Please add auto-suspension of Robo Assembly.

Please add auto-suspension of Robo Assembly.

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

Pancakelord

Lt. General
39 Badges
Apr 7, 2018
1.362
3.506
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Darkest Hour
  • March of the Eagles
  • Sword of the Stars II
  • Stellaris: Megacorp
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
Code:
OVERCROWDING_NO_GROWTH_THRESHOLD    = 1.5    # At this amount of overcrowding, growth stops entirely
OVERCROWDING_DECLINE_THRESHOLD      = 2.0    # At this amount of overcrowding, pops start declining

Those two lines are taken from 00_defines.txt. Essentially, they say that once you have hit 1.5x a planet's current housing, population growth is automatically turned off.
However, this does NOT apply to synthetic/assembled pops, as they are assembled, not grown.

Please add support to automatically shut down pop assembly once 1.X housing cap has been hit.

The AI, in my tests, will automatically kill its assembly production, but humans have to do it manually. This makes playing robotic empires simply not fun when you have many planets/colonies to manage.
  • Either growth will be through the roof, and you have to keep jumping around from world to world, dealing with unemployment,
  • Or you have to turn assembly off on most worlds, and spend the next century constantly resettling unemployed robots from a few "core assembly worlds"...
That an auto-cutoff for assembly hasnt been added so far is just silly.
 
  • 2
Reactions:

MelkorDarkstar

First Lieutenant
11 Badges
May 21, 2019
219
45
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Synthetic Dawn
I usually keep assembly on and play with the auto-relocate mod. The last century gets really fun with 40 pop growth.
 

Pancakelord

Lt. General
39 Badges
Apr 7, 2018
1.362
3.506
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • War of the Roses
  • Darkest Hour
  • March of the Eagles
  • Sword of the Stars II
  • Stellaris: Megacorp
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
I usually keep assembly on and play with the auto-relocate mod. The last century gets really fun with 40 pop growth.
Lol, I've tried it - it certainly helps but with the state of performance in 2.5.x I try and avoid anything that runs pulsed scripts/events. I don't see paradox adding an assembly limiter in time for 2.6 - I imagine most of that heavy coding has been locked-in by now - so I'll try modding that new policy they're adding to be always-on (its probably written more _efficiently_ than what a modder can do, alone, through script. Or I'd hope so anyway).

I like machine empires, but they are such a headache to use right now :/.
Like, DAs usually end up becoming almost fully robotic by late game, as machines continue to grow even as cyborgs stop (doesnt help that assimilation is slow AF, too).