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Europa Universalis IV - Development Diary 17th of May 2022

Hello there and welcome to our next Development Diary for Europa Universalis IV! For this week we will take a dive into the mission tree for Riga and into the additions to the game from the free update. So let’s get started!

Located at a commercially advantageous position, Riga enjoyed great wealth and affluence between the 13th and 15th century, during which she served as part of the well-known Hanseatic League. Despite its size, the city survived for many centuries, eventually becoming a manufacturing and mercantile center of whichever power had influence in their surrounding territory.

As for its mission tree we try to answer one question: is it possible to make playing (and staying as) an OPM enjoyable? The Rigan mission tree is relatively small, but it will lead your OPM of Riga into an unique direction of gameplay.
Rigan mission tree.png
The mission tree is split into three branches, focusing each on different tasks for your nation to do. Starting with the smallest of the three, the “City against the State” and “Develop Our City” missions focus on establishing authority of the Archbishop over the city of Riga as historically the city itself was very autonomous of its ruler.
What makes these missions special is that their rewards are the nature of the modifiers granted by them. Unlike usual permanent modifiers, your capital receives these triggered modifiers:
Rigan perma modifiers.png
The most right branch of the mission tree is made of the military missions. Although the intended playstyle is staying as small as possible, it is apparent that a beautiful city such as Riga needs a buffer state to keep it protected from Novgorod and the jaws of Commonwealth. Because of this the mission “Raise Riga’s Defense” will give you a subjugation casus belli against the Livonian Order. You will also gain +10% Morale for a limited amount of time, but that is all you get, so good luck in your first war.

“Subjugate the Livonians” will give you your final subjugation casus belli against the Teutonic Order and unlock decisions which will handle the estate privileges of your Livonian subject.
After the mission “Punish the Teutonic Order” you get the following event:
Teutonic Subjugation.png
Finally, the mission “The Knights of Riga” will be completable when you manage to keep the Teutonic Order and the Livonian Order loyal to you, and it gives you the following reward:
Knights of Riga.png
The rest of the mission tree focuses on trade, religion and Empire. With the mission “Contact the Emperor” you can join the HRE through the following event:
Join HRE event.png
With the mission “Papal Embassy” you gain another event which will make your capital into a seat for a Cardinal.
Finally, if you complete the mission “Compete with the Swedes”, “Trade Presence in Lübeck” and “Papal Embassy” the following event fires:
Religion as a Business.png
The Catholic Plutocracy is a Theocratic version of the Merchant Republic, but with one additional bonus: you are allowed to sell Indulgences to other Catholic countries!*

*Cannot sell Indulgences to countries which are at war with you or are subjects. You need at least 75 Papal Influence. You cannot sell an Indulgence to the Pope himself.
Offer Indulgence.png

Note: AI acceptance of the Indulgences is dependent on their current treasury, if they are in deficit and if they even need the extra stability. Countries with +1 stability for example have -50 reasons to accept it while countries with negative stability gain +50 reasons for every missing stability.​

Of course selling Indulgences is not without its consequences. Every time you sell one to a Catholic country you will increase the Reform Desire by 0.25%. Eventually, you could run out of customers this way as the Reformation will convert them to Protestantism.

If you happen to join the reformation (and repent for you sins of selling Indulgences) you will get the following event:
Protestantism as a Business.png

Note: The name of this government reform is a placeholder, and we appreciate suggestions for a better sounding name.​

While the Catholic Plutocracy focuses on earning money through the selling of Indulgences, the Theocratic Plutocracy is more concerned with spreading the Reformation. As such, the trade policy “Propagate Religion” will be available to you to convert Catholic provinces to your state religion - as long as you are either Hussite, Protestant, Reformed or Anglican.
Additionally, you get access to the following peace option:
Raid Heretic Church.png
This is the first experiment of a peace option which forces the losing country to destroy a building in one of their provinces. In this case it is the tax building, and it selects the province in this order: capital, then highest developed non-oversea province, then highest developed province.

Coming back to Riga’s mission tree, the mission “Sell Indulgences!” requires you to either sell Indulgences 5 times, or raid 5 heretic churches in total. From there your mission tree branches into four smaller paths of which have the following highlights:
  • The mission “Mercenary Contracts” halves the Army Professionalism cost of all recruited mercenary companies.
  • The mission “Handle the Reformation” reduces the trade power needed for Propagating Religion from 50% to 15%. It also unlocks a new casus belli against all heretic countries, with the only goal is to force convert them to your faith - you can NOT conquer any provinces with this cb though.
  • The mission “Break the Hansa” can be completed by improving the opinion of all members of Lübeck’s trade league. When completed, Lübeck will get an event where they are either forced to grant temporary privileges to their trade league members, which make them basically useless for Lübeck, or let them choose if they want to stick with Lübeck or want to join Riga’s Trade League.

Speaking of Hansa: we have some good news for every Merchant Republic enjoyer here!
With the free update, Merchant Republics gain full access to both their factions and estates. Although there were arguments that they should have one or another, we think it is a fair change if the merchant republic has access to both systems. Factions are very outdated and would require too much work for 1.34 to be reworked, which is why we have made this decision.

We also added a new government reform for Novgorod when they form Russia:
Great Veche Republic.png
While we are at the topic of government reforms: Dharma overhauled the system of government reforms for EU4, and has allowed players to customize their experience as they progress through their campaign. While we really like the concept, the amount of choices always felt a little bit lackluster.
Because of that we have decided to add new government reforms beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms so you have more agency while picking your government reforms. Here is a peak into the more interesting reforms we are going to add for the Republics:
New Republican reforms.png
The general design idea is that government reforms should not necessarily be just a source for more modifiers to stack for you (though they will never really leave us either) but as changes and additions of mechanics of your country.
For example: the mechanic “Can force Re-election” allows you to use one simple decision at the cost of 5 Republican Tradition every 20 years to trigger the “Election!” event. Despite the fact that it is just one simple decision attached to a government reform, it can have a significant impact on your Monarch Power generation.

With the addition of these new reforms we aim to have around 4 or 5 government reforms to choose from per tier above the first one.

With the help of our newest colleague we also have started to add new reforms for the monarchies. Here you can see two new reforms:
New Monarchy reforms.png
Of course we are also reworking some of the older reforms too:
Old New Monarchy reforms.png
That was it for today! Next week's DD will be written by @Gnivom , and we won't be presenting any new content. Instead, we will be addressing the changes in the combat system introduced in the 1.33 update, and how we're polishing them further for 1.34 update (so that will be part of the upcoming free content, of course).

Until then I wish you all a nice week!
 
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Given Riga's new tall focus, will there be any changes to the Terra Mariana achievement?
  • is Riga.
  • owns and cores all provinces in the Baltic(region).
 
Awesome that Novgorod > Russia now means remaining a Republic! Will there be other changes to Novgorod coming up?

As well the text at the very end seems to be a left-over from the text from last-week? Perhaps it could be updated to reflect what is expected for next week's DD?
I hope they give them a better mission tree
 
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Glad the government reform choices are getting drawbacks and more mechanically-involved effects. Might make for more interesting choices.
 
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oh wow! While i liked the kind of "limted" approach of origins, I also felt, another that "small" DLC wasn't worth it - this DD alone (but also the last 2) prove to me, that EU4s time is far from over!
I really want to make a campaign with every featured country in the newly coming DLC, because I really like the region gameplay-wise.
But after that, the game is dead for me again.
EU4's lifespan is determined by the release date of Vic3.

Several thousand hours into the game and those railroaded mission trees don't give me the motivation to play the game over and over again.
Certain outcomes appear just way too often, because it's just too easy for the AI (or player) to achieve it's goals, and if not, it bounces in the opposite direction, because neighboring countries can fulfill theirs in return i.e.
There is no space for moderate outcomes, because of the mission completion swings. It just feels very weird.

Don't get me wrong, EU4 is one of my all time favorites, but it's an old game, which breaks away from that sandbox-style map painter it once was with every update, no matter the effort of keeping it dynamic.
I am not saying I don't like the newest dev diaries, but I'm usually happier about new privileges / slots and religion changes i.e. than I am about new missions being handled out. They just make sense for countries, that are very limited in their gameplay or need a powerbase to find into the game without the player having to deal with endless restarts.
(That can still be argued - veterans who want to pick a challenge.)

When I play a big country with a crazy mission bonus, I am just worried about when to pull the trigger and abuse the given modifiers to the max.
This often times leaves me with a big enough advantage, that the rest of the game is just annoyed clicking.
EU4 has so many modifiers and ways to make your country stronger (ADM/DIP/MIL), IMO the game shouldn't tell me what to do for that big swing.

Mission trees are just too present in most Paradox games nowadays. It makes sense for a WW2 simulator to reproduce history when the date is between 1936 and 1945+. but EU4's timespan is just too big and mission trees are just too crazy for a railroaded approach.
I don't want to become a crusader country at the click of a button, but by playstyle.

In addition there are just too many countries left untouched for ever. Every country should feel unique playing as, so there should be no generic ones, if there are those feature-loaded ones right next to them. Generic missions do a very poor job on balancing that out.

But that is enough of critique, I just wanted to explain my point of view.
Still hyped for the new content and happy to be able to play the game with joy again for a few weeks.

P.S. to the guy, who said he would buy a DLC where there is no mission tree on the map - I would, too. Achievements ftw.
 
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I hope reformation desire is rebalanced across the board to stop the reformation from happening as early as it does in most games.
 
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Here I was reading those new government types for Riga and thinking ‘I’m never gonna use those anyways, because of how awful having factions instead of estates is’…
And then: wow!
That change to Merchant Republics is a godsend! I love most Merchant Republic mechanics and their playstyle in general but have always hated not having estates, so it’s been mostly Eastern Plutocracies for me lately, but this opens up a lot of options for replaying European merchant nations for me. Love it!
 
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Wait hang on. 60 monthly income? For a random OPM? Why exactly? Even the HRE doesn't get as much monthly income!
 
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EU4's lifespan is determined by the release date of Vic3.
I think EU4 is a different game than Vic3 honestly. If they make the combat fun and strategic again in 1.34 (reverted back to 1.32 for now) I could see myself playing EU4 for many more years, even with a vicky release. All of the DLC changes look cool, but the base game must be fun to play.
 
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Does that mean that Cossack Republics will have estates? If that so, how about giving them access to the Cossaks estate instead of nobility, with a special +1 mil privilege?
 
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I really like the Idea of destorying a building in a peace deal. There should be a peace deal option "defortification" which destroys a fort and prevent fort construction in the province for the duration of the truce, but I can see many other detroying builduing peace deals (like destroying a market/trade center for a trade war).
 
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Speaking of the Hansa, was there any other changes comming to their mission trees to make them feel more like a trade focus playstyle over all the other nations? I loved the "historical friend" on all trade league member vasalisation, I was hoping for maybe a few more changes since you are working in the region
 
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"Unlike usual permanent modifiers, you... receive... triggered modifiers"

*sniff I missed these so much. Yes please and thank you.
 
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Wait hang on. 60 monthly income? For a random OPM? Why exactly? Even the HRE doesn't get as much monthly income!
It's yearly income, so 5 ducats/month, which is reasonable.

Commenting on the DD, this one looks neat and well thought out too, though I echo the sentiment from someone above who said that the raiding of heretic churches is never worth is. Church power generation is generous enough without having to resort to forceful means, and because of the dip cost it's just never worth it. Maybe if it was a lesser cost, and would generate you extra plunder (let's just say church artifacts looted from heretic/heathen settlements rarely ended up making your own church more glorious, but melting them down and getting their worth in gold seems more fitting).

Speaking of the essentially free Livonian and Teutonic vassals, now that the functionality has been implemented (or already existed, given the free HRE swarm upon revoking), could you also introduce it to the Lübeck mission which subjugates the trade league? It's annoying to build it up and then transform it into a serious monarch power drag.

Otherwise good job again, looking forward to next week's iteration.
 
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Hyped for this update, though I can't help but wonder what a certain former paradox employee who always expressed his love for the nation of Riga thinks about this new focus tree...
 
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looking like an extremely exciting update so far, considering how badly the region has needed updates. along with updating other mechanics and content that are certainly showing their age (reformed/protestant, trade republics), i am really looking forward to seeing all of the content!
Note: The name of this government reform is a placeholder, and we appreciate suggestions for a better sounding name.
aside from 'protestant theocracy' or 'reformed theocracy' presumably the name should be able to represent any of the other reformation beliefs, would it be possible to just " $RELIGION$ theocracy" for the government form name?

otherwise some possible names could be 'evangelic(al) theocracy', 'neo-christian theocracy', or simply 'christian theocracy'.
 
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