Thistletooth said:Well...not quite that simple. Each doctrine path advances at a different speed, with the difference being very pronounced during certain years. Also, Human Wave gets small discounts to mobile units, while Infiltration actually suffers a penalty.
Year.....HumanWave...Infiltration
1936.......40/80............50/40
1937.......50/80............50/40
1938.......50/80............50/70
1939.......50/80............50/70
1940.......50/100...........60/80
1941.......70/100...........60/80
1942.......70/100...........70/130 (+10% night attack)
1943.......70/140...........70/130 (+50% night attack)
1947.......70/170*.........90/150** (+50% night attack)
* - Mechanized and Armor only
** - Divisions with Artillery only
The nightfighting bonus, however, trumps all from 1943 on. +50% night attack means that you are never affected by attacking at night, while the opponent is. Technically, you attack better during the night than they can defend; -30% penalty to their -33%. It's gamebreaking once you get far enough in the game to research it. The final tech makes this gap even wider, even at the cost of a little speed and the cost of the Artillery.
Alright, went back and added the numbers again and you are right.
I would still think that different doctrines reward different styles of play. Infiltration Assault is the best in the game... if you have an infantry heavy army. Human Wave is the best for a mechanized force after the 1941 techs are researched... assuming that you have matching tech teams (if I recall correctly, not too many nations have tech teams that match Human Wave very well... although not even American tech teams do well with Superior Firepower Doctrine... which is quite annoying).