Wasn't sure if you were talking about planetary movement or not when you said the timescale was too small.
Understandable. I figured it was quite obvious given the context of my quoted comment, but sure.Wasn't sure if you were talking about planetary movement or not when you said the timescale was too small.
I doubt it, they've previously said that they plan to make major patches on warfare (Cherryh) and Diplomacy. I think it's a fair assumption that this one could likely be focused on Diplomacy.
Was it confirmed? Exploration-themed story pack with some cool unique systems/clusters would fit perfectly.Keep in mind 2.1 is going to be a patch only without an accompanying DLC.
More and clearer exploration sounds good. I really hope the chokepoint meta / model isn't going for far. Or we can freely swich between certain "landscapes" via the hyperlane density slider. To much chokepoints enforce the doomfleet playstyle once again in my opinion.
Why? I understand that it could makes more lags. I understand that some players dont like when planets are moving. But there are players who would love this. I dont know the ratio of players who like it and not.. do you? And this could be an "option" to choose in options menu.
Was it confirmed? Exploration-themed story pack with some cool unique systems/clusters would fit perfectly.
ES 2 has:Endless Space 2 has an unique combat balance. I mean come it is the only recent 4X I am aware of using card-based to accomplish high level strategy decisions.
This was on the list of original plans regarding "Galactic Terrain". So, that or at least the groundwork for that.Nice. Hopefully will also mean star clusters locked behind wormholes/gateways as well. Perhaps that will come later.
The primary thing against "Doomfleet" style is the Travel times. And those stay true, no mater how the hyperlane network looks.More and clearer exploration sounds good. I really hope the chokepoint meta / model isn't going for far. Or we can freely swich between certain "landscapes" via the hyperlane density slider. To much chokepoints enforce the doomfleet playstyle once again in my opinion.
I do not consider that a problem.This is one of those ideas that sound good on paper but may fail in practice. I'm worried that it will make the already slow traversal through the galaxy completely snail-paced, where you have to zig-zag through a dozen systems just to get to a nearby star. Hopefully there will be a good middle ground on one of the hyperlane density settings.