A tutorial aar? Excellent idea! I remember how complex this game felt when i first tried it, so this will be helpfull to the beginners. Keep the updates coming!
Agreed. And we should spread the word, to ahve as many contruibuters, as nobody knows everything, but everybody knows something.Von Perkele said:A tutorial aar? Excellent idea! I remember how complex this game felt when i first tried it, so this will be helpfull to the beginners. Keep the updates coming!
Those hotkeys automatically add those buildings to the production queue, correct?trekaddict said:Also you might want to mentoin at some point that you can use hotkeys for certain buildings. i = Industry, c = Coastal Forts l = Land Forts n = Infrastructure, a = AA and so on. Does anyone have the rest?
Ironhead 5 said:Those hotkeys automatically add those buildings to the production queue, correct?
Ah yes, the infamous "IC-whoring." I acknowledge that is the best course of action; but some may consider it gamey, and thus I will abstain from doing so.trekaddict said:When playing Germany I always invest every bit of IC I can spare in the first year in factories, the rest goes for upgrades.
dublish said:Regarding the use of an IC soak at the bottom of the build queue, I don't think many people are aware that if a build is reduced to 0% efficiency, it loses all of its gearing bonus. This may not mean too much for units that take a long time to build or aren't part of a long serial run, but the last thing you want to use as a soak is a long infantry run, especially in countries leaning towards drafted army and other gearing related sliders.
Yes, in DD1.3a the rare shortage is far more urgent than oil. Already got my "trade deals" lesson thought out.trekaddict said:If you have some to spare put IC on supplies and consumer goods. Both money and supplies are excellent trade goods for the SU as Germany has a chronical shortage of rares, even worse than oil. ( At least in Armageddon 1.2 )
Infantry shouldn't be built at this point. They have a relatively cheap initial cost (~10 IC for ~90 days) but a relatively large supply cost once they're done. Investing in supplies isn't a bad idea, but I'd like to know where you stand on naval and air techs. I don't have HoI2 installed ( o ) at the moment, so I can't check myself.Ironhead 5 said:So, awaiting further suggestions for about 12 hours, but right now we are looking at:
9x transports in serial run.
10x rocket site in serial run as a soak at the bottom.
Naval builds???
or should we go toward infantry?
or IC-whoring?
or invest a large chunk in supplies?
IC whoring is definitly something that is not meant for minors. At least at the beggining. When you have 20-30IC, you don't want to waste 5IC (16.6-25%) of your IC so that next year you might have 21 or 31 IC. Especialy if you are in Europe. Then you better start building inf from the start and conquering your neigbours to get IC.Ironhead 5 said:As for IC-whoring, I didn't know that had come back in vogue o I'm sorry trekaddict, I didn't mean to offend you, it's just that I had always assumed IC-whoring was something that minor-majors did to stay competitive. We certainly don't need it as Germany, and I think it may give us an unfair "gamey" advantage.
Ironhead 5 said:As for Kayapo's navy builds... really? You build BBs and BCs without researching a later model? And short-range subs? That almost seems like handicapping ourselves on the other end of the spectrum, by tying ourselves down to a crappy navy. I'm all about a large U-boat navy, but let's research the 1938 model first?
Ironhead 5 said:9x transports in serial run.
10x rocket site in serial run as a soak at the bottom.
Naval builds???
or should we go toward infantry?
or IC-whoring?
or invest a large chunk in supplies?