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Thread: Sengoku Guides - From Beginner to Advanced

  1. #1
    Major oddible's Avatar
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    Sengoku Guides - From Beginner to Advanced

    Since there is not yet a guides list thread I thought I'd get one started as many of the questions on the forums could probably be resolved by the couple great guides already posted. Some of these are pretty rough at present but things will tighten up as the game matures. Some of these should probably be merged into single guides if anyone has the time or beats me to it. If you know of other guides or advice threads (that answer repeated questions well), reply and I'll slip them into the list.

    If you read a guide here, bump this thread so others can find it.


    Manual
    Remember, the Manual is in the FAQ section of this forum - you must register your game on the forums via the "My Game" menu in order to access restricted areas of these forums.

    If you don't see a guide that can help you, remember there is always the:

    Quick Questions and Quick Answers Thread

    Guides

    Beginner
    Intermediate

    Vassals & Court
    Diplomacy & War
    Advanced

    System

    Requested Guides
    • How to sow dissent and exploit the action.
    • How to make the invite to clan work.
    • Requesting explaination on what terrain does.
    Last edited by oddible; 23-09-2011 at 17:37.

  2. #2
    Major oddible's Avatar
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    ** Reserved **

  3. #3
    Paul Bäumer's gravedigger Becephalus's Avatar
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    Suggested topic for medium/advanced: Managing your court population/marriages. I have had a lot of problems maintaing any sort of court, but I have heard people say marrying them all like crazy helps. Some guide to that aspect of the game would be awesome.
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  5. #5
    Nerevar Cainrae's Avatar
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    Great initiative, especially a big help for newcomers to the Paradox Genre.
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  6. #6
    Colonel unperson's Avatar
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    Should be stickied.

  7. #7
    Quote Originally Posted by unperson View Post
    Should be stickied.
    I second that motion. I'm quite surprised that the other communities on the forum haven't thought about doing something like this. Would be a worthy project for some of the more active members.

  8. #8
    Producer Paradox Dev Team Kallocain's Avatar
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    Very nice! I would like to move this to the FAQ forum, but the you would not be able to update it. Send me a pm when it is ready for it?
    I could just sticky it right here, but then people would not see it. Stickys have the magic power of invisibility...

  9. #9
    Major oddible's Avatar
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    True, stickies can be invisible, but I always assume the FAQ section is invisible too as it is in a different forum than the main action - in fact a lot of people on this main forum asked where they could get the manual.

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  11. #11
    Colonel Nefaro's Avatar
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    Can we get this stickied?

    AnGuide to Guides is nice. I love you Index!

  12. #12
    Producer Paradox Dev Team Kallocain's Avatar
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    Quote Originally Posted by oddible View Post
    True, stickies can be invisible, but I always assume the FAQ section is invisible too as it is in a different forum than the main action - in fact a lot of people on this main forum asked where they could get the manual.
    Once they have played a Paradox game before, these things usually become habitual though.

  13. #13
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    Add please: How to sow dissent and exploit the action.

    How to make the invite to clan work.

    GREAT.... the guide is finally starting, thanks!

  14. #14
    Major oddible's Avatar
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    Added:
    Adding characters to your court (per suggestion)

    and

    Requested Guides section

  15. #15
    Colonel Nefaro's Avatar
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    Quote Originally Posted by Kallocain View Post
    I could just sticky it right here, but then people would not see it. Stickys have the magic power of invisibility...
    Not so when it comes to a stickied subject containing words as "Beginners Guide", Noob Help, or any other quick tips on how to get going for those fresh off the bus. I always notice those, and use them when I've just picked up a new, complex game. Not so much the other sticky forum rules stuff, though.

  16. #16
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    Quote Originally Posted by unperson View Post
    Should be stickied.
    +1 Any mod to stick this thread please?
    La historia sólo es una mera repetición de acontecimientos cambiando quizás tan sólo el nombre de los protagonistas.
    History is just a pure repetition of events, only changing the names of those who played a leading role.

  17. #17
    Major oddible's Avatar
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    Oh snap, last thread on the page, and no one added any new threads that suffice as guides. Hollar if you see any threads that cover concepts not already in this list and which suffice as a guide!

  18. #18
    Requesting explaination on what terrain does. Searching in the manual gives one result: "Terrain shows natural features like mountains, rivers, and forests." Movementspeed of troops? Likelyhood of revolts? Chances on environmental catastrophies?

  19. #19
    Major oddible's Avatar
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    Added.

  20. #20
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    Quote Originally Posted by misterioes View Post
    Requesting explaination on what terrain does. Searching in the manual gives one result: "Terrain shows natural features like mountains, rivers, and forests." Movementspeed of troops? Likelyhood of revolts? Chances on environmental catastrophies?
    Really one for the quick questions thread, terain slows army movement down (impasabe mountains do at least I assume other types do to a lesser extent), and provides a bonus to the defender if a battle occurs.

    For a battle a dice is rolled and checked against the % to determine where the battle is fought. Eg if a province is 66% plains 33% mountains there is a 2/3 chance it will be fought in a plain (with no penalty to the attacker) and a 1/3 chance it will be fought in the mountains with a -2 penalty to the attacker. A river crossing adds a further -1 penalty to the attacker.
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