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Stellaris Dev Diary #285 - Observation and Awareness

Hello!

Before I delve into the new systems for interactions with pre-FTL civilizations, I'm handing over to one of our newest Content Designers @PDS_Bojj to discuss an example of the types of events that will feature in First Contact.

Watch the Video Dev Diary here:

Pre-FTL Observation Events​

Hey, I’m PDS_Bojj! I’m a Content Designer on Stellaris. I’m jumping in to talk about the new observation events we have in First Contact!

The new Story Pack introduces a bunch of new events for those who build Observation Posts in orbit of pre-FTL worlds. These events give you the opportunity to gather research on pre-space-faring civilizations in various technological ages, and- if it takes your fancy- interfere with the development of their society.

Your chosen ethics will affect the types of events you can be presented with, along with the choices you will face when dealing with the inhabitants of these worlds. There are a variety of rewards to gain from studying the pre-FTLs, including the brand new Tech Insights.

While surveying the galaxy, if you discover a pre-FTL civilization world in any of the ten technological ages (Stone, Bronze, Iron, Medieval, Renaissance, Steam, Industrial, Machine, Atomic, or Early Space Age) - then I’d recommend claiming that system and building an Observation Post in orbit of the planet. That’ll add the module for that Post in the Observations section of the Outliner, and allow you to toggle between Passive Observation and Aggressive Observation.

There are also some brand new non-age-related events that have a chance of firing in any technological age, but I’m particularly hyped about the age-specific events which give you a chance to better understand (or manipulate) the pre-FTL civilizations within your borders. There is some cool content for players to sink their teeth into.

1675264463044.png

... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

Awareness​

Hello again! As part of the First Contact Story Pack, we wanted to make sure that interactions with pre-FTL Civilizations were connected to all the various systems that they were previously not part of. As @Eladrin mentioned a few weeks back, most of the previous functions of Observation Post have been moved to overt Diplomacy or covert Espionage interactions with the civilizations in question.

A core part of how interactions with pre-FTL Civilizations now function is their Awareness. Mechanically-speaking, Awareness is a country-level value that ranges from 0-100 in five stages.
  • 0: Completely Unaware
  • 1–30: Low Awareness
  • 31-60: Partially Aware
  • 61-99: High Awareness
  • 100: Fully Aware
This can be influenced in a variety of ways and has the appropriate script effects, triggers and values in the defines file for our modders to make use of.

Narratively-speaking, Awareness is a measure of not only the civilization’s observations that “something is out there”, but them correctly attributing it to interstellar, alien life. Thus Renaissance-era (or something akin to it) astronomers might observe your uncloaked observation post in orbit of their world, but are unlikely to attribute its presence to an alien civilization. On the other hand, an Early Space Age civilization that has constructed a planetary array of radio telescopes will almost certainly correctly attribute the light pollution and radio traffic from your colonies in their solar system to be evidence of alien life.

1675264653862.png

Our recent test firing of our planet cracker may not have gone unnoticed.

Although there aren’t any events directly triggered by a change in Awareness of pre-FTL Civilizations, aside from them reaching out to contact you if they become Fully Aware, Awareness itself is used both to determine which events can fire while you are observing a pre-FTL Civilization and can be influenced by the events themselves.

In addition to the numerous new events alluded to above, we’ve gone back and ensured that all of the existing observation events tie into the new systems of First Contact, for example shooting down a rogue asteroid on course to impact a pre-FTL world may increase their Awareness.

In order to engage with either Diplomacy or Espionage with pre-FTL civilizations you will need an Observation Post in orbit of their homeworld and the types of interactions your empire has access to is determined by your relevant policies on both Interference and Enlightenment.

1675264696103.png

As an Observation Post in orbit of an Early Space Age civilization, currently engaging in Passive Observation. We could switch to Aggressive Observation and gain more knowledge, but our interference could cause long-lasting effects.

Before we reveal ourselves to the Sathorians, we have the opportunity to carry out a number of Espionage Operations. However, once they are Fully Aware of the existence of alien life, some of these Operations will not be available to carry out.

1675265368217.png

The various Operations available to carry out against the unaware Sathorians that our Observation Post is in orbit of.

After a pre-FTL civilization becomes Fully Aware of alien life, be it by their own observations or a spacefaring empire revealing their presence, the Observation Post in orbit of their homeworld will stop observation efforts and instead be repurposed as an embassy.

1675265390104.png

Our Observation Post has been turned into an Embassy.

One of the new additions to the list of pre-FTL interactions is being able to form a Commercial Agreement with them, this will have a minor upkeep in minerals, but your Observation Post will generate some local trade value. The benefits of such a partnership will scale with how advanced the civilization you’re trading with is, so it might be useful to teach a Stone Age society what exactly economics is before trading with them. Additionally, if a civilization is in the Atomic or Early Space Age, signing such agreements will allow MegaCorps to open branch offices on these pre-FTL worlds.

1675265408938.png

The Sathorians are experiencing some minor culture shock due to us revealing our presence. We should probably send an Envoy to Improve Relations, so they’ll be willing to accept a Commercial Agreement.

Of course, it wouldn’t be fair to be able to decide on how to interact with the pre-FTL civilizations within our borders without the Galactic Community having an opinion. As such, the GalCom now has access to three mutually exclusive Resolutions.

1675265429277.png

Turns out the Galactic Community is not in favor of passing the Equal Standing Act, which is a good thing since we’d be in Breach of it!

Each of these Resolutions makes different types of interactions considered to be in breach of Galactic Law and refusing to comply will impact the usual sanctions and fines.

Next week @PDS_Iggy will be showing off a new style of starting system unique to Fear of the Dark origin alongside some archaic Custodian updates from @PDX_Cosmogone.
 
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These espionage operations look very interesting!

I notice an Infiltrate Government operation; is this the same as the Covert Infiltration option to annex pre-Spaceflight civilizations, or is this more like gather intel operation for normal empires? If it isn't the same as Covert Infiltration, is it still possible to annex primitives without a fight or making them a protectorate first?
 
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Interesting - looks like new flags are coming.
1675329212027.png

Will primitives still use the little tomahawk axe symbol on the galaxy map? would be cool if we could get the symbol to update per the highest-progression pre-ftl society in the system, or something like that, just for when playing those 5x primitive games (i.e. all of them lol).

And I guess this answers the question of what happens when they hit the space age - "+100 loyalty" ... they become a vassal rather than totally stealing away your system?
1675328971771.png


Is there any way to lower awareness? like if you do nothing between the stone age and renaissance age, maybe they just think of you like ancient aliens conspiracy theorists? Or is it always progressive?

And if a megacorp can have a BO on a primitive world - can that branch office be stolen by another megacorp in a hostile takeover war? if so it would be the first time a megacorp can have a branch office in another megacorp's space, interestingly.
 
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Could you add some indicator (i.e. an icon) to the Galactic resolutions to indicate which resolutions have levels 1-5 and which have mutually exclusive options? I have at times accidentally supported changing a mutually exclusive law, because I didn't realize that the options are mutually exclusive..
 
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So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.
I wonder if this will lead to Criminal Syndicates being able to set up shell companies and gangs on pre-FTLs to get their slice of the pie... would make for an interesting story if a mafia group is found to have ties to aliens!

On the topic of megacorps however, are there any plans to introduce an automated construction system for corporate holdings? It's quite a struggle to check every single planet in every single empire I trade with to see if I can build more holdings.
 
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Will primitives still take ownership of a system and become an "official" civilization if they develop technologically?
 
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amazing!
this looks super super good, can't wait to play it.
will primitive spy networks use scientists instead of envoys? not only would it be thematically appropiate, it would also reduce envoy strain on empires with low amounts of em.
 
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View attachment 943734
... Is for us?

So… When I became a developer on Stellaris, one of the first things I noticed was the lack of options for committing an interplanetary train heist. Well, I’ve fixed that. If you’re observing a civilization in their equivalent of the Steam, Industrial, or Machine ages, there is a chance they will construct a network of land freighters for transporting cargo across their planet. What happens next is largely up to you, but just to be clear: you can officially now commit an interplanetary train heist in Stellaris.

I hope you have fun playing through these events. It’s been a lot of fun developing them, so I’m very excited to see how they are received. That’s all from me for now.

I do wonder what we will get from that Heist. Anyway could we also go some other way - as in when the planet is in recess we could send them some relief? Either anonymously or not?
 
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If you're a Toxic God Knight and you find a medieval world, is there a way to interact chivalrously?
I'm talking about knightly jousting, sacred quests or sending a paladin to save the day of a kingdom of interest... or even sending them "magic swords" or "holy armor".
 
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Will there be gestalt pre-FTL? It always bothered me, that you cannot find some hivemind in early development. Or maybe pre-FTL with robots - that can trigger internal war to become exterminators or else.
The fact, that gestalts does not have 'history' in the galaxy makes them feel out-of-place. It would be very good to tight them up into pre-FTL stage for story and narrative.
 
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These espionage operations look very interesting!

I notice an Infiltrate Government operation; is this the same as the Covert Infiltration option to annex pre-Spaceflight civilizations, or is this more like gather intel operation for normal empires? If it isn't the same as Covert Infiltration, is it still possible to annex primitives without a fight or making them a protectorate first?

The Infiltration Government operation is the old Covert Infiltration observation post mission, you'll annex the pre-FTL civilization into your empire (assuming that you're a regular empire and they're not a hive mind - pre-FTL hive minds can be targeted by the equivalent Infiltrate Hive operation.)

Interesting - looks like new flags are coming.

One new flag emblem for each technological age for pre-FTLs, to make it easier to tell which age they're in.

Will primitives still use the little tomahawk axe symbol on the galaxy map? would be cool if we could get the symbol to update per the highest-progression pre-ftl society in the system, or something like that, just for when playing those 5x primitive games (i.e. all of them lol).

Nah, we got rid of that icon, there's a new one.

1675329858285.png

And I guess this answers the question of what happens when they hit the space age - "+100 loyalty" ... they become a vassal rather than totally stealing away your system?

If you Share Technology with them, they're become a subject of yours with the Enlightened origin (which also gives a passive monthly Loyalty boost and for owners of Overlord allows them to become any Specialist Subject even if they'd normally be restricted to being a Protectorate).

Is there any way to lower awareness? like if you do nothing between the stone age and renaissance age, maybe they just think of you like ancient aliens conspiracy theorists? Or is it always progressive?

Will it be possible to reduce awareness through say, espionage operations?


You'll want to run the Spread Disinformation operation, but they have a chance to lose Awareness every month depending on their technological age.

And if a megacorp can have a BO on a primitive world - can that branch office be stolen by another megacorp in a hostile takeover war? if so it would be the first time a megacorp can have a branch office in another megacorp's space, interestingly.

You can only open branch offices on pre-FTL worlds within your borders.

Could you add some indicator (i.e. an icon) to the Galactic resolutions to indicate which resolutions have levels 1-5 and which have mutually exclusive options? I have at times accidentally supported changing a mutually exclusive law, because I didn't realize that the options are mutually exclusive..

These new resolutions need to repealed before one of the other resolutions can be proposed, so no danger of that!

Will primitives still take ownership of a system and become an "official" civilization if they develop technologically?

They'll ask nicely for the system first.
amazing!
this looks super super good, can't wait to play it.
will primitive spy networks use scientists instead of envoys? not only would it be thematically appropiate, it would also reduce envoy strain on empires with low amounts of em.

All spy networks require envoys.
 
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If you're a Toxic God Knight and you find a medieval world, is there a way to interact chivalrously?
I'm talking about knightly jousting, sacred quests or sending a paladin to save the day of a kingdom of interest... or even sending them "magic swords" or "holy armor".
There should be plenty of civics/origins interaction to be honest, since this is a 'story pack' - planting a sapling of lifetree, capturing slaves as slavers guild, bringing your religion as imperial cult/exalted priesthood, sending down teachers of the shroud....
 
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They'll ask nicely for the system first.
does that mean there's a chance of them trying to take it by force?
also i saw you guys mention that older content was adjusted to fit the new systems, does that mean Underdeveloped System Utilization from the Galactic Commerce GC resolution branch was updated? what does it do now, boost trade with them?
 
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Looks great. Is "offer societal enlightenment" a diplomatic way of influencing a pre-FTL civ's ethics and government? I'm also curious to know what that odd new button is next to passive and active surveillance.
 
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