Hello and Welcome to yet another Europa Universalis development diary. Today we’ll first delve into the results of the survey we sent out earlier this autumn, and also do some comparisons with the analytics we have. We’ll also talk about some minor balance changes and an interesting new feature for our future expansion.
First of all, I’d like to thank the over 10,000 people who took their time to reply to all the questions in our survey. While this is but a fraction of the entire playerbase, it gives us an indication of what the more hardcore of the audience likes, with over half of the respondents having played over 1,000 hours.
The most common play-styles, by far, as reported was role-playing and changing history. It is probably not a surprise to anyone that you viewed Victoria to have the best economy, Hearts of Iron the best military, Europa Universalis the best diplomacy and Crusader Kings the best politics.
You also overwhelmingly prefer simulation over boardgame mechanics, and you think that we should focus more on the economical buildup and flavorful content.
While the Golden Century was easily the worst expansion in your eyes, the top 5 expansions according to you were.
While talking about the survey, I thought it would be fun to look at the top 10 most played countries right now.
A minor balance change for the people who play multiplayer and play with victory cards enabled, is the small little change that Estates will now become less loyal if you ally with nations which you have victory cards upon.
And for those that play as Cossacks and have the Sich Rada government enabled, as requested by the community, you now have the ability to raze cities, just like hordes does.
Finally, it's time to reveal another feature for our upcoming expansion, a new unit mission called Carpet Siege. It is similar to the hunt rebels mission, but with the difference that the army actively will avoid combat unless it is sure of winning, and primarily focusing on sieging down hostile territory. You can set it to just targeting specific areas on the map, or let it decide on its own when there are valid targets to consider.
Stay tuned, because next week Groogy will be back, talking about a major religion without unique mechanics that will get one.
First of all, I’d like to thank the over 10,000 people who took their time to reply to all the questions in our survey. While this is but a fraction of the entire playerbase, it gives us an indication of what the more hardcore of the audience likes, with over half of the respondents having played over 1,000 hours.
The most common play-styles, by far, as reported was role-playing and changing history. It is probably not a surprise to anyone that you viewed Victoria to have the best economy, Hearts of Iron the best military, Europa Universalis the best diplomacy and Crusader Kings the best politics.
You also overwhelmingly prefer simulation over boardgame mechanics, and you think that we should focus more on the economical buildup and flavorful content.
While the Golden Century was easily the worst expansion in your eyes, the top 5 expansions according to you were.
- Art of War
- Common Sense
- Emperor
- Rights of Man
- Mandate of Heaven
While talking about the survey, I thought it would be fun to look at the top 10 most played countries right now.
Code:
France 6.16%
Ottomans 5.08%
Austria 4.39%
Byzantium 4.39%
Custom Nation 4.23%
England 3.35%
Castile 3.29%
Brandenburg 3.11%
Ming 2.24%
Portugal 2.12%
A minor balance change for the people who play multiplayer and play with victory cards enabled, is the small little change that Estates will now become less loyal if you ally with nations which you have victory cards upon.
And for those that play as Cossacks and have the Sich Rada government enabled, as requested by the community, you now have the ability to raze cities, just like hordes does.
Finally, it's time to reveal another feature for our upcoming expansion, a new unit mission called Carpet Siege. It is similar to the hunt rebels mission, but with the difference that the army actively will avoid combat unless it is sure of winning, and primarily focusing on sieging down hostile territory. You can set it to just targeting specific areas on the map, or let it decide on its own when there are valid targets to consider.
Stay tuned, because next week Groogy will be back, talking about a major religion without unique mechanics that will get one.