This game has way too many ways of delivering notifications, which makes it way too easy to miss important information. As of Royal Court, there are six notification channels in this game. Six!
1. The row of "important" notifications along the top of the screen.
2. The drop down list of "minor" notifications at the top.
3. The fleeting banners that pop up at the top
4. Events
5. The scrolling list of events above the map mode selector
6. The little tiny indicator for royal court events, which will automatically pick an outcome for you if you don't notice in time.
This is absurd. And it's made even more user hostile by the inability to choose what notifications are shown where. The devs consider some notifications to be minor that I very much disagree with and vice versa, which leads to important things being missed because they're buried. But what's the solution?
I would classify the types of information that is delivered into three main categories: Passive events (3,4, and 5 from above), active events (4, 6), and situations(1, 2). Passive events are things that happen that happen that you are unable to take direct action on, active events are events that presents a situation that you make a choice on how to respond, and situations reflect the state of things that might be relevant to you. Additionally, there are various gradations of priority. High and low priority being the important distinction.
Active and passive events can be served in the same way and so only necessitate two notification channels, one for active events and high priority passive events and one for low priority passive events. Remove the popup banners from the top of the screen, only deliver passive events as popup windows or in the event channel above map modes, and remove the royal court event indicator, instead turn court events into popup events. The two situation notifications are OK, but we need to be able to choose the importance of these notifications like in CK2.
Also, maybe move the buttons for artifacts and lifestyle to the top of the screen so I don't have to keep track of yet another part of the screen.
1. The row of "important" notifications along the top of the screen.
2. The drop down list of "minor" notifications at the top.
3. The fleeting banners that pop up at the top
4. Events
5. The scrolling list of events above the map mode selector
6. The little tiny indicator for royal court events, which will automatically pick an outcome for you if you don't notice in time.
This is absurd. And it's made even more user hostile by the inability to choose what notifications are shown where. The devs consider some notifications to be minor that I very much disagree with and vice versa, which leads to important things being missed because they're buried. But what's the solution?
I would classify the types of information that is delivered into three main categories: Passive events (3,4, and 5 from above), active events (4, 6), and situations(1, 2). Passive events are things that happen that happen that you are unable to take direct action on, active events are events that presents a situation that you make a choice on how to respond, and situations reflect the state of things that might be relevant to you. Additionally, there are various gradations of priority. High and low priority being the important distinction.
Active and passive events can be served in the same way and so only necessitate two notification channels, one for active events and high priority passive events and one for low priority passive events. Remove the popup banners from the top of the screen, only deliver passive events as popup windows or in the event channel above map modes, and remove the royal court event indicator, instead turn court events into popup events. The two situation notifications are OK, but we need to be able to choose the importance of these notifications like in CK2.
Also, maybe move the buttons for artifacts and lifestyle to the top of the screen so I don't have to keep track of yet another part of the screen.
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