Well I can see three more objects in that outer (Kuiper) Belt, so I'd say it's likely to be exactly those.Kuiper Belt ... Is Haumea, Makemake and Eris going to be alternate names for a 'astroid'?
Well I can see three more objects in that outer (Kuiper) Belt, so I'd say it's likely to be exactly those.Kuiper Belt ... Is Haumea, Makemake and Eris going to be alternate names for a 'astroid'?
Wait, isn't Eris the most massive known Kuiper belt object? It's the second largest by volume after Pluto.Almost! It's Pluto, Haumea, Makemake and Varuna.
That teaser image...doesn't quite look like a machine world.Are we gonna be getting something like a 40k hive world?
...Dominant species info implying that planetary economic characteristics are consolidated under the traits of a single pop type rather than the schizo micro hell of tile-by-tile placement?...
Friend I think you're a tad late to the party, yes the tile system is very likely being removed in favor of something else.Population 102... does that mean the planetary tile system is going the way of the dodo?
I hope for new gameplay elements with the new planet system. Something like overpopulation or resource depletion on planets. Something to motivate you to constantly search for new planets to colonize, not just to maximize your income, but to assure that your income doesn't shrink over time, or to secure the well being of your pops.
Generally I would welcome more interaction with pops apart from purging, enslaving or stacking resource modifiers on them. Something to make them feel more alive. Of course only if you want to. You should still be able to be the evil tyrant emperor that treats all of his population as little working drones that should do nothing else than being born, work and then die.
I still can't understand why rebels were changed so that they always have black and gray empire colours. When an AI empire starts fracturing and can't stop it, after a while their space becomes rather confusing as there are several rebel empires of one planet, all of them gray (which is the same colour as the Marauders, by the way). And then they have an AI Rebellion, which is also gray. The latter is especially unforgivable, considering that you can actually switch to playing that gray blob and would start mixing your own borders with any rebels, and can't change the flag mid-game.We're improving the information available to players during empire selection when joining a multiplayer game. Please note that image is WIP, and using placeholder art!
https://twitter.com/Martin_Anward/status/1015204450972131328
Maybe have an event x years after they rebel and are at peace where they change their flag? That way they can start as a distinctive rebel colour but change to something else once they're no longer a rebel.I still can't understand why rebels were changed so that they always have black and gray empire colours. When an AI empire starts fracturing and can't stop it, after a while their space becomes rather confusing as there are several rebel empires of one planet, all of them gray (which is the same colour as the Marauders, by the way). And then they have an AI Rebellion, which is also gray. The latter is especially unforgivable, considering that you can actually switch to playing that gray blob and would start mixing your own borders with any rebels, and can't change the flag mid-game.
I wouldn't mind this.Maybe have an event x years after they rebel and are at peace where they change their flag? That way they can start as a distinctive rebel colour but change to something else once they're no longer a rebel.
Definitely gonna need the coruscant graphic replacer mod for thatIt's an Ecumenopolis world probably, a single planet-spanning city, like Coruscant from Star Wars.
I hope we will get more specialized planets, like lush worlds with a protected and thriving ecosystem or entire planets focused on entertainment.