I'm sure I didn't grab every interesting thing, but for those who missed it or don't have time for the VOD here's a list of reveals from the stream. Anymore wants to add more go right ahead.
- There are a plethora of minor tweaks in the patch, too many to show on stream.
- No new civics, but a handful of changes to others and government types, e.g. shadow council boosts one's espionage capability
- The galaxy generation screen allows you to select a prefered crisis if you don't want random
- Hyperlane scanners start with less range, granting less vision
- Things can be quickly shuffled around the outliner, with icons changes to display designations graphically for easy reading.
- Designations/automation have significantly improved. The AI can keep up (at least when not minmaxing) pretty easily for a century thanks to this, and two save files of the same empire comparing minmax and full automation showed a smaller difference than expected during internal tests.
- The AI (possibly thanks to the economic boost) plays more competitively and makes smarter choices. Like going to war opportunistically.
- Some traditions and tradition tree finishers adapted for voidborn
- Population growth feels slower in early game, late game pop numbers reduced by half on average.
- First contact policy ranges between being open (increases reward and risk)
- FEs know your language and have no first contact encounter, but you can choose your response along similar lines.
- When first contact is complete you'll see the location of the capital, and any borders, but nothing more.
- The empire emblem size and placement scales to your vision of the empire.
- There are a plethora of minor tweaks in the patch, too many to show on stream.
- No new civics, but a handful of changes to others and government types, e.g. shadow council boosts one's espionage capability
- The galaxy generation screen allows you to select a prefered crisis if you don't want random
- Hyperlane scanners start with less range, granting less vision
- Things can be quickly shuffled around the outliner, with icons changes to display designations graphically for easy reading.
- Designations/automation have significantly improved. The AI can keep up (at least when not minmaxing) pretty easily for a century thanks to this, and two save files of the same empire comparing minmax and full automation showed a smaller difference than expected during internal tests.
- The AI (possibly thanks to the economic boost) plays more competitively and makes smarter choices. Like going to war opportunistically.
- Some traditions and tradition tree finishers adapted for voidborn
- Population growth feels slower in early game, late game pop numbers reduced by half on average.
- First contact policy ranges between being open (increases reward and risk)
- FEs know your language and have no first contact encounter, but you can choose your response along similar lines.
- When first contact is complete you'll see the location of the capital, and any borders, but nothing more.
- The empire emblem size and placement scales to your vision of the empire.
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