Hello, i am nooby to modding, but want expand silk road a little. Can somebody help me and give a link to a source, where i can find how to do it? Because i dont know where to find it myself =(.
What do you mean by expand? If you just mean make the route longer that's fairly trivial - you just add the appropriate province numbers to common\trade_routes\00_silk_route.txt. If you want to expand the functionality that would depend a great deal on what you want to do.Hello, i am nooby to modding, but want expand silk road a little. Can somebody help me and give a link to a source, where i can find how to do it? Because i dont know where to find it myself =(.
What do you mean by expand? If you just mean make the route longer that's fairly trivial - you just add the appropriate province numbers to common\trade_routes\00_silk_route.txt.
The Wiki says that <tech_type>_techpoints work with 'Holding Modifiers', but when I try this in game, I end up with "NONE"; it does not seem to be a case of a message display problem (like the Wiki says some display 'NONE' but still work); can anyone confirm if this is meant to work (so something I am messing up), or whether it's a mistake on the Wiki/recent change?
Additionally, can Holding Modifiers not be hidden? I have hidden=yes set, but my dummy-modifier is still showing up :/
I have some localisation issues with letters like åäö not being displayed correctly in game. I understand it has to do with what encoding language the file is saved in but how do I fix it? I used to use open office calc for these things and it worked well for almost a year before suddenly becoming screwed up.
That did it thanksWhen opening with Calc, make sure to select Character set "Western Europe (Windows-1252/WinLatin1)"
If you have a file with wrong encoding, you can use Notepad++ , in menu Encoding / Convert to ANSI and saving.
The easiest way to enforce the culture would probably be to fire an event on the death of the holder that creates a random Lithuanian character and grants all demesne titles of the rel head to them.
Can you explain how to do that? I have no idea how; never really done much modding before.
character_event = {
id = ???
hide_window = yes
is_triggered_only = yes
trigger = {
has_landed_title = d_baltic_pagan_reformed
}
immediate = {
create_random_priest = {
culture = lithuanian
religion = baltic_pagan_reformed
age = ???
female = yes/no
random_traits = yes
}
new_character = {
set_government_type = theocracy_government
ROOT = {
abdicate_to = PREV
}
}
}
}
on_death = {
events = {
???
}
}
The event below should work if you set up a proper event id, set a proper age, and pick a gender (you could also put the create_random_priest block inside a random list and have several opitions if you want the gender to be randomized or want some other randomness).
Ok, I hate to be clueless, but can you explain how to set up the random list? I tried copying a list someone posted a while back, and it generates both a male and female priest, and gives the titles to the man. The script itself works great, though.
random_list = {
50 = {
[Create a male priest]
}
50 = {
[Create a female priest]
}
}
[Put the abdication stuff here]
namespace = fylkirate
character_event = {
id = fylkirate.1
hide_window = yes
is_triggered_only = yes
trigger = {
has_landed_title = d_baltic_pagan_reformed
}
immediate = {
random_list = {
30 = {
create_random_priest = {
culture = lithuanian
religion = baltic_pagan_reformed
age = 35
female = no
random_traits = yes
}
}
30 = {
create_random_priest = {
culture = lithuanian
religion = baltic_pagan_reformed
age = 35
female = yes
random_traits = yes
}
}
15 = {
create_random_priest = {
culture = lettigallish
religion = baltic_pagan_reformed
age = 35
female = no
random_traits = yes
}
}
15 = {
create_random_priest = {
culture = lettigallish
religion = baltic_pagan_reformed
age = 35
female = yes
random_traits = yes
}
}
5 = {
create_random_priest = {
culture = prussian
religion = baltic_pagan_reformed
age = 35
female = no
random_traits = yes
}
}
5 = {
create_random_priest = {
culture = prussian
religion = baltic_pagan_reformed
age = 35
female = yes
random_traits = yes
}
}
}
new_character = {
set_government_type = theocracy_government
ROOT = {
abdicate_to = PREV
}
}
}
}
I'd say it's very likely a mistake on the wiki, as it dates back to the rework of the big table ! (I'll update with a link to here)
Don't know about hidden holding modifiers, but as the command to add them is relatively recent, it wouldn't be impossible.
Do you confirm you used hidden=yes in the add_holding_modifier command, not in the modifier definition itself ?
Anyone know of a simple or quick way to search through the on_actions files and make sure they aren't triggering any nonexistent events?
#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x
April;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;;;;;;x
August;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;;;;;;x
December;December;December;December;December;December;December;December;December;;;;;;x
February;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;;;;;;x
Friday;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;;;;;;x
January;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;;;;;;x
July;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;;;;;;x
June;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;;;;;;x
March;Martius;Martius;Martius;Martius;Martius;Martius;Martius;Martius;;;;;;x
May;Maius;Maius;Maius;Maius;Maius;Maius;Maius;Maius;;;;;;x
Monday;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;;;;;;x
November;November;November;NovemberNovember;November;November;November;November;;;;;;x;
October;October;OctoberOctober;October;October;October;October;October;;;;;;x;
Saturday;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;;;;;;x
September;September;September;September;September;September;September;September;September;;;;;;x
Sunday;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;;;;;;x
Thursday;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;;;;;;x
Tuesday;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;;;;;;x
Wednesday;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;;;;;;x
I want to do localization modding. I'm using Microsoft Excel to load up the files. When I run the game, the localization isnt happening (the names of months stay the same). What have I done wrong?
Code:#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x April;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;;;;;;x August;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;;;;;;x December;December;December;December;December;December;December;December;December;;;;;;x February;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;;;;;;x Friday;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;;;;;;x January;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;;;;;;x July;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;;;;;;x June;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;;;;;;x March;Martius;Martius;Martius;Martius;Martius;Martius;Martius;Martius;;;;;;x May;Maius;Maius;Maius;Maius;Maius;Maius;Maius;Maius;;;;;;x Monday;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;;;;;;x November;November;November;NovemberNovember;November;November;November;November;;;;;;x; October;October;OctoberOctober;October;October;October;October;October;;;;;;x; Saturday;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;;;;;;x September;September;September;September;September;September;September;September;September;;;;;;x Sunday;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;;;;;;x Thursday;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;;;;;;x Tuesday;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;;;;;;x Wednesday;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;;;;;;x
What name have you given the file? Maybe you're having the problem I did the other day, that the file needs to load after the vanilla file (I resolved that with a z_ prefix on my localisation files).