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Europa Universalis IV - Development Diary 17th of May 2022

Hello there and welcome to our next Development Diary for Europa Universalis IV! For this week we will take a dive into the mission tree for Riga and into the additions to the game from the free update. So let’s get started!

Located at a commercially advantageous position, Riga enjoyed great wealth and affluence between the 13th and 15th century, during which she served as part of the well-known Hanseatic League. Despite its size, the city survived for many centuries, eventually becoming a manufacturing and mercantile center of whichever power had influence in their surrounding territory.

As for its mission tree we try to answer one question: is it possible to make playing (and staying as) an OPM enjoyable? The Rigan mission tree is relatively small, but it will lead your OPM of Riga into an unique direction of gameplay.
Rigan mission tree.png
The mission tree is split into three branches, focusing each on different tasks for your nation to do. Starting with the smallest of the three, the “City against the State” and “Develop Our City” missions focus on establishing authority of the Archbishop over the city of Riga as historically the city itself was very autonomous of its ruler.
What makes these missions special is that their rewards are the nature of the modifiers granted by them. Unlike usual permanent modifiers, your capital receives these triggered modifiers:
Rigan perma modifiers.png
The most right branch of the mission tree is made of the military missions. Although the intended playstyle is staying as small as possible, it is apparent that a beautiful city such as Riga needs a buffer state to keep it protected from Novgorod and the jaws of Commonwealth. Because of this the mission “Raise Riga’s Defense” will give you a subjugation casus belli against the Livonian Order. You will also gain +10% Morale for a limited amount of time, but that is all you get, so good luck in your first war.

“Subjugate the Livonians” will give you your final subjugation casus belli against the Teutonic Order and unlock decisions which will handle the estate privileges of your Livonian subject.
After the mission “Punish the Teutonic Order” you get the following event:
Teutonic Subjugation.png
Finally, the mission “The Knights of Riga” will be completable when you manage to keep the Teutonic Order and the Livonian Order loyal to you, and it gives you the following reward:
Knights of Riga.png
The rest of the mission tree focuses on trade, religion and Empire. With the mission “Contact the Emperor” you can join the HRE through the following event:
Join HRE event.png
With the mission “Papal Embassy” you gain another event which will make your capital into a seat for a Cardinal.
Finally, if you complete the mission “Compete with the Swedes”, “Trade Presence in Lübeck” and “Papal Embassy” the following event fires:
Religion as a Business.png
The Catholic Plutocracy is a Theocratic version of the Merchant Republic, but with one additional bonus: you are allowed to sell Indulgences to other Catholic countries!*

*Cannot sell Indulgences to countries which are at war with you or are subjects. You need at least 75 Papal Influence. You cannot sell an Indulgence to the Pope himself.
Offer Indulgence.png

Note: AI acceptance of the Indulgences is dependent on their current treasury, if they are in deficit and if they even need the extra stability. Countries with +1 stability for example have -50 reasons to accept it while countries with negative stability gain +50 reasons for every missing stability.​

Of course selling Indulgences is not without its consequences. Every time you sell one to a Catholic country you will increase the Reform Desire by 0.25%. Eventually, you could run out of customers this way as the Reformation will convert them to Protestantism.

If you happen to join the reformation (and repent for you sins of selling Indulgences) you will get the following event:
Protestantism as a Business.png

Note: The name of this government reform is a placeholder, and we appreciate suggestions for a better sounding name.​

While the Catholic Plutocracy focuses on earning money through the selling of Indulgences, the Theocratic Plutocracy is more concerned with spreading the Reformation. As such, the trade policy “Propagate Religion” will be available to you to convert Catholic provinces to your state religion - as long as you are either Hussite, Protestant, Reformed or Anglican.
Additionally, you get access to the following peace option:
Raid Heretic Church.png
This is the first experiment of a peace option which forces the losing country to destroy a building in one of their provinces. In this case it is the tax building, and it selects the province in this order: capital, then highest developed non-oversea province, then highest developed province.

Coming back to Riga’s mission tree, the mission “Sell Indulgences!” requires you to either sell Indulgences 5 times, or raid 5 heretic churches in total. From there your mission tree branches into four smaller paths of which have the following highlights:
  • The mission “Mercenary Contracts” halves the Army Professionalism cost of all recruited mercenary companies.
  • The mission “Handle the Reformation” reduces the trade power needed for Propagating Religion from 50% to 15%. It also unlocks a new casus belli against all heretic countries, with the only goal is to force convert them to your faith - you can NOT conquer any provinces with this cb though.
  • The mission “Break the Hansa” can be completed by improving the opinion of all members of Lübeck’s trade league. When completed, Lübeck will get an event where they are either forced to grant temporary privileges to their trade league members, which make them basically useless for Lübeck, or let them choose if they want to stick with Lübeck or want to join Riga’s Trade League.

Speaking of Hansa: we have some good news for every Merchant Republic enjoyer here!
With the free update, Merchant Republics gain full access to both their factions and estates. Although there were arguments that they should have one or another, we think it is a fair change if the merchant republic has access to both systems. Factions are very outdated and would require too much work for 1.34 to be reworked, which is why we have made this decision.

We also added a new government reform for Novgorod when they form Russia:
Great Veche Republic.png
While we are at the topic of government reforms: Dharma overhauled the system of government reforms for EU4, and has allowed players to customize their experience as they progress through their campaign. While we really like the concept, the amount of choices always felt a little bit lackluster.
Because of that we have decided to add new government reforms beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms so you have more agency while picking your government reforms. Here is a peak into the more interesting reforms we are going to add for the Republics:
New Republican reforms.png
The general design idea is that government reforms should not necessarily be just a source for more modifiers to stack for you (though they will never really leave us either) but as changes and additions of mechanics of your country.
For example: the mechanic “Can force Re-election” allows you to use one simple decision at the cost of 5 Republican Tradition every 20 years to trigger the “Election!” event. Despite the fact that it is just one simple decision attached to a government reform, it can have a significant impact on your Monarch Power generation.

With the addition of these new reforms we aim to have around 4 or 5 government reforms to choose from per tier above the first one.

With the help of our newest colleague we also have started to add new reforms for the monarchies. Here you can see two new reforms:
New Monarchy reforms.png
Of course we are also reworking some of the older reforms too:
Old New Monarchy reforms.png
That was it for today! Next week's DD will be written by @Gnivom , and we won't be presenting any new content. Instead, we will be addressing the changes in the combat system introduced in the 1.33 update, and how we're polishing them further for 1.34 update (so that will be part of the upcoming free content, of course).

Until then I wish you all a nice week!
 
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I feel like AI will abuse the Indulgence and make Reformation happen in 1480 again every time
That assumes that AI Riga can reliably complete these missions.
 
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It's yearly income which is a lot more reasonable. ;)

No, I don't think it is. Yes, 5 ducats a month isn't much but that isn't the issue per say.

See, most sources of yearly income are awful (something like 6/12 ducats per years). Furthermore, for a single province to provide 5 ducats a month (excluding gold) you'd need about 50 development and late game buildings. Livonian, meanwhile, just has to complete a mission tree.

My issue isn't with the power of the modifier, my issue is how it compares with every single other country. It makes no sense why a single Cathedral for Livonia would make so many ducats while the Pope doesn't make not nearly as much.

Yes, I know that these buffs are meant to make Livonia a "Tall" nation, but thematically they don't work. They are just, you know, modifiers slapped on a nation with some fluff to justify them.
 
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Indulgences were not just given by the pope, guys... Not only were archbishops and bishops allowed to do it, it eventually became a very widespread phenomenon, with so called Pardoners (as in Chaucer's Pardoner's Tale) selling them. The very widespread and thus devalued nature and the associated corruption of the indulgence selling was famously one of the main gripes of Luther.

A very good case could be made that at least all other (arch)bishoprics should also have the ability, not just Riga, and that lesser theocratic institutions (monastic orders etc.) might be able to obtain the ability from the Pope, in exchange for corruption and reform desire allround, obviously.
 
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Its kinda funny to think that nations like Austria and France might have smaller mission trees then nations like Riga now.
Riga will have a solid 21 missions, which still puts them well behind Austria and France who both sit at 40+ missions each.
 
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Do you think you will ever revert some of the African ideas from origins? After it came out no one really talks about Zimbabwe or Kitara Nubia these nations that were supposed to be powerful but got nerfed into the ground (or have difficult requirements like make an insane amount of each mana type). In comparison to European nations with western tech and institutions, Catholicism buffs, and better mil ideas I think no one wants to play these nations into the late game.
 
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Hello there and welcome to our next Development Diary for Europa Universalis IV! For this week we will take a dive into the mission tree for Riga and into the additions to the game from the free update. So let’s get started!

Located at a commercially advantageous position, Riga enjoyed great wealth and affluence between the 13th and 15th century, during which she served as part of the well-known Hanseatic League. Despite its size, the city survived for many centuries, eventually becoming a manufacturing and mercantile center of whichever power had influence in their surrounding territory.

As for its mission tree we try to answer one question: is it possible to make playing (and staying as) an OPM enjoyable? The Rigan mission tree is relatively small, but it will lead your OPM of Riga into an unique direction of gameplay.
The mission tree is split into three branches, focusing each on different tasks for your nation to do. Starting with the smallest of the three, the “City against the State” and “Develop Our City” missions focus on establishing authority of the Archbishop over the city of Riga as historically the city itself was very autonomous of its ruler.
What makes these missions special is that their rewards are the nature of the modifiers granted by them. Unlike usual permanent modifiers, your capital receives these triggered modifiers:
The most right branch of the mission tree is made of the military missions. Although the intended playstyle is staying as small as possible, it is apparent that a beautiful city such as Riga needs a buffer state to keep it protected from Novgorod and the jaws of Commonwealth. Because of this the mission “Raise Riga’s Defense” will give you a subjugation casus belli against the Livonian Order. You will also gain +10% Morale for a limited amount of time, but that is all you get, so good luck in your first war.

“Subjugate the Livonians” will give you your final subjugation casus belli against the Teutonic Order and unlock decisions which will handle the estate privileges of your Livonian subject.
After the mission “Punish the Teutonic Order” you get the following event:
Finally, the mission “The Knights of Riga” will be completable when you manage to keep the Teutonic Order and the Livonian Order loyal to you, and it gives you the following reward:
The rest of the mission tree focuses on trade, religion and Empire. With the mission “Contact the Emperor” you can join the HRE through the following event:
With the mission “Papal Embassy” you gain another event which will make your capital into a seat for a Cardinal.
Finally, if you complete the mission “Compete with the Swedes”, “Trade Presence in Lübeck” and “Papal Embassy” the following event fires:
The Catholic Plutocracy is a Theocratic version of the Merchant Republic, but with one additional bonus: you are allowed to sell Indulgences to other Catholic countries!*

*Cannot sell Indulgences to countries which are at war with you or are subjects. You need at least 75 Papal Influence. You cannot sell an Indulgence to the Pope himself.
View attachment 840010
Note: AI acceptance of the Indulgences is dependent on their current treasury, if they are in deficit and if they even need the extra stability. Countries with +1 stability for example have -50 reasons to accept it while countries with negative stability gain +50 reasons for every missing stability.​

Of course selling Indulgences is not without its consequences. Every time you sell one to a Catholic country you will increase the Reform Desire by 0.25%. Eventually, you could run out of customers this way as the Reformation will convert them to Protestantism.

If you happen to join the reformation (and repent for you sins of selling Indulgences) you will get the following event:
View attachment 840011
Note: The name of this government reform is a placeholder, and we appreciate suggestions for a better sounding name.​

While the Catholic Plutocracy focuses on earning money through the selling of Indulgences, the Theocratic Plutocracy is more concerned with spreading the Reformation. As such, the trade policy “Propagate Religion” will be available to you to convert Catholic provinces to your state religion - as long as you are either Hussite, Protestant, Reformed or Anglican.
Additionally, you get access to the following peace option:
This is the first experiment of a peace option which forces the losing country to destroy a building in one of their provinces. In this case it is the tax building, and it selects the province in this order: capital, then highest developed non-oversea province, then highest developed province.

Coming back to Riga’s mission tree, the mission “Sell Indulgences!” requires you to either sell Indulgences 5 times, or raid 5 heretic churches in total. From there your mission tree branches into four smaller paths of which have the following highlights:
  • The mission “Mercenary Contracts” halves the Army Professionalism cost of all recruited mercenary companies.
  • The mission “Handle the Reformation” reduces the trade power needed for Propagating Religion from 50% to 15%. It also unlocks a new casus belli against all heretic countries, with the only goal is to force convert them to your faith - you can NOT conquer any provinces with this cb though.
  • The mission “Break the Hansa” can be completed by improving the opinion of all members of Lübeck’s trade league. When completed, Lübeck will get an event where they are either forced to grant temporary privileges to their trade league members, which make them basically useless for Lübeck, or let them choose if they want to stick with Lübeck or want to join Riga’s Trade League.

Speaking of Hansa: we have some good news for every Merchant Republic enjoyer here!
With the free update, Merchant Republics gain full access to both their factions and estates. Although there were arguments that they should have one or another, we think it is a fair change if the merchant republic has access to both systems. Factions are very outdated and would require too much work for 1.34 to be reworked, which is why we have made this decision.

We also added a new government reform for Novgorod when they form Russia:
While we are at the topic of government reforms: Dharma overhauled the system of government reforms for EU4, and has allowed players to customize their experience as they progress through their campaign. While we really like the concept, the amount of choices always felt a little bit lackluster.
Because of that we have decided to add new government reforms beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms so you have more agency while picking your government reforms. Here is a peak into the more interesting reforms we are going to add for the Republics:
The general design idea is that government reforms should not necessarily be just a source for more modifiers to stack for you (though they will never really leave us either) but as changes and additions of mechanics of your country.
For example: the mechanic “Can force Re-election” allows you to use one simple decision at the cost of 5 Republican Tradition every 20 years to trigger the “Election!” event. Despite the fact that it is just one simple decision attached to a government reform, it can have a significant impact on your Monarch Power generation.

With the addition of these new reforms we aim to have around 4 or 5 government reforms to choose from per tier above the first one.

With the help of our newest colleague we also have started to add new reforms for the monarchies. Here you can see two new reforms:
Of course we are also reworking some of the older reforms too:
That was it for today!

Until then I wish you all a nice week!
Exciting stuff! I'm especially interested in the new demolition CB. Is there any chance that we could get one to destroy enemy forts-- maybe called "demilitarize" or something like that? The game could really use this, especially in multiplayer.

Also:
Salvific Plutocracy?
Merchants of Bliss?
Divine Republic?
 
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Because of that we have decided to add new government reforms beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms so you have more agency while picking your government reforms. Here is a peak into the more interesting reforms we are going to add for the Republics:

While you are doing that, could you please reduce the punishment for switching government form? With the current -3 reforms, it is never correct to flip.
 
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I'm elated to see old features getting some attention and polish from the devs. I'm want to know in which tier the new republican reforms belong, so I can understand what these are competing against. Also in Military Rulership does the ruler rule for life?

Centralized Bureaucracy seems super weak compared to decentralized bureaucracy due to concentrate development never being worth and centralized getting a malus while decentralized getting more bonuses. Maybe rework consolidate development and pillage capital to transfer development to random full core state province with direct connection to capital.

Lastly, consider making the Mughal Diwan reform more widely available since Prussian Monarchy is getting the same treatment. Most deserving candidates are Bharat/Hindustan and The Roman Empire.
 
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I really want to make a campaign with every featured country in the newly coming DLC, because I really like the region gameplay-wise.
But after that, the game is dead for me again.
EU4's lifespan is determined by the release date of Vic3.

Several thousand hours into the game and those railroaded mission trees don't give me the motivation to play the game over and over again.
Certain outcomes appear just way too often, because it's just too easy for the AI (or player) to achieve it's goals, and if not, it bounces in the opposite direction, because neighboring countries can fulfill theirs in return i.e.
There is no space for moderate outcomes, because of the mission completion swings. It just feels very weird.

Don't get me wrong, EU4 is one of my all time favorites, but it's an old game, which breaks away from that sandbox-style map painter it once was with every update, no matter the effort of keeping it dynamic.
I am not saying I don't like the newest dev diaries, but I'm usually happier about new privileges / slots and religion changes i.e. than I am about new missions being handled out. They just make sense for countries, that are very limited in their gameplay or need a powerbase to find into the game without the player having to deal with endless restarts.
(That can still be argued - veterans who want to pick a challenge.)

When I play a big country with a crazy mission bonus, I am just worried about when to pull the trigger and abuse the given modifiers to the max.
This often times leaves me with a big enough advantage, that the rest of the game is just annoyed clicking.
EU4 has so many modifiers and ways to make your country stronger (ADM/DIP/MIL), IMO the game shouldn't tell me what to do for that big swing.

Mission trees are just too present in most Paradox games nowadays. It makes sense for a WW2 simulator to reproduce history when the date is between 1936 and 1945+. but EU4's timespan is just too big and mission trees are just too crazy for a railroaded approach.
I don't want to become a crusader country at the click of a button, but by playstyle.

In addition there are just too many countries left untouched for ever. Every country should feel unique playing as, so there should be no generic ones, if there are those feature-loaded ones right next to them. Generic missions do a very poor job on balancing that out.

But that is enough of critique, I just wanted to explain my point of view.
Still hyped for the new content and happy to be able to play the game with joy again for a few weeks.

P.S. to the guy, who said he would buy a DLC where there is no mission tree on the map - I would, too. Achievements ftw.

I also support the part about the missions, but not that the game would be dead. Ever. - that wasn't my point. I just like that, there are more innovative missions - but mostly all the changes to the features that need more attention (religion, goverment reforms in that case) for missions it makes just sense for me, if the AI is capable to use them good as well, so I can see in one of maybe 40 games a theocratic horde teutonic orden killing the world or something like that.
 
Hey @Ogele would you guys consider bufing up a little Buddhism? Not in 1.34 or upcoming DLC but sometimes in the future. Perhaps adding a button so player can influence Karma from time to time.

And lat question is about Tengri. Now i don't think that it needs any buf however perhaps enabling them to convert provinces to your secondary faith. For example if you pick Vajrayana as secondary and they border Sunni player could convert Sunni province to Vajrayana. This would not work on Tengri of course since that's your main religion.

PS. I know this isn't a thread for this, i just wondered do you guys have plans for those religions since Anglican, Protestant and Reformed are getting bufs.
 
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