I have seen many people said about the potential of this game, but rarely seen concrete suggestions nor mods about these potentials.
mainly because a lot of the things that could improve this game, aside from moar events (which requires knowledge of the cultural background to pull out right), just aren't moddable. MOTE-style tactics for one. CK2-styled flexibility for another. right now it's half-wargame half-feudal simulator, but it's kind of hollow on both aspects. MOTE has at least the war-game side done mostly well, and CK2's feudal mechanics are well-polished, while Sengoku just feels like the experimental prototype of the two - it can be as good as both, but the lack of mechanics and flavour just makes it lose all form of replayability once you've done a playthrough or two.I have seen many people said about the potential of this game, but rarely seen concrete suggestions nor mods about these potentials.
mainly because a lot of the things that could improve this game, aside from moar events (which requires knowledge of the cultural background to pull out right), just aren't moddable. MOTE-style tactics for one. CK2-styled flexibility for another.
I think moddability isn't the problem. We can change many fields in this game, and try to improve them in the limitation of capability. I don't think people have challenged enough to proof the limitation of the moddability of this game, if we remember what Magna Mundi or MEIOU did in the early stage of EU3.
Also, the "lack of mechanics and flavour" is an abstruct critic. I believe the developers studied Japanese history well for this game, but they aren't expert of the history, but game designer and programmer. If player have no idea what is important and could be improved with less effort, the developers might not know that too.
Thanks for the kind comment, BTW.
The game is a bit shallow, and lacks the flavour of, say, CK2,
on a purely empirical/numerical basis, there are significantly less events for Sengoku for one. For example, none of the little events like your mayor wanting to hunt on your bishop's land, or your chaplain accusing someone of heresy, or those little things like childhood-personality events. These events add up and help break the monotony of a single playthrough in CK2, and definitely help give you the feeling of being the character. In Sengoku, it's like playing a feudal-chess hybrid: the feudal mechanics are there and they work, but they feel surgical and impersonal and just another tool to achieve a very specific goal (ie. Nippon-conquest, as compared to CK2 - wherein simply interacting with the rest of the map is fun enough that conquering the map is quite far from the intended experience).On which point do you feel "shallow and lacks the flavour of CK2"?
On which point do you feel "shallow and lacks the flavour of CK2"?
I think you guys should cut your losses and commit sepuku rather than never get an expansion for this game. You seem to love it so much.
What this game needs, to be revived, are people making Lets Play videos and streams, and getting decent views. Generating interest in the game would have much more impact than requests here.
A little off topic, but how is it compared to the other games? I've been looking into it.
A little off topic, but how is it compared to the other games? I've been looking into it.
It is a shoddy CK 2 spin off, that was released to jump on the Total War:Shogun 2 bandwagon back then. Don`t buy it. Not worth any money. Buy CK2 instead. Or TW:S2, if you desperately want to play in Japan.
As I've stated before, I find Sengoku much superior to CK2, especially with Chatnoir's mods. But really, like Morgothic says, how much you like either game will depend largely on what area of history you're interested in. It's no surprise that more time and effort was put into developing CK2 since Paradox's player base is largely European and North American (which means many more players interested in the history of Europe than the history of Japan, and hence more sales). In Japan, very little buzz about CK2 but Sengoku has a following (and would likely have a lot more if more Japanese game players knew about it).
It is a shoddy CK 2 spin off, that was released to jump on the Total War:Shogun 2 bandwagon back then.
Bandwagon indeed.
As I've stated before, I find Sengoku much superior to CK2, especially with Chatnoir's mods. But really, like Morgothic says, how much you like either game will depend largely on what area of history you're interested in. It's no surprise that more time and effort was put into developing CK2 since Paradox's player base is largely European and North American (which means many more players interested in the history of Europe than the history of Japan, and hence more sales). In Japan, very little buzz about CK2 but Sengoku has a following (and would likely have a lot more if more Japanese game players knew about it).
Not true. Plans for Sengoku was made long before TW:S2 was announced. The time between early design ideas for a game and the release is years - not a few months.
Good to see that you are still around. And that you're still using the crappy-looking avatar I made for you