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Hello, i am nooby to modding, but want expand silk road a little. Can somebody help me and give a link to a source, where i can find how to do it? Because i dont know where to find it myself =(.
 

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Hello, i am nooby to modding, but want expand silk road a little. Can somebody help me and give a link to a source, where i can find how to do it? Because i dont know where to find it myself =(.
What do you mean by expand? If you just mean make the route longer that's fairly trivial - you just add the appropriate province numbers to common\trade_routes\00_silk_route.txt. If you want to expand the functionality that would depend a great deal on what you want to do.
 
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Thezezeal

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The Wiki says that <tech_type>_techpoints work with 'Holding Modifiers', but when I try this in game, I end up with "NONE"; it does not seem to be a case of a message display problem (like the Wiki says some display 'NONE' but still work); can anyone confirm if this is meant to work (so something I am messing up), or whether it's a mistake on the Wiki/recent change?

Additionally, can Holding Modifiers not be hidden? I have hidden=yes set, but my dummy-modifier is still showing up :/
 

TheDungen

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I have some localisation issues with letters like åäö not being displayed correctly in game. I understand it has to do with what encoding language the file is saved in but how do I fix it? I used to use open office calc for these things and it worked well for almost a year before suddenly becoming screwed up.
 

Romulien

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The Wiki says that <tech_type>_techpoints work with 'Holding Modifiers', but when I try this in game, I end up with "NONE"; it does not seem to be a case of a message display problem (like the Wiki says some display 'NONE' but still work); can anyone confirm if this is meant to work (so something I am messing up), or whether it's a mistake on the Wiki/recent change?

Additionally, can Holding Modifiers not be hidden? I have hidden=yes set, but my dummy-modifier is still showing up :/

I'd say it's very likely a mistake on the wiki, as it dates back to the rework of the big table ! (I'll update with a link to here)

Don't know about hidden holding modifiers, but as the command to add them is relatively recent, it wouldn't be impossible.
Do you confirm you used hidden=yes in the add_holding_modifier command, not in the modifier definition itself ?
 

Romulien

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I have some localisation issues with letters like åäö not being displayed correctly in game. I understand it has to do with what encoding language the file is saved in but how do I fix it? I used to use open office calc for these things and it worked well for almost a year before suddenly becoming screwed up.

When opening with Calc, make sure to select Character set "Western Europe (Windows-1252/WinLatin1)"
If you have a file with wrong encoding, you can use Notepad++ , in menu Encoding / Convert to ANSI and saving.
 
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TheDungen

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When opening with Calc, make sure to select Character set "Western Europe (Windows-1252/WinLatin1)"
If you have a file with wrong encoding, you can use Notepad++ , in menu Encoding / Convert to ANSI and saving.
That did it thanks
 

Exovian

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The easiest way to enforce the culture would probably be to fire an event on the death of the holder that creates a random Lithuanian character and grants all demesne titles of the rel head to them.

Can you explain how to do that? I have no idea how; never really done much modding before.
 

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Can you explain how to do that? I have no idea how; never really done much modding before.

The event below should work if you set up a proper event id, set a proper age, and pick a gender (you could also put the create_random_priest block inside a random list and have several opitions if you want the gender to be randomized or want some other randomness).

Code:
character_event = {
   id = ???
   hide_window = yes
   is_triggered_only = yes
   
   trigger = {
     has_landed_title = d_baltic_pagan_reformed
   }
   
   immediate = {
     create_random_priest = {
       culture = lithuanian
       religion = baltic_pagan_reformed
       age = ???
       female = yes/no
       random_traits = yes
     }
     
     new_character = {
       set_government_type = theocracy_government
       ROOT = {
         abdicate_to = PREV
       }
     }
   }
}

You also need to put your event inside an on_death block in a file in the on_actions folder

Code:
on_death = {
   events = {
     ???
   }
}
 
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Exovian

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The event below should work if you set up a proper event id, set a proper age, and pick a gender (you could also put the create_random_priest block inside a random list and have several opitions if you want the gender to be randomized or want some other randomness).

Thank you very much! I'll see what I can do with this.
 

Exovian

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Ok, I hate to be clueless, but can you explain how to set up the random list? I tried copying a list someone posted a while back, and it generates both a male and female priest, and gives the titles to the man. The script itself works great, though.
 

Silversweeeper

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Ok, I hate to be clueless, but can you explain how to set up the random list? I tried copying a list someone posted a while back, and it generates both a male and female priest, and gives the titles to the man. The script itself works great, though.

Code:
random_list = {
   50 = {
     [Create a male priest]
   }
   50 = {
     [Create a female priest]
   }
}

[Put the abdication stuff here]

You can add more options if you e.g. want to have the age of the new character randomized as well, but this handles the gender.
 
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Exovian

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Ok, the whole thing appears to be working perfectly! I added some options so that the new High Priest has the potential to be a man or woman of any of the Baltic cultures, with Lithuanian being most common:

Code:
namespace = fylkirate

character_event = {
   id = fylkirate.1
   hide_window = yes
   is_triggered_only = yes
  
   trigger = {
     has_landed_title = d_baltic_pagan_reformed
   }
  
   immediate = {
     random_list = {
       30 = {
         create_random_priest = {
           culture = lithuanian
           religion = baltic_pagan_reformed
           age = 35
           female = no
           random_traits = yes
         }
       }
       30 = {
         create_random_priest = {
           culture = lithuanian
           religion = baltic_pagan_reformed
           age = 35
           female = yes
           random_traits = yes
         }
       }
       15 = {
         create_random_priest = {
           culture = lettigallish
           religion = baltic_pagan_reformed
           age = 35
           female = no
           random_traits = yes
         }
       }
       15 = {
         create_random_priest = {
           culture = lettigallish
           religion = baltic_pagan_reformed
           age = 35
           female = yes
           random_traits = yes
         }
       }
       5 = {
         create_random_priest = {
           culture = prussian
           religion = baltic_pagan_reformed
           age = 35
           female = no
           random_traits = yes
         }
       }
       5 = {
         create_random_priest = {
           culture = prussian
           religion = baltic_pagan_reformed
           age = 35
           female = yes
           random_traits = yes
         }
       }
     }
    
     new_character = {
       set_government_type = theocracy_government
       ROOT = {
         abdicate_to = PREV
       }
     }
   }
}

Thank you so much; you've been an incredible help.
 

Thezezeal

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I'd say it's very likely a mistake on the wiki, as it dates back to the rework of the big table ! (I'll update with a link to here)

Don't know about hidden holding modifiers, but as the command to add them is relatively recent, it wouldn't be impossible.
Do you confirm you used hidden=yes in the add_holding_modifier command, not in the modifier definition itself ?

Yep, I also tried it with/without an Icon; no difference, unfortunately.

Sorry for all the questions :/

How do I make sure a bunch of new characters end up under the same Liege/in the same Court? I want to add a "custom court" to a new Province, but they keep being sent off to some random location. I thought it might be 'liege' or 'employer', but it seems to have no effect, and in Character History it looks like the effect = { is for something different to what I want? -- OK that seems to be working now, so no problem I think...

But, my new Sea is not letting me set up a Port. I have a 'sea_zone' defined using the Province ID, but in Nudge, the actual port building is not appearing/being placed.
 
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Silversweeeper

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Anyone know of a simple or quick way to search through the on_actions files and make sure they aren't triggering any nonexistent events?

The Validator tells you if you have any events there that don't exist.
 
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Matt the Czar

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I want to do localization modding. I'm using Microsoft Excel to load up the files. When I run the game, the localization isnt happening (the names of months stay the same). What have I done wrong?

Code:
#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x
April;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;;;;;;x
August;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;;;;;;x
December;December;December;December;December;December;December;December;December;;;;;;x
February;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;;;;;;x
Friday;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;;;;;;x
January;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;;;;;;x
July;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;;;;;;x
June;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;;;;;;x
March;Martius;Martius;Martius;Martius;Martius;Martius;Martius;Martius;;;;;;x
May;Maius;Maius;Maius;Maius;Maius;Maius;Maius;Maius;;;;;;x
Monday;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;;;;;;x
November;November;November;NovemberNovember;November;November;November;November;;;;;;x;
October;October;OctoberOctober;October;October;October;October;October;;;;;;x;
Saturday;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;;;;;;x
September;September;September;September;September;September;September;September;September;;;;;;x
Sunday;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;;;;;;x
Thursday;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;;;;;;x
Tuesday;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;;;;;;x
Wednesday;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;;;;;;x
 

Thezezeal

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I want to do localization modding. I'm using Microsoft Excel to load up the files. When I run the game, the localization isnt happening (the names of months stay the same). What have I done wrong?

Code:
#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x
April;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;Aprilis;;;;;;x
August;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;Sextilis;;;;;;x
December;December;December;December;December;December;December;December;December;;;;;;x
February;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;Februarius;;;;;;x
Friday;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;Dies Veneris;;;;;;x
January;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;Ianuarius;;;;;;x
July;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;Quintilis;;;;;;x
June;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;Iunius;;;;;;x
March;Martius;Martius;Martius;Martius;Martius;Martius;Martius;Martius;;;;;;x
May;Maius;Maius;Maius;Maius;Maius;Maius;Maius;Maius;;;;;;x
Monday;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;Dies Lunae;;;;;;x
November;November;November;NovemberNovember;November;November;November;November;;;;;;x;
October;October;OctoberOctober;October;October;October;October;October;;;;;;x;
Saturday;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;Dies Saturni;;;;;;x
September;September;September;September;September;September;September;September;September;;;;;;x
Sunday;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;Dies Solis;;;;;;x
Thursday;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;Dies Iovis;;;;;;x
Tuesday;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;Dies Martis;;;;;;x
Wednesday;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;Dies Mercurii;;;;;;x

What name have you given the file? Maybe you're having the problem I did the other day, that the file needs to load after the vanilla file (I resolved that with a z_ prefix on my localisation files).
 

Matt the Czar

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What name have you given the file? Maybe you're having the problem I did the other day, that the file needs to load after the vanilla file (I resolved that with a z_ prefix on my localisation files).

I gave it the name "I", just the letter I. The sequence of the localization files would be I, II, III, IV, etc.