Dev Diary 21 - Unique and Special Reformation Doctrines (+ other minor additions)
It is time for the first non-map dev diary in a while (though there will be a few map screenshots). Various map-related things (adding proper positions, adding seven baronies for each province, etc.) are still being worked on, and we've still got to add rulers to a lot of places to even have proper top-level borders.
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The above is roughly how the map currently would look if we just added back the title history files for titles with the same names as we had in the previous version (which can lead to errors; there's a Xi-Xia province in Taiwan since the associated county name can be found there). Some later start dates would look even worse than the above in some areas, and the above hasn't been checked for anything other than "Does a title with this name exist?" and "Is the liege title something that exists?", so we still have some distance to go before we have proper history files even when it comes to independent realms.
The Silk Road (and, to a much lesser extent, Trans-Sahara Trade Route) has been expanded a bit from vanilla. It is still a bit WIP, and we might cut a few bits here and there or redraw parts of it.
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As mentioned, our positions still are far from complete, which creates some rather noticeable issues.
The current list of Silk Road trade post counties:
# Vanilla
province_id = 1491 # Purang
province_id = 1498 # Lhasa
province_id = 1478 # Kathmandu
province_id = 1359 # Mathura
province_id = 1365 # Delhi
province_id = 1448 # Dunhuang
province_id = 1440 # Khotan
province_id = 1439 # Kashgar
province_id = 678 # Trapezous
province_id = 764 # Antiocheia
province_id = 802 # Alexandria
province_id = 596 # Tana
province_id = 667 # Tabriz
province_id = 693 # Baghdad
province_id = 649 # Basra
province_id = 646 # Esfahan
province_id = 641 # Hormuz
province_id = 630 # Merv
province_id = 1180 # Udabhanda
province_id = 1297 # Debul
province_id = 1127 # Navasarika
province_id = 1220 # Goa
province_id = 1114 # Mahoyadapuram
province_id = 1221 # Vijayawada
province_id = 1446 # Kara Khoja
province_id = 868 # Muscat
province_id = 719 # Mecca
province_id = 1338 # Multan
province_id = 1369 # Socotra
province_id = 858 # Aden
province_id = 903 # Samarkand
province_id = 1185 # Kabul
province_id = 1129 # Kataka
province_id = 1318 # Samatata
province_id = 1297 # Debul
province_id = 1163 # Varanasi
province_id = 1154 # Laksmanavati
province_id = 1151 # Magadha
province_id = 1481 # Paro
province_id = 1115 # Cholamandalam
province_id = 1288 # Ujjayini
province_id = 796 # Cairo
province_id = 1362 # Lahur
province_id = 728 # Damascus
province_id = 774 # Jerusalem
province_id = 620 # Itil
province_id = 1794 # Yangikent
province_id = 775 # Jaffa
province_id = 633 # Gurgan
province_id = 664 # Qazwin
province_id = 644 # Shiraz
province_id = 1797 # Almaty
# Added vanilla provinces
province_id = 496 # Constantinople
province_id = 333 # Rome
province_id = 561 # Theodosia
province_id = 750 # Nikaea
province_id = 741 # Nikomedeia
province_id = 483 # Rhodos
province_id = 757 # Famagusta
province_id = 745 # Smyrna
province_id = 474 # Cephalonia
province_id = 356 # Venezia
province_id = 468 # Ragusa
province_id = 339 # Messina
province_id = 935 # Amalfi
province_id = 327 # Pisa
province_id = 233 # Genoa
province_id = 652 # Al Hasa
province_id = 718 # Medina
province_id = 1443 # Karashar
province_id = 1513 # Jiuquan
province_id = 730 # Palmyra
province_id = 1142 # Pratishthana
province_id = 1215 # Dakhina Desa
# Added Tianxia provinces
province_id = 2861 # Chang'an
province_id = 2804 # Wuhou
province_id = 2691 # Litang
province_id = 2639 # Mong Yang
province_id = 2632 # Pagan
province_id = 2619 # Pegu
province_id = 2657 # Dali
province_id = 2655 # Pu'er
province_id = 2643 # Kyaingtong
province_id = 2566 # Haripunchai
province_id = 2558 # Lavapura
province_id = 2550 # Chaiya
province_id = 2268 # Lamuri
province_id = 2608 # Luang Prabang
province_id = 2573 # Angkor
province_id = 2571 # Chantaburi
province_id = 2685 # Dai La
province_id = 2698 # Zhenzhou
province_id = 2671 # Indrapura
province_id = 2596 # Champassak
province_id = 2669 # Vijaya
province_id = 2577 # Oc Eo
province_id = 2537 # Temasek
province_id = 2292 # Pelalawan
province_id = 2540 # Melaka
province_id = 2281 # Panai
province_id = 2305 # Palembang
province_id = 2322 # Kalapa
province_id = 2867 # Hong'an
province_id = 2769 # Tanzhou
province_id = 2724 # Guangzhou
province_id = 2707 # Hong Kong
province_id = 2829 # Fu
province_id = 2736 # Changle
province_id = 2851 # Hefei
province_id = 2753 # Hangzhou
province_id = 2844 # Guangling
province_id = 2876 # Luoyang
province_id = 2882 # Kaifeng
province_id = 2889 # Linyi
province_id = 2914 # Dadu
province_id = 2934 # Hanseong
province_id = 2944 # Naju
province_id = 2923 # Liaoyang
province_id = 2955 # Busan
province_id = 2940 # Jeonju
province_id = 2975 # Pyeongan
province_id = 2449 # Chikuzen
province_id = 2481 # Settsu
province_id = 2485 # Yamashiro
province_id = 2484 # Yamato
province_id = 2436 # Chuzan
province_id = 2734 # Quanzhou
In the last dev diary, I briefly went through the holy sites as they were at that point. There have been a few changes since then; Ryukyuan now has Taipei, Shimajiri (southern Okinawa), Jeju, Hyuga (eastern Kyushu), and Kii (central Honshu) as its holy sites, and Shinto now has Yamashiro, Ise (central Honshu), Buzen (northern Kyushu), Hitachi, and Shimajiri.
Now, on to the main topic of this dev diary: Reformation Doctrines.
As in the case of vanilla pagans with HF, Tianxia pagans with HF that reform will get to customize their faiths, and all of them have access to unique Doctrines. In the case of the Sanamahi, Kaharingan, Melanesian, and Ainu faiths, there's just one unique doctrine each.
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Sanamahi - Ancestor Veneration + Animist.
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Kaharingan - Haruspicy + Ancestor Veneration
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Melanesian - Sea-Bound (minus river movement) + Animistic
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Ainu - Haruspicy + Animistic
Given that there still are four pagan religions left, there's obviously something different about them. What is different isn't that they don't have unique Doctrines; rather, they potentially have access to more than one special Doctrine.
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Equality + Unrelenting
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Equality + Sea-Bound (minus river movement)
For the Ryukyuan religion the two choices are "The Three Mountains" and "Children of the Seas". The first of these is, as you might suspect, a reference to the EU4 achievement with the same name (which requires conquering the world as Ryukyu), while the latter probably is more historically plausible. As the ahistorical choice might not be to everyone's liking, there is a game rule controlling the availablility of this Doctine (Three Mountains Disabled/Player Only/Allowed/Enforced). Be aware that the AI is set to generally pick Warmongering/Dogmatic + The Three Mountains if it has the option.
In the case of Shenism, Muism, and Thanism, they all have one unique Doctrine and one JD-exclusive shared Doctrine option.
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Thanist - Meritocracy + Ancestor Veneration
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Muist - Meritocracy + Animistic
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Shenist - Meritocracy + Astrology
You can see the actually unique Doctrines above. That leaves the shared one (which can be restricted a bit by a game rule; more on that below).
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Meritocracy + Stability
What is so special about Meritocracy + Stability? Why is it a JD-exclusive doctrine restricted to a few religions? Why did the Nature, the second Doctrine, and the Leadership change between the two screenshots, for that matter? And why would we want a game rule to disable a certain Doctrine?
Well, we rather obviously want the Yuan Dynasty to be Chinese Imperial (and for the Yuan emperor to be the "target" of the Grace system after they finish off the Song, which is dependent on that government type and JD). However, the relevant characters are Buddhists, and it would be rather ahistorical to make them Taoist just for the Chinese Imperial government type. Because of that, we have to somewhat loosen the restrictions on the Chinese Imperial government's religion requirement (which previously was "Taoists only!"), and it therefore made sense to open it up for a few of the pagans under very strict conditions.
The current religious condition for the Chinese Imperial and Confucian Bureaucracy governments (the latter of which also comes with further conditions to prevent it from being used by vanilla Buddhists and various Tianxia Buddhists and Taoists we want to be unaffected) is that the religion either is Taoist, Buddhist, or lives up to all of the following:
- The Holy Fury DLC is active (since the religion otherwise gets a religious head and GHWs).
- The base reformed religion is Shenist, Thanist, or Muist.
- The Nature is Cosmopolitan.
- The religion has the benefits from the Stability and Meritocracy Doctrines, and not through picking the unique Thanist Doctrine (since Ancestor Veneration won't work with Autonomous). This means you've selected Confucian Bureaucracy (+ something; see below for further restrictions), Stability + Meritocracy, Sons of Heaven (Shenist only) + Stability, or Spiritual Wisdom (Muist only) + Stability.
- None of the following Doctrines have been selected: Divine Marriage, Polygamy, Agnatic Clans, Enatic Clans, Bloodthirsty Gods, Daring, Sea-Bound, Unrelenting, and Ancestor Veneration. This leaves (in addition to the unique Doctrines, Meritocracy, and Stability) Astrology, Haruspicy, Equality (which is something that probably will disable Imperial Marriages down the line), Animistic, Monasticism, Religious Tax, and Syncretism.
- The Leadership is Autonomous (meaning no religious head exists and therefore that GHWs are unavailable).
Regarding the game rule for this, the availability of the Confucian Principles Doctrine can be set to the following: Disabled, Player Only, Shenist Only, Player Shenist Only, Allowed. Note that the AI is extremely likely to reform in a way that allows it to become Chinese Imperial if it is allowed to do so and that the option to pick Meritocracy + Stability (+ Cosmopolitan + Autonomous) remains regardless of what the game rule is set to.
It is also worth noting that the Grace system itself and the decision to adopt Chinese Imperialism remain locked behind JD. China itself (and most likely a few special exceptions down the line) can still be Chinese Imperial (without access to the Grace system) without JD, but even though we've changed the government type a bit the option to get it (outside of the special exceptions) will remain restricted to JD.
There has also been one other addition that is related to Chinese Imperialism, which is Bloodlines for both real Emperors (or Empresses, as the case may be) of China and those founding a pretender empire.
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In the case of pretender bloodlines, the bonuses are half as large as for a real bloodline (rounded down). Also, while a character can have both a real Chinese Imperial Bloodline and a pretender one (and several of either kind), pretender Bloodlines will not provide any benefits if you also belong to a real Chinese Imperial Bloodline. Multiple real bloodlines do, however, stack, as do multiple pretender bloodlines.
Those who founded a historical Chinese imperial dynasty get their bloodlines in the history files on the appropriate date (the real Yuan bloodline is only granted once they take e_china from the Song, not when the dynasty was proclaimed), and both the Yuan and Jin dynasties have pretender bloodlines in the history files (the Yuan get theirs a bit early for gameplay reasons); the Xia haven't gotten one due to not being Empire-tier. Versions exist for all the twenty-four name options (the only difference is the description), and the AI is extremely likely to name its empire (real or pretender) in accordance with an already owned Chinese Imperial Bloodline if the option is available.
That is everything for this dev diary. Since the current focus is on fixing positions and adding baronies to various provinces (and fixing the history files), there is unlikely to be something particularly interesting to report soon, but there still will hopefully be something from time to time.
So how will you guys deal with the Yuan being (at least nominally) the overlords of the other khanates?