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EU4 Development Diary - 2nd of February 2021

Welcome everyone to another development diary for Europa Universalis IV. This time it's yet another short one, written by me, talking about some new mechanics.

First of all, we are changing the Plutocratic Government Reform. For those that do not recall what it is, it's a reform available to countries in either of the indian, muslim, chinese or east-african technology groups. Previously it gave a merchant and affected the influence of some estates.

In 1.31 it will become far more powerful, as it will also get all the benefits and drawbacks of a merchant republic, including trade posts & trade leagues. This will make it possible to create a powerfully focused trading nation in the east.
eu4_19.png

Secondly, as you may have noticed in the previous screenshot, this reform also unlocks something called “draft transports”. This is an ability that comes with the next expansion, and allows you to quickly get transports at a cost that may be beneficial to you if you are a smaller nation.

Drafted Transports will begin construction in as many ports as needed, just like building a template, and the amount of transports you get depends on your naval force limits.

Drafted Transports take half the time of a normal transport to build.

Drafted Transports cost a fraction of your income instead of a fixed amount, so it is not really beneficial to large empires, but it is a great way to quickly and cheaply get a new transport fleet when playing a lesser naval power that can not afford keeping it around all the time.

eu4_20.png

Next week, we’ll be back, talking about a new feature that may either be unprecedented or something really really lasting.
 
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Johan, I really love that your DDs are filled with actual content, but they are so short it breaks my heart :(
 
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Well I saw "enable merchant respublic mechanic", but there is no button and estatetes are acctive, so will MR have some changes now?
well, they are lucky to avoid the merchant republic factions.
 
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well, they are lucky to avoid the merchant republic factions.
This is kinda dishonest. You are making European trade republics like Venice, Genoa, Lubeck and Novgorod worse in comparison with those who can get Plutocracy. And I think at this point, European trade republics have enough of suffering.
 
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Given that the primary problem with factions is that they are sorta lesser estates.

Woudln't it be better if the factions were turned into estates?

Some changes could obviously be made, but the primary benefit of the estates is the objectives they grant and the privileges you give them.

This seemingly would apply for the merchant factions too right? Give the aristocrats benefits etc.
 
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Secondly, as you may have noticed in the previous screenshot, this reform also unlocks something called “draft transports”. This is an ability that comes with the next expansion, and allows you to quickly get transports at a cost that may be beneficial to you if you are a smaller nation.
Why exactly is this a DLC feature? Sounds like a fix to small nations having no way of transporting troops, which would help with overall game balance, not a "cool thing you might want to buy in an expansion". It's a long lasting problem of EU4, that it just puts mechanics that don't belong in paid expansions into paid expansions.
Unless upcoming DLC is "Transports of the Ages" focusing on naval gameplay and the return of Transport Combat Ability.
 
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Well I saw "enable merchant republic mechanic", but there is no button and estates are active, so will MR have some changes now?
 
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this might be the worst dev diary in years , one gov reform that is useless (yup merchant republics are dreadful to play as , the system is outdated , no estates , you know a government is bad when absolutely no one plays it in mp) and huuuuuuh ship draft? i guess it was introduced because the dev realized making ships as an opm takes years ?

welp maybe its time to make eu5 after all if there are no more new content ideas but hopefully im proven wrong on the next ones coming :))
 
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Wait so the eastern "Merchant republics" get merchant republics without the terrible merchant republic faction mechanics? Can't regular merchant republic get that too?Back when estates were added you said it didn't make sense for merchant republics to get rolled into estates because their factions controlling provinces makes no sense, but now that estates are no longer tied to provinces can we please merge the merchant republic mechanics with the estates mechanic?

Johan said in his last DD already that he would do this if it would be possible, but it isn't.
Of course it is, you just get rid off the old merchant republic government (from the state of the game not from the files) and create a new one which makes the factions three new estates.

Actually create two new ones, one for Venice and Genoa and the Italian trading cities and a separate one for the north European ones. These merchant republics were very different and it is about time they get treated as such.

Why then can't we get rid of the factions for merchant republics altogether and just replace them with regular estates?
I can see the factions remain but become estates. The aristocrats already pretty much are the noble estate they change name but are otherwise the same as the nobles.
The merchant guilds are not available to the merchant republics instead they get two, the traders and the guilds (which is really how the Indians work with the jain being fairly similar to the guilds being all about production and building rather than trade power).
And they get clergy as usual.
They get an option to draw their new ruler from either estate with a boost to their influence.

Well, considering that us modders can do it, not sure what he means by that he couldn't do it unless he has a different idea of how to do it.

The primary problem i forsee is the crownland thing, which wouldn't really make sense for a republic, but other than that.
Why would crownland be an issue for merchant republics but not for every other republic? Its simply land owned directly be the state.
 
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Also, are you planing to make it possible to draft other types of ships?
 
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Any chance to be able to absorb an annexed country's fleet and treasury? It would help a country fighting multiple opponents and add another layer of strategy for prolonged multilateral wars.
 
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Nice changes, although it feels like the DDs are getting smaller and smaller. Will "cheap drafting of transport ships" be available to ordinary Merchant Republics and Veche Republics too?
Next week, we’ll be back, talking about a new feature that may either be unprecedented or something really really lasting.
Army drafting and / or levies?
 
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Finally, a little break from the mission trees and actually a glimpse of mechanics.

Only a glimpse.
 
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Did you look into the AI sometimes not using its transport fleets to land troops? Often they do, sometimes they don't. It seems to be a gamble to ally Great Britain. Sometimes the won me the war. Other times they siped tea in London while i thought "please use your 40 transport ships pls.
 
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Will there be any changes to trade cities?
Given the changes to trade companies, the lack of province limitation of merchant republics, and their involvement in foreign wars they seldom used.

One way to change them would be to make them a kind of "free port/treaty port": a non-annexable vassal of a larger state (not the the plutocracy/merchant republic) that is able to join a trade league. A revocation of that status by the overlord would allow a cb.
 
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