So, the increased star density.... Does that mean we'll see massive changes to the unity (and maybe tech) penalties? ATM unless you're focused on staying tiny and getting your unity fixed you'll never get more than 3-4 perks before the crisis hits. That might be nice from a balance point of view, but it's *really* boring from a gameplay point of view since you'll never see the interesting perks come online...
Sorry if it's annoying, but serious question: how?
I just played a very wide fanatical purifier (militaristic, so no temples or other spritualist unity bonuses, and of course no artist enclave or art monuments or ministry of culture), started activating architectural and science ambitions around like 2400, and still filled out all 7 traditions before the crisis hit in 2450...
Maybe a couple times, in 1.9, the crisis hit me before I filled out the last tree, but it was always like 2 traditions away max, and only when the crisis hit in 2400 (which doesn't happen at default settings anymore).
So, not being condescending or anything, seriously curious how people play that they don't fill them out easily? Basically, my building priority for a new colony is:
1. Gene clinic / parts depot (just a no brainier due to growth bonus)
2. Monument/temple
3. Hive synapse/control center
4. Symbol of purity if I'm purifier/perfection and there's a blank tile, loop institute if I have it, visitor centers only for fun pretty much
5. Mines, or power plants if there are +2 or more energy tiles and I need power, or even a lab if it's late game and I have more minerals and power than I'll need any time soon
6. Capitol
7. Paradise dome/neuro-electric amp
8. Mineral processing, energy nexus, beltharian stone, alien zoo depending on current needs (zoo comes first if I don't need anything, because there's never too much unity/research)
9. Fill out according to current empire strategy (mines get blank squares if I plan to have habitats, otherwise labs get blank squares and I get my minerals by spreading like wildfire, +1 energy tiles are ignored unless I have synths/machines)
I don't understand anyone not prioritizing 1, 3 and 7. They're just the best choices, always. I can understand leaving 2, and zoos, till later, but never just ignoring them. I can understand leaving out symbol of purity (and of course visitor center) since they're less efficient tile use. Do people just not build 2, or even 1/3/7, thinking they're not efficient tile use either? Because that's incorrect in the first place, and especially so once you consider that, while an extra mine might help you now, having 7 full tradition trees and 8 perks and keeping 3-4 unity ambitions running helps you waaaaay more than an extra few mines on each world...
As I said, serious question, what prevents it for you, and why do you do it?