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Gaute65

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May 22, 2001
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I'm using Playonlinux, should work with Winetricks.

1. Configure wine, set windows version to xp, install gecko engine

2. Install vcrun2005, vcrun2010, directx9 and dotnet35 with winetricks/Playonlinux.

3. Install the game, cancel install DirectX and .NET install

4. Open the registry, set the following entrys:

HKEY_CURRENT_USER/Software/Wine/Direct3D/
VideoMemorySize = (insert your amount of video memory)

HKEY_CURRENT_USER/Software/Wine/DirectSound/
MaxShadowSize = 0

5. Go to configure Wine -> libraries and delete Quartz.dll.

6. Play the game.

Works with stable wine ( 1.2.3) and newest version of wine(1.3.28). Only problem is no music and the game crashes when quiting the game.
 
Last edited:
Thanks mate.

I've already given up on this and installed Windows on a small partition only to play games, but it's good that people are still fighting the good fight :p
 
If the game recognizes the crest files but can not read the correct crests, it shows only the mon of the Ando clan.
 
Gaute65 does all of the Linux howtos for all the other Paradox games as well. He's far more experienced in Linux than I am. Plus, his avatar has the GNU gnu and the Linux penguin, for extra Free software credits! :)
 
If the game recognizes the crest files but can not read the correct crests, it shows only the mon of the Ando clan.

Ando is the first dynasty in the dynasties.txt. I don't understand why the rest of the crest aren't shown.


Gaute65 does all of the Linux howtos for all the other Paradox games as well. He's far more experienced in Linux than I am. Plus, his avatar has the GNU gnu and the Linux penguin, for extra Free software credits! :)

Penguin power FTW :)
 
In interface/coats_of_arms.gfx there are (among others), these lines:
Code:
  spriteType = {
     name = "GFX_coa_size"
     texturefile = "gfx\\coats_of_arms\\coa_size.tga"
     noOfFrames = 1
   }
There is no such file as "coa_size.tga" in gfx/coats_of_arms. There is a file called "size.tga" in there, though.

There's also a line in interface/coats_of_arms.txt that says
Code:
emblem = "gfx\\coats_of_arms\\emblem.tga"
noOfEmblem = 6
But emblem.tga doesn't exist in that folder (emblem.dds does).

Changing coats_of_arms.gfx and coats_of_arms.txt to read "size.tga" and "emblem.dds" respectively instead doesn't seem to do anything.

Also, error.log shows
Code:
[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
[sound.cpp:240]: Duplicate sound: land_event_02
[sound.cpp:240]: Duplicate sound: money_out
[texturehandler.cpp:190]: Couldn't find texture file: .
[sound.cpp:250]: Sound country_select not found.
[sound.cpp:250]: Sound country_select not found.
[sound.cpp:250]: Sound close_window not found.
[texturehandler.cpp:190]: Couldn't find texture file: .

It seems that both CK2 and EU3 stuff was used. Were there ever such problems for those games on Linux that have since found a fix/workaraound?