Four things greater than all things are:
Women and Horses and Power and War
– Rudyard Kipling
The Lion and the Lilies: A Hundred Years’ War Mod for Crusader Kings III
Seven years ago, the boy-king Edward of England overthrew the tyrannical regime of his mother, princess Isabella of France, and her ambitious lover, Roger Mortimer, Earl of March. But now, the young lion finds himself facing an even greater nemesis: Philip of Valois, the Most Christian King of France. The son of a second son, the untimely deaths of his three cousins in short succession have brought Philip a kingdom in turmoil.
Long have the Plantagenets ruled in Aquitaine, but Edward has broken with tradition and refused to acknowledge the French king as his feudal superior. Seeking to bring his wayward vassal to heel, Philip has declared the English possessions forfeit.
In retaliation, Edward has named Philip an usurper and declared himself the true heir to the throne of his grandfather, Philip IV of France, the Iron King. There can be no negotiations: the victor will be determined on the battlefield.
It is an age of chivalry and blood: be swift and strong in war, noble and wise in peace, and above all else, show no mercy to your enemies.
Design Philosophy
First and foremost, The Lion and the Lilies is a historical mod. Its primary mission is to create a historically-accurate, playable, and (of course) enjoyable simulation of 14th century Europe, Africa, and Asia. Despite the name, the focus of the setting is not limited to western Europe: as much attention will be given to India or Egypt or Poland as to England and France.
For the time being, alterations to the base game will primarily consist of the new bookmark and characters required to populate it, as well as balance adjustments to promote historically-plausible AI behavior and gameplay and to minimize immersion-breaking occurrences.
This mod is still very much in its early stages, and is for the moment the product of a very small team (and originally a team of one): there remains a great deal to be done, and undoubtedly issues will arise. Nothing that you see is final, or even necessarily in its ideal state. Fixes, updates, and improvements will be forthcoming, but we ask for your patience and understanding.
Disclaimers aside, we hope that you enjoy the mod, and we look forward to tales of your adventures.
Features
* Explore the world of the 14th century through an entirely new start date, May 24th 1337. Invade France as the Young Lion of England, reestablish Angevin primacy over the Aegean as the Solomonic Robert of Naples, or restore Denmark to glory as Valdemar the Dawnbringer.
* Hundreds of new counties to conquer, cultivate, or bestow upon your relatives and favorites as you please.
* Development levels and buildings representative of historical population levels: control over great cities and ports now offers immense riches to those bold or clever enough to take them, and enemy legions will break their strength against the walls of your mighty fortresses.
* Primogeniture-based succession and more stringent consanguinity doctrines, representative of the standards of the era, allow for more inheritance-based marital strategies: obtaining a rich heiress will be a truly great prize indeed.
Recruitment
The mod is currently playable with a 1337 start date: our immediate need is for developers to help with filling in the blanks, replacing placeholders, growing family trees and expanding on existing dynasties, populating courts with historical figures, making title and province history changes where necessary, and crafting appropriate coats of arms. Balance testing, bug-hunting, and adjustments are, of course, always necessary. As future expansions and patches are released, more involved work will be required to take full advantage of their features and improvements.
Ultimately, we intend to go beyond the traditional last start date into the late 14th century and 15th centuries, extending the Crusader Kings gameplay experience into entirely new territory, such as the conquests of Tamerlane, the last days of Byzantium, the Medici of Florence and Sforza of Milan, and the War of the Roses.
If all of this has piqued your interest and you'd be interested in lending a helping hand, feel free to send me a message!
Download
Steam Workshop
Discord
Women and Horses and Power and War
– Rudyard Kipling
The Lion and the Lilies: A Hundred Years’ War Mod for Crusader Kings III
Seven years ago, the boy-king Edward of England overthrew the tyrannical regime of his mother, princess Isabella of France, and her ambitious lover, Roger Mortimer, Earl of March. But now, the young lion finds himself facing an even greater nemesis: Philip of Valois, the Most Christian King of France. The son of a second son, the untimely deaths of his three cousins in short succession have brought Philip a kingdom in turmoil.
Long have the Plantagenets ruled in Aquitaine, but Edward has broken with tradition and refused to acknowledge the French king as his feudal superior. Seeking to bring his wayward vassal to heel, Philip has declared the English possessions forfeit.
In retaliation, Edward has named Philip an usurper and declared himself the true heir to the throne of his grandfather, Philip IV of France, the Iron King. There can be no negotiations: the victor will be determined on the battlefield.
It is an age of chivalry and blood: be swift and strong in war, noble and wise in peace, and above all else, show no mercy to your enemies.
Design Philosophy
First and foremost, The Lion and the Lilies is a historical mod. Its primary mission is to create a historically-accurate, playable, and (of course) enjoyable simulation of 14th century Europe, Africa, and Asia. Despite the name, the focus of the setting is not limited to western Europe: as much attention will be given to India or Egypt or Poland as to England and France.
For the time being, alterations to the base game will primarily consist of the new bookmark and characters required to populate it, as well as balance adjustments to promote historically-plausible AI behavior and gameplay and to minimize immersion-breaking occurrences.
This mod is still very much in its early stages, and is for the moment the product of a very small team (and originally a team of one): there remains a great deal to be done, and undoubtedly issues will arise. Nothing that you see is final, or even necessarily in its ideal state. Fixes, updates, and improvements will be forthcoming, but we ask for your patience and understanding.
Disclaimers aside, we hope that you enjoy the mod, and we look forward to tales of your adventures.
Features
* Explore the world of the 14th century through an entirely new start date, May 24th 1337. Invade France as the Young Lion of England, reestablish Angevin primacy over the Aegean as the Solomonic Robert of Naples, or restore Denmark to glory as Valdemar the Dawnbringer.
* Hundreds of new counties to conquer, cultivate, or bestow upon your relatives and favorites as you please.
* Development levels and buildings representative of historical population levels: control over great cities and ports now offers immense riches to those bold or clever enough to take them, and enemy legions will break their strength against the walls of your mighty fortresses.
* Primogeniture-based succession and more stringent consanguinity doctrines, representative of the standards of the era, allow for more inheritance-based marital strategies: obtaining a rich heiress will be a truly great prize indeed.
Recruitment
The mod is currently playable with a 1337 start date: our immediate need is for developers to help with filling in the blanks, replacing placeholders, growing family trees and expanding on existing dynasties, populating courts with historical figures, making title and province history changes where necessary, and crafting appropriate coats of arms. Balance testing, bug-hunting, and adjustments are, of course, always necessary. As future expansions and patches are released, more involved work will be required to take full advantage of their features and improvements.
Ultimately, we intend to go beyond the traditional last start date into the late 14th century and 15th centuries, extending the Crusader Kings gameplay experience into entirely new territory, such as the conquests of Tamerlane, the last days of Byzantium, the Medici of Florence and Sforza of Milan, and the War of the Roses.
If all of this has piqued your interest and you'd be interested in lending a helping hand, feel free to send me a message!
Download
Steam Workshop
Discord
The Team
Torngasuk
Oznerol
Ostheim
Pied-Noir
GeorgeHammond
Special Thanks
Keizer Harm (Sunset Invasion): invaluable technical assistance
Paradox Interactive: original concept
YTnuBF: Black Borders
Torngasuk
Oznerol
Ostheim
Pied-Noir
GeorgeHammond
Special Thanks
Keizer Harm (Sunset Invasion): invaluable technical assistance
Paradox Interactive: original concept
YTnuBF: Black Borders
Last edited:
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