Yep, that works with every module. I'll add it to the mod compatibility table.is it compatible with no hassles vassals? Btw, that mod would make a superb addition to HIP!
Yep, that works with every module. I'll add it to the mod compatibility table.is it compatible with no hassles vassals? Btw, that mod would make a superb addition to HIP!
I've moved the compatibility table up to the second post rather than 3rd.
Mod PB SWMH VIET Events VIET Immersion VIET Traits ARKO armoiries ARKO interface NBRT+ Additional Objectives 2.0 Yes Yes Included Ancient Religions Yes Yes Yes Yes Yes Yes Yes Yes Better looking Garbs Yes Yes Yes Yes Yes Yes Yes Yes ClearCombat Yes Yes Yes Council Equality mod Yes Yes Yes Yes Culturally Different Cities Yes Yes Yes Included Yes Yes Yes Culturally different province icons No Yes Yes Yes Yes Yes Yes Cultures and Portraits Revamp Yes Yes Included Yes Deus Meus et Omnia Yes Yes Yes Flavourful Titular Titles Yes No Yes Family Relations Yes High Kings, Consuls and other crazy things Yes Yes Yes Yes High res mountain mod Yes Jure uxuris Yes Kingdoms Abound Title Generator Yes Mazdayasna Zarathushtrish Yes Included Millennium: Europe 1000 AD Yes Missing CoAs Yes Yes Yes New Duel Engine Included Yes Yes Yes Yes Yes Yes Yes No Hassles Vassals Yes Yes Yes Yes Yes Yes Yes Yes Old Age Included Yes Yes Included Yes Yes Yes Yes Painterly CK2 Yes No No Portrait Realignment Pack Yes No? Yes Syren's Nicknames Yes Zulu Invasion Yes
32-bit Python + 32-bit CXfreeze is supposed to produce a working .exe, but for whatever reason the .dll it generates doesn't work.Try a different build tool than CXFreeze. Google "how to build 32-bit embedded python for windows" and similar strings. The final solution upon which you come should be relatively trivial to execute. It's just a matter of compiling for 32-bit and linking against a proper 32-bit embedded Python library. Consider this a learning experience.
It should be relatively simple for a developer, hence making it out to be simple. I say 'relatively' in reference to how important it is if you're going to hinge the success of all these mods on it.
CXFreeze should just be a wrapper around a compiler / proper build process. If it is so limited as to only support x86-64 binaries (which is the absolute opposite of how things normally are-- over 80% of the programs installed on my system are 32-bit simply because they're only available in 32-bit), then you need to upgrade build tools. Don't just give up.
I would offer to help directly, despite not knowing any Python specifically, but a) I suspect that you don't want direct, do-it-for-you style help with this, and b) I have other unaddressed reservations about the installer that severely reduce my motivation to invest time into it.
At least that means it is starting, so that's good!Testing the new installer on a Win7 32bit machine gives the following error:
For English, press enter. En francais, taper 'f'.
Error:
Traceback (most recent call last):
File "main.py", line 27, in <module>
File "<string>", line 0
^
SyntaxError: unexpected EOF while parsing
An error has occurred occurred. Please screenshot/copy this error and send it to
the HIP team. Press enter to exit this command line.
My apologies. I messed up the upload. If you could redownload and try once more?Same error:
For English, press enter. En francais, taper 'f'.
Error:
Traceback (most recent call last):
File "main.py", line 27, in <module>
File "<string>", line 0
^
SyntaxError: unexpected EOF while parsing
An error has occurred occurred. Please screenshot/copy this error and send it to
the HIP team. Press enter to exit this command line.
Fantastic. I'll get the download replaced by one with the new installer soon.Now is working! It started and I went through all the steps till termination. It correctly created the necessary directories with NO odd created "Historical Immersion Project" directory outside the main "mod" directory. I'll go and test ingame now!
]
Thank you!!!!
It certainly claims to be.Are you sure Ancient Religions is compatible with this? Mine always crashes because of it.
Its OP says it is."Claims" As in the author claims it to be? Or "Claims" As in it has been proven to be? Sorry tad confused
Looks like the compatibility bit is outdated though:I think it might be a good idea to check yourself? Ancient religions is 2.0.3... And even before Project Historical came out in a bundle, I was still having problems running Ancient religion, even with all of the compatibility packs. I don't think it's still compatible.
This update accidentally broke PB+SWMH, sorry. Those who downloaded it should redownload.The download has now been replaced, fixing the following:
If you're not affected by either, there's no need to redownload.
- The installer should now work on 32-bit Windows
- Positions no longer break when PB and VIET Immersion are used together
Redownload and reinstall:Currently trying the version without SWMH and with VIET Immersion. I'm experiencing a more or less game breaking glitch where sailing just does not work like it should. When you click on your ships to go to a target sea zone, the ship goes through every freaking zone in the entire game, including overland sometimes, and sometimes ends up in an entirely different place from where you originally clicked. This makes, say, Great Britain games unplayable, because you just can't go anywhere but the Isles.
Unrelatedly and this is completely anectodal, but it feels like pregnancy rates are low. Playing on tutorial island, I married off every single one of the Ua Briains, and there were like two pregnancies in a decade.
The download has now been replaced, fixing the following:
If you're not affected by either, there's no need to redownload.
- The installer should now work on 32-bit Windows
- Positions no longer break when PB and VIET Immersion are used together
We haven't quite decided on how to do versioning yet. Once that's been decided that will probably be contained in the readme, yes.Gread mod guys, but could you add the version number to the readme file....I always forget which version number I am on and there is no indication
Many thanks
Last I heard, that actually only affects unlanded characters.EDIT: OK, fine, I'll admit it. Also, PB makes a downward adjustment to likelihood of conception given the size of your court (i.e., the number of courtiers, which includes any existing children, unlanded dynasty members, various nobles you've invited, etc. running around your castle). That may also be having a negative impact, but the effect of the define in defines.lua which has been tweaked is not easily quantified without actually running several long simulations and analyzing birth rates (kind of a low priority). It could also go back to the vanilla setting, as I suspect courts are even more full than usual since 2.0.
That might be due to the combination of PB, SWMH, and NBRT+.
Hi! i found some bug.
when i moved army from dornsæt to defena, it took a very very long time.
i don't know that it happened in other province and what module make this problem too.
anyway, thanks for this great mod!
Some of SWMH's namings are applied via the landed_titles file rather than localisation, so there's sadly no decent way to override it.I installed without SWMH localized titles in the installer and yet several titles are named in nativa languages like England, Angliettere and Scotland Alba. Also William the Conqueror scenario is the first one and should probably be the third instead?
I believe that's a VIET Immersion issue, via one of its integrated mods. Ordep will probably be able to fix it.Playing with all modules except for SWMH installed, there seems to be a problem with Zoroastrians and holding feasts. Namely, they cannot give out the titles required to be held by courtiers in order to allow feasts! This makes it quite problematic for a sprawling Zoroastrian kingdom to keep everyone happy.
That's pretty much historical. The feudal system didn't really apply there, especially not before they were annexed by Norway.Playing with Project Balance and VIET Events / Traits and starting in the Old Gods start date you can't play as either of the counts in Iceland as they both start as count level Republics.