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we tweaked assimilation quite a bit this morning, also there is actually a lot of big empires breaking up in AHD. ireland/scottland becoming independent, iceland even etc. russia can fall apart as well unless they become a happy communist paradise
I took the last part of what Podcat said to mean that unless you pass all your social reforms, your country will split up. i.e unless the US passes all their reforms, the US will split up, et al
I took the last part of what Podcat said to mean that unless you pass all your social reforms, your country will split up. i.e unless the US passes all their reforms, the US will split up, et al
You keep on bringing features that I really wanted in Victoria. I love the political party map and nationality. Are the Irish in the Midlands in the UK?
So I take it that a World Conquest is essentially impossible now, with more potent independence movements the the ability to justify only one war at a time?
Any chance that there is a mapmode for construction? That is my only complaint about the current set of modes is a lack of being able to see where I am building and where I can build (at least for something other than railroads).
we tweaked assimilation quite a bit this morning, also there is actually a lot of big empires breaking up in AHD. ireland/scottland becoming independent, iceland even etc. russia can fall apart as well unless they become a happy communist paradise
Wouldn't it make more sense to give them a Renault variant, given that in the Post-War era, it was probably the most common tank in the world? At least when it comes to the export market?
I took the last part of what Podcat said to mean that unless you pass all your social reforms, your country will split up. i.e unless the US passes all their reforms, the US will split up, et al
Wouldn't it make more sense to give them a Renault variant, given that in the Post-War era, it was probably the most common tank in the world? At least when it comes to the export market?
We wanted FRA to have a unique one though, and their FT-17 was their best and most widely used model, so it would be a shame to leave them with the SC instead. Having said that, I did say I need to check, or maybe Podcat can confirm which it is.
was tweaking this yesterday. stuff like more logical white peaces etc. Honestly its bug fixes so I wasnt going to talk about it in any diary, but I guess I can do a summary in the last one over some of the ai challenges.
If it is not too late, hopefully, maybe you can tweak available Manpower to decrease as ships are built.
Perhaps for each ship, the Mobilization Size of a nation decreases. And the larger the ship (Dreadnaught) the larger the decrease in Mobilization Size. That way, you don't have to tweak the Soldier Pops, but spawning a large Navy will have a realistic effect on a nations manpower pool. That would be an easy work around, no?
Say, a Dreadnaught costs 2.0 soldier pop from the Mobilization Pool. A Cruiser 1.0, etc.
Good question. I'm scratching my head to think of a single significant example from the Old World in this period. Russians entering the Ukraine, Turkestan and Siberia and the Chinese entering Manchuria was a case of settlement rather than assimilation. It should perhaps be confined to the New World (or at least be much, much slower elsewhere) and then only when European cultures assimilate into whichever regional American culture.