Hello all. I'm Macavity116, longtime lurker, first time poster on this particular thread.
I felt sufficiently motivated to take a crack at LD's Character discussion after an unexpected Character Writer of the Week nomination, so here we are.
Full disclaimer: I've said time and again in my Stellaris Stories, I have no expectations for my works. I'm just out to tell a story and have fun along the way. I do not, never have, and never will claim to be good or skilled at this whole writing thing.
I thought it worthwhile to ask the current collection of AAR writers how far they go about creating characters for their particular tales.
• Do you plot non-historical characters ahead of time? Or create them on the fly?
First question, already hard to answer. After 14 AARs on this site, only
one historical character has ever played a major role in my stories: Russian politician Irina Khakamada. She was quietly removed from the story and replaced by an original character due to real-life events changing the way I thought about her.
Out of approximately 500 named characters across all of my stories, (yes, seriously) roughly 450 are my own creations, while the rest were borrowed from the video games I borrowed story elements from.
Typically, I create the majority of named characters before I start writing, making up only minor characters on the fly as needed. It should be noted that the now-concluded
Stormbreaker Universe is greatly inflating the number of premade characters, owing to the fact that the majority of the cast (Almost 375 characters) was created between 2005 and 2011.
• Do you use a character sheet?
For me, character sheets are only reserved for main protagonists, and the formatting of said sheets will change depending on the story. I have shared a grand total of four (4) character sheets on the forums. Readers can see the
official character sheets for Cali D'Kara and Moka J'Bassim in Year of Hell, while
character sheets for Trig Shepminter and Tenna Annora are visible in Song of the Solitaire. Sharing character sheets has become a new habit for me and will likely continue in my newest story,
The Broken Gates.
• Do you introduce character traits slowly, or all at once (less is more vs. info dump)?
A little of both, with the exact balance shifting depending on which of my stories you're looking at. My recent stories relied on Info Dumps, as did
The Stormbreakers. (Although the info dump for that story was placed in a different thread entirely) Plot relevant details about character traits are always hidden from info dumps and public-facing character sheets.
• Do your characters drive the story? Or does the story drive the character?
To say my characters drive the story is a vast understatement. I do lay out a plan for the overall plot and set goals for the characters to achieve, but I am very much the type of author who allows his characters to "run amok as though they've got free will."
• Does the AAR length influence the amount of narrative detail you go into (i.e. AARs that last a few years vs 350+)?
Well, yes... but not in the sense you've suggested in the question. All but two of my stories cover a period of time lasting less than one year. In terms of time covered from start to finish, my longest AAR is
After Everything, which runs a total of 2 years and 6 months in-game.
Over the past four years, I have been slowly imposing limits on how long my stories can be, this includes a self-imposed cap on how many words a single chapter can contain. I've been doing this because of a steady stream of complaints regarding how long my first three AARs became. As my stories get shorter, I've had to change the way my characters are depicted in order to get the same level of information across.
• How much research do you undertake when writing a historical personage, if any?
As mentioned above, only one historical personage has ever appeared in my stories. However, I do engage in utterly massive levels of research to create my stories. Nearly every battle, war, and military action in my stories is loosely inspired by a real-life counterpart.
• Do you plan or script the events ahead of crafting your AAR, or write it 'on the fly'?
Again, this one is a little of both. All of my stories are planned out far in advance. The stories comprising the
Stormbreaker Universe were first laid down in the Obama years, while the more recent stories get about six to seven months "in the oven" before they are brought to the Forums.
Song of the Solitaire, my most recent completed story, was in preparation for almost seven months before the first post.
However, my planning usually consists of the inciting event, climax, and ending. The exact path between those three is never set in stone and I do allow myself to modify the "route" as the story progresses.
• Have any of your characters taken on a life of their own and forced unforeseen changes to the narrative?
How much time do you have?
No. Seriously.
This exact scenario has occurred thrice. Once by popular demand, and twice more as part of an ongoing story I am currently writing.
Akira Jaqueline Robinson was the central villain of the Stormbreaker Universe. I created her in the early 2010's. (sometime around 2012-2015) When I adapted her story into the AARs that make up the Stormbreaker Universe, Akira gained unexpected popularity. People enjoyed the time travelling supervillain and wanted to see more of her, so I obliged, going as far as to write an origin story just for her using scraps of a story my sister and I made up when we were middle schoolers.
But Akira's story pales in comparison to the story I am currently writing. I have fallen in love with the concept of
metafiction. Breaking the fourth wall, becoming aware of the audience and the writer, things like that. Stellaris gave me the opportunity to explore this concept even further. In-game, there is an Easter Egg which involves an alien race discovering the fact that they are, in fact, living in the simulated reality of a video game. I took this little story nugget and created
The Great Lie, which is an alternate ending to
Year of Hell - a Stellaris War Story. During the events of
The Great Lie, lead protagonist Cali D'Kara discovers that she is, in fact, a fictional character in a story and smashes through the Fourth Wall to confront me directly.
My current story,
The Broken Gates, is a direct follow-up to
The Great Lie and represents my ultimate experiment with the concept of "allowing characters to run amok as though they've got free will."
• Do you serialize your posts? (i.e. end with a cliffhanger?)
Not as badly as I used to. Back in the days of
Faith in Chaos, nearly every chapter ended with a cliffhangar. I was briefly infamous for this in Stellaris AARLand.
In the current day, I use cliffhangers more sparingly. Just one week ago, I did the unthinkable and
ended a whole AAR on a cliffhanger, something I've never attempted before.
Song of the Solitaire's ending leads directly into
The Broken Gates. The jury is still out on whether or not this was a good idea.
• Do you prefer First Person (I, me, my), Second Person (you, your), Third Person (he/she, his/her) or Third Person Omniscient (same as TP but with full knowledge of events)
In the past, I've used First Person, Third Person, and Third Person omniscient.
The Stormbreakers actually switches back and forth between first and third person multiple times throughout the story, owing to the presence of multiple POV protagonists. In general, I do prefer using Third Person.
While writing this, I did wonder if there was a connection between my preference for third person and my preference for writing female protagonists... but on closer inspection, I don't think there is one. One of my female leads, Mira Mihaka, has been written in both first and third person, and both were equally fun to write.
And that is... in so many words, my own thoughts and experiences with character writing. Thank you all for listening.