I seem to remember a *Applies to DLCs published prior to xxth of May.Is this DLC covered by the free DLC Voucher available trough the PDXCon Tickets?
Sooo...probably not.
I seem to remember a *Applies to DLCs published prior to xxth of May.Is this DLC covered by the free DLC Voucher available trough the PDXCon Tickets?
Horizon Signal not being game breaking?The story packs tend to be very solid and haven't introduced any game-breaking bugs as far as I can recall.
I reversed to Niven 2.1.3, that I currently play, because of the changes in the planet management.Unfortunately I wont be interested in this dlc because I play 2.1 and hate the economy changes.
So the current development cycle has taken the form of a story pack, then. Ok, cool. Probably more proportional with the publicized changes, which are not major enough to be called a DLC or a major update.
Still, the roadmap mentioned a lot of things far surpassing the content of this story pack. Reworks of diplomacy, federations, the sectors and designation changes... some of which have already been announced in DDs. Are those going to be free features released simultaneously with the story pack?
Nice idea but this would get old quickly. You meet everyone of the preset empires every game normally. It would get a bit repetitive. It would be nice to have a random empire generator button so i could make new empires to play against...
I dunno why everyone complains about diplomacy, the current one sounds workable to me.
What overhaul I want is government overhaul. Running a Democracy vs. running an Empire should feel more different than it currently is.
Is a flavor pack like this done by en entirely different team than the one that handles gameplay/feature expansion packs?
I agree with others that diplomacy, espionage, and several other things not related to warfare or exploration are in need of some attention.
Watch Space Unicorns be the secret menacing Grey Tempest of this DLC.
They have said they will do it, they have said it'll be a bigger patch, and they have said that they're doing a small patch/DLC first to continue working on the issues that 2.2/Megacorp - as a big patch - brought about.
Honestly it's like they can't please anyone. "We want you to work on a massive patch that reworks diplomacy, somehow magically makes an espionage system work, oh, but also improve performance so I can run 1000 stars on a potato, oh, and also make the AI as brilliant as Napoleon. At the same time."
I wouldn't be as peeved about it when it comes to Diplomacy and Espionage were it not for the fact that they HAVE games that have those areas well fleshed out and could have drawn inspiration from.Agree, and this is what I meant. If I am a minority then fine, but to me the game got to a point where diplomacy is the ONE key mechanic still (mainly) stuck in 2016, with only a few minor changes made so far. And diplomacy (let's expand to how empires Interact and affect one another) is a pretty big deal in a strategy game of this kind. What has been discussed in the recent dev diaries and this announcement look cool and very interesting, but waaaaaay down in my priority list.
Anyway, just one opinion among many.
I can kind of agree with this- why not have some of the precursor civs be randomly generated ones?Why are these fix civilizations? Why not let them be a random civilizations as every other nation. It would be awsome to investigate these and find out that it is one the civilizations I made. I realy think this would add so much more fun and Paradox missing a hugh oppertunity here.
Don't forget that they also want it all delivered next week because these issues are game breaking and urgent.
Unfortunately I wont be interested in this dlc because I play 2.1 and hate the economy changes.
Isn't there still broken issues to be fixed before trying to sell more dlc.
Its asking alot to keep selling new altho interesting content when already released content isnt upto functional standard.
And lets not get started on the ai...
Interesting additions but sadly i will miss out
Slightly disappointing. As a Major PDX Nerd I have nearly all DLCsI seem to remember a *Applies to DLCs published prior to xxth of May.
Sooo...probably not.
Quite possibly. They most likely have a revenue/cash flow plan and Stellaris needs to contribute. They most likely already burned more investment into fixing 2.2. Keep in mind, this is a story pack. So the things will likely have limited impact on the baseline game.It is not like I would not enjoy reading about more content. But, honestly, Stellaris currently feels more like a beta - I am wondering whether this is the right time for DLC ?! :/
I wonder if the Materialist Fallen Empire (often named Chroniclers or Archivists) will be involved.
The Spiritualist Fallen Empire as well, with all these ancient and potentially holy relics.
As you dig up relics, these Fallen Empires should make requests. New requests and more diverse ways to make them patronizing.
Maybe relic worlds in FE space that show how the FE fell. The event text would be generic or randomized to match the name of the FE species.