So there's been plenty of threads on war exhaustion and it's failings in the past but I wanted to highlight something the game uses to calculate it's war exhaustion:
Attrition is, in my opinion, something that should really only be used for tiebreaking but attrition ends up being an over-sized component of the WE calculation, because the other components are not expansive enough.
Enemy defence armies [the 63 armies they lost above were all defence armies, my 6% came from about a dozen assault armies I think] not adding to war exhaustion is fine (from a gameplay pov) as that only happens when losing a planet, to make defenders also contribute to WE would be double-dipping, as planets will lower the AI threshold for surrendering.
Ships are fine .... though I'm of the opinion that losing Juggernauts / Titans should contribute even more war exhaustion (i'm not sure if the game differentiates between ship classes for WE at all or just uses the number of ships?), as they are effectively Flagships.
However my issue is with the "Destruction" line which is currently only used when you use a colossus.
I feel like this is an issue and contributes to why so many people have to "carpet siege" or sit around for ages waiting for WE to tick up.
IMO i'd change Destruction to account for the following actions in a war (ranked from least WE added per-action, to most WE added):
And to go with the above, I'd add:
Attrition is, in my opinion, something that should really only be used for tiebreaking but attrition ends up being an over-sized component of the WE calculation, because the other components are not expansive enough.
Enemy defence armies [the 63 armies they lost above were all defence armies, my 6% came from about a dozen assault armies I think] not adding to war exhaustion is fine (from a gameplay pov) as that only happens when losing a planet, to make defenders also contribute to WE would be double-dipping, as planets will lower the AI threshold for surrendering.
Ships are fine .... though I'm of the opinion that losing Juggernauts / Titans should contribute even more war exhaustion (i'm not sure if the game differentiates between ship classes for WE at all or just uses the number of ships?), as they are effectively Flagships.
However my issue is with the "Destruction" line which is currently only used when you use a colossus.
I feel like this is an issue and contributes to why so many people have to "carpet siege" or sit around for ages waiting for WE to tick up.
IMO i'd change Destruction to account for the following actions in a war (ranked from least WE added per-action, to most WE added):
- Destroying infrastructure
- Mining & Research stations
- Defence platforms
- Constructor ships
- Devastation
- Amount of devastation dealt (Total % /10 = WE %? So if you knock out 10 planets, and do nothing else, you win? example numbers for illustration)
- #Pops Killed (bombardment)
- Warcrimes (more on this below)
- #Pops raided (barbaric despoilers)
- Shooting down Colony ships
- Colony ships should be "War exhaustion Piñatas"- they're pretty rare and shooting one down should net you lots of WE (5%?) for the sheer audacity/outrage it'd cause,
- Colony ships are packed with families/kids - or in the case of gestalts juvenile drones or vital eggs (Hives) to start colonies or MI's rare AI/communications components to establish links to the collective.
- Colony ships should be "War exhaustion Piñatas"- they're pretty rare and shooting one down should net you lots of WE (5%?) for the sheer audacity/outrage it'd cause,
- Colossi uses (already does this)
And to go with the above, I'd add:
- A GC resolution to ban shooting down colony ships, as non-combatants (making them not automatically targetable for GC members - like mining stations),
- Force-targeting and shooting a colony ship down would then be a "warcrime" and put you in breach
- + give a "-30 shot down colony ship".
- BUT when this resolution is passed, shooting down a colony ship would give your enemy even more war exhaustion (unless youre honorbound warriors I guess, then it'll piss off your own people too lol)
- Certain AI personalities (e.g. devouring swarms) would always target colony ships, whilst others (say xenophiles) wouldnt.
- Force-targeting and shooting a colony ship down would then be a "warcrime" and put you in breach
- A policy to authorise targeting Research/Mining stations and constructors: "Target enemy infrastructure" (Yes / No, leave it intact) -
- no would work as the game currently does where mining/research stations arent automatically targeted by your ships, Yes would make them openly hostile/open for attack.
- Certain AI personalities (e.g. despoilers) would always target infrastructure, whilst others (say materialists) wouldnt.
- Barbaric despoilers could even gain a small amount (50? 100?) for each station they blow up "Raid",
- e.g. 50 eng/soc/phys research per science station, minerals or energy from mining stations, or even strategic resources like Zro from stations over special deposits.
- Some AI empires (and Fallen empires) might elect to target infrastructure during humiliation wars, too. To further cripple their target's economy.
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