think about it, every single space faring vessel in the game requires some amount of alloys correct? they represent the high grade materials required for a space faring vessel.
so why does recruiting armies cost nothing but minerals,it makes no sense that a space faring vessel capable of holding thousands of troops(presumably), a legion of combat droids, or a warform capable of demolishing entire cities(think Godzilla scale) costs nothing. the only cost required is the mineral cost to provide them with equipment and the upkeep needed to pay them, nothing for the transport.
it makes no sense and needs to be changed, i think the best solution would be to add an additional alloy cost to armies, i am thinking a flat 100 as all transports appear to be the same design, aside from equipment, but equipment for unarmed ships is free for some reason. this would not only be much more realistic it would also give you a reason to use the largest armies available rather than spamming xenomorphs or clones.an alloy upkeep could also help mitigate spam but people might not go for that.
this would mean that non machine empires would need some equivalent to the mega warform other than the cybrex exclusive option.
perhaps a variant of it for each ascension path, for bio ascension some form of lab grown titan, for psychers some form of weaker summoned shroud entity that could be built for an energy cost(inferior to the one acquired via shroud roulette), and for synthetic empires simply allow them to build a variant of the machine empire mega warform that is functionally identical just with a slightly different flavor text.
this change would easily be possible within the game's current code and would require nothing more than changing a few numbers and adding a few new armies.
i know others have proposed better solutions than this but this solution could work and would require very little work on the dev's side to do so
what do you think, this idea could improve realism and allow for ground combat strategies other than spamming whatever your cheapest army is. admittedly it would mean that you would end up spamming your biggest army then but it would at least make armies less easily spammed in the early game, because as it stands defense armies are useless because of how easily armies are spammed
so why does recruiting armies cost nothing but minerals,it makes no sense that a space faring vessel capable of holding thousands of troops(presumably), a legion of combat droids, or a warform capable of demolishing entire cities(think Godzilla scale) costs nothing. the only cost required is the mineral cost to provide them with equipment and the upkeep needed to pay them, nothing for the transport.
it makes no sense and needs to be changed, i think the best solution would be to add an additional alloy cost to armies, i am thinking a flat 100 as all transports appear to be the same design, aside from equipment, but equipment for unarmed ships is free for some reason. this would not only be much more realistic it would also give you a reason to use the largest armies available rather than spamming xenomorphs or clones.an alloy upkeep could also help mitigate spam but people might not go for that.
this would mean that non machine empires would need some equivalent to the mega warform other than the cybrex exclusive option.
perhaps a variant of it for each ascension path, for bio ascension some form of lab grown titan, for psychers some form of weaker summoned shroud entity that could be built for an energy cost(inferior to the one acquired via shroud roulette), and for synthetic empires simply allow them to build a variant of the machine empire mega warform that is functionally identical just with a slightly different flavor text.
this change would easily be possible within the game's current code and would require nothing more than changing a few numbers and adding a few new armies.
i know others have proposed better solutions than this but this solution could work and would require very little work on the dev's side to do so
what do you think, this idea could improve realism and allow for ground combat strategies other than spamming whatever your cheapest army is. admittedly it would mean that you would end up spamming your biggest army then but it would at least make armies less easily spammed in the early game, because as it stands defense armies are useless because of how easily armies are spammed
Last edited:
- 7
- 7
- 1