• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Paradox Space Exploration Sale has arrived! Up to 75% off

    How's the space on your hard drive? Paradox wants to challenge your galaxy brain with a great selection of space exploration games - and they're all on sale for some very down-to-earth prices! The sale runs from May 4th until May 10th at 17:00 CEST / 08:00 PDT.


    May 4th - May 10th
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Zaltys

Major
73 Badges
Jun 5, 2009
718
157
  • Sword of the Stars II
  • King Arthur II
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Magicka 2
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Any suggestions as to what might be causing this?
In my experience, blank events are almost always caused by broken code. Usually because of missing brackets, often in some completely unrelated file.

They're usually caught by the Validator, and I presume that you've already also checked the error.log?

But if those are of no help, you'll have to troubleshoot the problem manually. Such as by moving recently edited files elsewhere, restarting, and repeating until the blank events stop appearing. Once you've pinpointed which file is causing problems, it'll be easier to figure out what's broken.

Another basic troubleshooting tip is to simply count the number of { and } in the file. If those are mismatched, there's something seriously wrong. If you don't have an editor that can do that, get one. Notepad++, for instance, works fine for that.
 
Last edited:

Romulien

Lt. General
19 Badges
Jul 2, 2013
1.404
308
  • Crusader Kings II
  • Major Wiki Contributor
Don't forget the commas.

Note that commas are not needed in common/defines/ folder (actually I think they might break it ?)
Code:
NDefines.NMilitary.ARCHERS_PHASE_SKIRMISH_ATTACK = 5
NDefines.NMilitary.ARCHERS_PHASE_SKIRMISH_DEFENSE = 3
 

Khubilai

Sergeant
79 Badges
Oct 22, 2012
68
41
  • Cities in Motion 2
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Prison Architect
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
Can't find an answer to this anywhere. Pretty simple question:

Can you rename Gold/Prestige/Piety?
If yes, then how?

Thanks!
 

Thezezeal

Captain
3 Badges
Dec 28, 2014
375
3
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
Can't find an answer to this anywhere. Pretty simple question:

Can you rename Gold/Prestige/Piety?
If yes, then how?

Thanks!

Edit : Found some of it :)

text1.csv -- STAT_PRESTIGE and STAT_PIETY look to be the ones you'd want. Only tested Prestige, but it changed in game. There's a few others in there that are for the Dynasty Tree page, and I assume other places, too, but they're different strings.
 
Last edited:

Thezezeal

Captain
3 Badges
Dec 28, 2014
375
3
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
I'm playing a modded world and I wanna know Is it possible to "Make a courtier" ?

I know I can edit my guy in the save file, but is it possible to make a courtier and edit them any way you want in the save file??

EDIT: Also I just used Notepad++ on my new modded world save to see my character, but I'm getting a bunch of gibberish looking codes that I can't read. Anyone know why? When I use Notepad++ on a different save, everything comes up clear and ok.

Is the save compressed? I think that's how it comes up when it's been compressed--like random symbols. Make sure the check-box is unticked when saving, and see if it does the same?
 
  • 1
Reactions:

RedCrusader

Major
18 Badges
Mar 31, 2015
663
688
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
Is the save compressed? I think that's how it comes up when it's been compressed--like random symbols. Make sure the check-box is unticked when saving, and see if it does the same?

Ah yes, that was the problem thanks:D.
 
Last edited:

Swxpert

First Lieutenant
53 Badges
Aug 7, 2012
213
4
  • A Game of Dwarves
  • Knights of Honor
  • War of the Vikings
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • King Arthur II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Commander: Conquest of the Americas
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
How do I change the likelihood that a member of my dynasty will raise an adventurer army?
 

Silversweeeper

Ichi no Hito
57 Badges
Aug 24, 2012
3.508
2.149
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III
How do I change the likelihood that a member of my dynasty will raise an adventurer army?

You can add a modifier to the relevant events that lowers the MTTH if there is any ruler who isn't an AI. Alternatively, you could fire a hidden event for a landed non-AI ruler that in turn fires an event for a random dynasty member fulfilling the requisite criteria (adult, unlanded, male, etc.) that sets up the adventure.
 

Thezezeal

Captain
3 Badges
Dec 28, 2014
375
3
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
Edit: Got it done, but new problem... :/

I'm trying to limit a building to just the County Capital, but it does not seem to be working...

I tried:
Code:
potential = {
   is_capital = yes
}

and

potential = {
   any_realm_title = {
      is_capital = yes
   }
}

The former seemed to have no effect, and I could built it in any Holding; the latter made it not appear at all.
 
Last edited:

duelistgamer

Second Lieutenant
40 Badges
Apr 17, 2015
108
57
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Lead and Gold
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
When linking names between cultures, which side does the common name occur?

For example, Alf_Alfr in culture1 and Alf_Elfur in culture2 and Alf in culture3. Will the game link this correctly?
 

Zaltys

Major
73 Badges
Jun 5, 2009
718
157
  • Sword of the Stars II
  • King Arthur II
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Magicka 2
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
...how do I switch a character's graphical culture from that of the father to that of the mother?
Thought that it would be easy, but I've never had to do it before and can't seem to figure it out. Clearly it's with set_graphical_culture, but how do I scope to mother's graphical culture instead of just her culture (which doesn't always match graphical culture)?
 

jursamaj

General
120 Badges
Aug 20, 2012
2.323
199
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Rome: Vae Victis
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Necroids
...how do I switch a character's graphical culture from that of the father to that of the mother?
Thought that it would be easy, but I've never had to do it before and can't seem to figure it out. Clearly it's with set_graphical_culture, but how do I scope to mother's graphical culture instead of just her culture (which doesn't always match graphical culture)?
Based on the wiki, if the character you want to set the appearance of is ROOT, scope to their mother, then back to ROOT, then set_graphical_culture = PREV.
 

jursamaj

General
120 Badges
Aug 20, 2012
2.323
199
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Rome: Vae Victis
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Magicka 2 - Signup Campaign
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Necroids
When linking names between cultures, which side does the common name occur?

For example, Alf_Alfr in culture1 and Alf_Elfur in culture2 and Alf in culture3. Will the game link this correctly?
The other way around: Alfr_Alf, Elfur_Alf, & Alf_Alf. Yes, you need to link the base name. (Technically, I think the linking name is more of a tag.)
 

Zaltys

Major
73 Badges
Jun 5, 2009
718
157
  • Sword of the Stars II
  • King Arthur II
  • Lead and Gold
  • Magicka
  • Majesty 2
  • Magicka 2
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Based on the wiki, if the character you want to set the appearance of is ROOT, scope to their mother, then back to ROOT, then set_graphical_culture = PREV.
That was one of the first things I tried.
Didn't do anything, so I assumed that the wiki was wrong. But if it's supposed to work, then there's probably something wrong with my code. ...I'll try triple-checking the conditionals.

Edit: Yep, sure enough, that was the problem. Simple 'set_graphical_culture = mother' works fine. My code just never got that far, because I had one 'break = yes' earlier in the code that I had forgot about. Sigh.
 
Last edited:

duelistgamer

Second Lieutenant
40 Badges
Apr 17, 2015
108
57
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Lead and Gold
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
The other way around: Alfr_Alf, Elfur_Alf, & Alf_Alf. Yes, you need to link the base name. (Technically, I think the linking name is more of a tag.)
Ah, thanks. This will be painful to fix.

EDIT: Oh and one more thing. Can I have multiple variants of the same name in the same culture? So Alfr_Alf and Alfur_Alf?
 
Last edited:

Thezezeal

Captain
3 Badges
Dec 28, 2014
375
3
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
Ah, thanks. This will be painful to fix.

EDIT: Oh and one more thing. Can I have multiple variants of the same name in the same culture? So Alfr_Alf and Alfur_Alf?

Excel might help--I've been using it a lot to do mass-stuff lately--use _ as a divide, and then just re-arrange the columns, drop it into notepad++ and replace "[space]" with "_"

My question: is there a way to make only one of a building exist, without constantly checking and using globals? I want special "only in X Province" buildings, but limit it to only one Holding, if possible.
 

SaphireSeas

High Admiral of the Stars
50 Badges
May 14, 2015
1.164
717
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
My question: is there a way to make only one of a building exist, without constantly checking and using globals? I want special "only in X Province" buildings, but limit it to only one Holding, if possible.
define the desired holding in the building's potential. Check up the Theodosius' Walls from Vanilla for an example.