I assume the savings will be returned to me in the form of increased hazard pay.
Don't claim too much credit... check my original post:
I'm thinking of dumping the ECCM and just using over-sized FCs instead.
I assume the savings will be returned to me in the form of increased hazard pay.
I'm thinking of dumping the ECCM and just using over-sized FCs instead.
I volunteer to lead the Marine force to 82 Eridani!
Star III class Destroyer Escort 8,000 tons 794 Crew 2166.6 BP TCS 160 TH 440 EM 450
5500 km/s Armour 5-35 Shields 15-250 Sensors 1/1/0/0 Damage Control Rating 6 PPV 30
Annual Failure Rate: 85% IFR: 1.2% Maint Capacity 1016 MSP Max Repair 294 MSP Est Time: 2.35 Years
Magazine 286
Magneto-plasma Drive E8.4 (10) Power 88 Fuel Use 84% Signature 44 Armour 0 Exp 10%
Fuel Capacity 380,000 Litres Range 101.8 billion km (214 days at full power)
Delta R250/17.5 Shields (6) Total Fuel Cost 105 Litres per day
CIWS-200 (1x6) Range 1000 km TS: 20000 km/s ROF 5 Base 50% To Hit
Size 6 Missile Launcher (4) Missile Size 6 Rate of Fire 45
Size 1 Missile Launcher (6) Missile Size 1 Rate of Fire 10
Missile anti-FTR Fire Control 2049 FC69-R4 (50%) (2) Range 69.3m km Resolution 4
Missile PD Fire Control 2049 FC14-R1 (50%) (2) Range 14.8m km Resolution 1
Size 6e 2043 ASM (36) Speed: 30,700 km/s End: 23.3m Range: 42.9m km WH: 9 Size: 6 TH: 204 / 122 / 61
Size 1e 2043 AMM (70) Speed: 48,200 km/s End: 3.5m Range: 10.3m km WH: 1 Size: 1 TH: 305 / 183 / 91
Active anti-FTR Search Sensor 2049 MR43-R4 (50%) (1) GPS 784 Range 43.1m km Resolution 4
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
About these Prix populations, the first is 15 thermal. What level are the others? Wondering if it's similarly low thermals. I don't yet dare to make a wild guess, though I'm sorely tempted.
By the way, didn't you already find a Prix population with similarly very low thermal in a totally different system?
Comments:
- Replace the CIWS with a single Turret Gauss cannon
- Add a 4x TS 1x Range FC for the Gauss Cannon (4HS)
- Increase speed to fleet standard (5600 km/s)
- Do you need 2 anti fighter missle FC? Depended on the missle design two missles will be not enough to ensure a hit on target.
- The range of the active search sensor is far to low. It should be at least 60-70 m km to detect a fighter early enough.
- Size 6 missle tubes are fleet standard but their reload rate is a bit high for a anti fighter use.
- Remove 1-2 layers of armor and 1-2 shields to free HS for the changes.
- If possible increase the magazine space. Especially if you replace the size 6 tubes. Even if not, they will carry special missle ammo.
How does the game calculate target size? Are your 175 ton fighters a size 3 or 4 target? Perhaps you need to increase resolution to 3.
-(Still) agree that escort doesn't need CIWS
-That gauss cannon setup would have a 46.4% chance of hitting a single ASM missile with pessimistic range assumptions, and 77.9% with optimistic ones. Our current eight dedicated gauss PD ships could together handle 62 missiles with similar probability of success. Gauss cannons become much more effective in bulk, and I suspect that a single turret and single FC would have too much overhead in the 14.8 HS taken.
-Agreed on speed
-With only four tubes using ASM missiles, probably no need for two FCs. But I don't think he's had a chance to design AAMs yet - the size 6s shown there have a size 9 warhead, while I'd expect an AAM to go down to size 4 warhead in exchange for speed.
-We've not seen Precursor fighters or FACs yet to know engagement ranges or sizes
-Six destroyers handling two targets each... It depends how many hits it takes to down a Precursor fighter or FAC as to whether that's a high enough rate of fire
-Armour could be reduced if necessary
-More missile storage is always good, especially if using dedicated AAM.
Edit: The AMM tubes are needed, they're part of the fleet's interlocking defences. More likely that the AAM tubes and FCs are ditched and oversized resolution 1s are put in place, than losing the PD capability.
15, 15 and 10.
IIRC, fighter engines are a humanity racial tech. Unless we run into the lost tribes of Kobol the only way for aliens to get fighters is for them to capture wrecked fighters.-What if we face a fighterbased enemy?
I think, at this point, designs for anti-fighter or anti-FAC craft are being made in the event we run into an alian race that is using them (not the precursors), or Blue Emu turns on the Swarm.
What is the Swarm more exactly?
Star III class Destroyer Escort 7,850 tons 814 Crew 2329.4 BP TCS 157 TH 440 EM 450
5605 km/s Armour 4-35 Shields 15-250 Sensors 1/1/0/0 Damage Control Rating 6 PPV 30
Annual Failure Rate: 82% IFR: 1.1% Maint Capacity 1113 MSP Max Repair 420 MSP Est Time: 2.08 Years
Magazine 336
Magneto-plasma Drive E8.4 (10) Power 88 Fuel Use 84% Signature 44 Armour 0 Exp 10%
Fuel Capacity 350,000 Litres Range 95.5 billion km (197 days at full power)
Delta R250/17.5 Shields (6) Total Fuel Cost 105 Litres per day
Size 1 Missile Launcher (6) Missile Size 1 Rate of Fire 10
Size 6 Missile Launcher (4) Missile Size 6 Rate of Fire 45
Missile PD Fire Control 2049 FC14-R1 (50%) (2) Range 14.8m km Resolution 1
Missile AFTR Fire Control 2049 FC92-R4 (50%) (2) Range 92.4m km Resolution 4
Size 1e 2043 AMM (72) Speed: 48,200 km/s End: 3.5m Range: 10.3m km WH: 1 Size: 1 TH: 305 / 183 / 91
Size 6e 2049 AFTR Missile (44) Speed: 39,300 km/s End: 25.3m Range: 59.6m km WH: 4 Size: 6 TH: 262 / 157 / 78
Active AFTR Search Sensor 2049 MR61-R4 (50%) (1) GPS 1120 Range 61.6m km Resolution 4
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes