Red Japan is ok, Poland nukes notI just hope it is a 1943 decision and not another meme monarchist degeneracy we saw with poland nukes and red Japan
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Red Japan is ok, Poland nukes notI just hope it is a 1943 decision and not another meme monarchist degeneracy we saw with poland nukes and red Japan
alliance between internal opposition and outside forces, with the later taking over.And how exactly would emigres manage to take power?
Nukes has been fixed.Red Japan is ok, Poland nukes not
alliance between internal opposition and outside forces, with the later taking over.
Absolutly I would love an elaborate faction mechanic, for Germany for example party/SS, Army, bureaucrats and big industry, competing for control of occupied lands, political influence etc. Although I would make it less beneficial than the Bulgaria one which is too much geared towards getting good stuff rather I would prefer that engaging with a faction has positive and negative consequences.I believe the factions system that was inserted Btftb should be general mechanics for most countries of the game or at least for the great powers
They could if the encircled province was a major city.I don't know, it's really hard to hold out in an encircled city for an extended period of time since any unit that fully de orgs is wiped out. And I don't see them making special encirclement rules for a single province.
Absolutly I would love an elaborate faction mechanic, for Germany for example party/SS, Army, bureaucrats and big industry, competing for control of occupied lands, political influence etc. Although I would make it less beneficial than the Bulgaria one which is too much geared towards getting good stuff rather I would prefer that engaging with a faction has positive and negative consequences.
Well in Germany there was a lot of competition, some countries were officially administered by the army, some areas by the SS others by the foreign ministry, different groups had different ideas how to use occupied areas (recruitment, labor for the army, labor for the industry etc.). Then there was Göring wanting his ground troops even though he commanded the air force.Factions yes, but also as I understand, dictatorial and absolutist regimes, from Caesar to Louis XIV to Hitler had a court of ministers, power wielders, etc, all around the monarch or leader.
It's that balance between the factions outside of the regime itself and the inner circle that kind of functions as the political economy.
Though the game itself is a very short period of time and in cases such as Germany the die is already cast and cast again and again perhaps.
Victoria is going to have interest groups. That's pretty much what these groups are, such as war / heavy industry, the mittelstand, the common people, the various nobility.
The thing is if the war goes badly, there ought to be mechanics, less about competing for control than saving their own skin or total mobilization and further nationalization of resources at the expense of certain groups.
That is also absolutely typical for democracies as well, in fact even more so, due to required consensus rule. Democratic system is more in-light, but faction power gaming and lobying functions the same. Occasionally, such power politics resulted in Mark14 disaster, or USAF manouvering to become independent branch, hence heavily favouring strategic bombing. Or French left-Wing government being afraid of potential army coup, that threw a wrench into army's ability to effectively train and adapt doctrines.Factions yes, but also as I understand, dictatorial and absolutist regimes, from Caesar to Louis XIV to Hitler had a court of ministers, power wielders, etc, all around the monarch or leader.
It's that balance between the factions outside of the regime itself and the inner circle that kind of functions as the political economy.
Though the game itself is a very short period of time and in cases such as Germany the die is already cast and cast again and again perhaps.
Victoria is going to have interest groups. That's pretty much what these groups are, such as war / heavy industry, the mittelstand, the common people, the various nobility.
The thing is if the war goes badly, there ought to be mechanics, less about competing for control than saving their own skin or total mobilization and further nationalization of resources at the expense of certain groups.
This would be largely solved if the supply "capitals" were the industry locations instead of the national capital. This would really not be too computation intensive, as I have shown elsewhere, and would make defending industrial areas much easier than defending wilderness (while simultaneously making attacking into wilderness increasingly hard).They could if the encircled province was a major city.
They would...it would probably just be slightly different due to the cyclical nature of republics, and the different "offices" involved. Other games had a similar structure.That is also absolutely typical for democracies as well, in fact even more so, due to required consensus rule. Democratic system is more in-light, but faction power gaming and lobying functions the same. Occasionally, such power politics resulted in Mark14 disaster, or USAF manouvering to become independent branch, hence heavily favouring strategic bombing. Or French left-Wing government being afraid of potential army coup, that threw a wrench into army's ability to effectively train and adapt doctrines.
Either all countries have to get it, or feature should be considered normal state of government, and be abstracted out.
Well in Germany there was a lot of competition, some countries were officially administered by the army, some areas by the SS others by the foreign ministry, different groups had different ideas how to use occupied areas (recruitment, labor for the army, labor for the industry etc.). Then there was Göring wanting his ground troops even though he commanded the air force.
Well two words Fallschirm-Panzer Division, literally Tank parachute division.They would...it would probably just be slightly different due to the cyclical nature of republics, and the different "offices" involved. Other games had a similar structure.
I'm surprised they could agree on anything really. The thought of Göring commanding ground troops is funny now ("they march on his stomach") but even today the air force does have a lot of ground level personnel.
The more I learn, the more I learn there was an exception to everything.
British version - Tetrarch (and Harry Hopkins) tank. The USSR even experimented with a literal flying tank (light tank with detachable wings and tailplane). Common concept.Well two words Fallschirm-Panzer Division, literally Tank parachute division.
Yes except the german division wasn't using airborne tanks or any airborne troops it was just a tank division of the air force, creating inefficient parallel structures, showcasing My point about pleasing different factions should have positive and negative consequencesBritish version - Tetrarch (and Harry Hopkins) tank. The USSR even experimented with a literal flying tank (light tank with detachable wings and tailplane). Common concept.
Red Japan sucked and was impossible and even if you win the war they take Manchuria. It was beyond pointless even though the same DLC has zeppelin shit and the reforming of the central powers.Red Japan is ok, Poland nukes not
Wait, we have Zeppelin's?same DLC has zeppelin shit
Probably meant the HIndenburg.Wait, we have Zeppelin's?
How about separate supply capitals for each supply area.This would be largely solved if the supply "capitals" were the industry locations instead of the national capital. This would really not be too computation intensive, as I have shown elsewhere, and would make defending industrial areas much easier than defending wilderness (while simultaneously making attacking into wilderness increasingly hard).