All right -- I will open this to discussion, since I'm not comfortable proceeding with any of these three options, and therefore would like to hear what the readership would prefer... I do hope that, no matter what is chosen, the majority of you will stick around.
I've reached a situation where, because of one of two quirks in the game, I must either perform somewhat of an exploit, or I must lose most of my armies. While my losing my armies would certainly make this more of a challenge (is it not challenging enough already?
), I'm not sure how good a reading experience it would make. There is a third option which would make it more realistic, if I can pull it off, but it's also somewhat of an exploit.
The options seem to be these:
1) Restart from a few days earlier, which would allow me to combine two armies into one, which would not get obliterated when attacked, which only happened because they were not combined into one. The problem with this is because of a bug, the attacking army ends up being a month away again (movement orders lost) instead of a couple of days. In the grand scale of things, this isn't a huge deal. On a practical level, it allows my armies, however, to recover from their ordeal and be lots more ready to receive the attack when it comes. That's the unrealistic part.
2) Allow my armies to be destroyed, and watch Caesar scramble for his life. See if there's some chance of still pulling off a victory. Forget Rome, for now!
3) I could go in and edit the savegame, combining the two armies in question so that when they're forced to retreat they're collectively large enough to survive, whereas they were otherwise individually forced to surrender when defeated (because they each fell under the 10:1 ratio, whereas they would not if combined). This isn't a "quirk" really -- it's how the game is designed. I just didn't foresee it, or realize this is how it works.
Thoughts?
Thanks!
Rensslaer