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CK3 - Dev Diary #22 - A Medieval Tapestry

Hello everyone! Today Virvatuli and I are bringing you a Development Diary about how we’re catering to different player fantasies in CK3. We will also showcase some of the content and gameplay you’ll encounter!

We are huge believers in allowing players as much freedom as possible to shape the game world in their image, which is reflected in the Paradox slogan “We make the games, you create the stories.” Of course, when trying to model history reasonably accurately as we do in CK3, your starting environment might be a far cry from the just and equal Realm you wish to rule, but determined players should be able to change the mores of their society over time - if that is their fantasy.

As you might suspect, the CK3 team consists of some very nerdy, passionate and compassionate people. Some of the things we’re outlining in this Dev Diary were part of the regular development process, and some have been passion projects. It has been very important for us to represent our players, the team behind the game, and the people who don’t feature heavily in most history books and media. We want everyone to feel welcome and to empower you to play your fantasy.

CK3 truly is a diverse game; it spans a map of nearly half the world and almost six centuries of history. This world is inhabited by a myriad of titles, cultures, faiths, and characters. It’s been our goal to represent all of these things with a great level of detail and accuracy to give you all a deeply immersive experience with more dynamic elements and player choice than ever before. Will you recreate history, build a brand new world, or something in between? It is all in your hands.

But we haven’t just added more diversity; that variety is also much more readily available than it was in CK2. For example, all Faiths and Cultures on the map are playable on release, and the dynamic Faith system will give you much greater power to change the world. We’ve also added many different Game Rules which allow you to tailor your CK3 experience. If you would rather play as a Queen than a King from day one, the Game Rules let you do that, without having to create a custom Faith during your campaign. There are other challenges out there to conquer and stories to explore!

We are incredibly proud of all the stuff we’ve made for you, so without any further ado, let’s jump into the juicy, juicy details!


Gender Options

All gender-related restrictions in CK3 are controlled by the Faiths, either directly or indirectly. As we have an awesome dynamic Faith system, all such restrictions can be changed during a playthrough. Our design philosophy for Faith Tenets related to gender has been to have the exact same options available for men and women. For example, the “View on Gender” Tenet has the settings “Male Dominated”, “Equal” and “Female Dominated”. All the restrictions for women in Male Dominated Faiths are applied to men instead in Female Dominated Faiths.

genderviewtenet.png


Even when men historically held the highest titles and womens’ rights were limited, women still had a vital impact on the world around them. In many parts of the medieval world, it was not uncommon for women to rule in their husbands’ absence, they were often advisors and took care of estates. We have chosen to represent this with the Spouse Council Position. Your Spouse’s skills have a direct impact on your realm and you will see events about your Spouse handling all sorts of duties, from negotiating with factions to raising additional troops.

the_guard_1.png


Like in CK2, we have a Gender Equality Game Rule, but with some improvements and added variation. The “Equal” setting (corresponding to “All” in CK2) covers more areas and has fewer exceptions than it did in CK2, largely thanks to our dynamic Faith system and the design philosophy mentioned above. It also comes with an “Inverted” setting where the historical gender statuses are turned on their head and women become the dominant gender in most religions.

Diversity_female_rules.png


Women are also more visually present in Crusader Kings than ever before. We have some awesome loading screens with a diverse bunch of characters, for example, but the biggest impact comes from the new event window. In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

far_from_home_1.png



Sexuality

Sexuality provides added spice to character behavior and motivations, both in real life and in CK3, and it will also affect what is considered sinful or even criminal in a Faith in the game. It’s great for drama and intrigue, and in CK3 we’ve given sexualities more granularity. In addition to heterosexuality and homosexuality from CK2, characters can also be bisexual and asexual. Sexuality is no longer defined by a trait, but has its own system, which makes it easier to handle for us and more visible in the interface for you. It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

Children develop their sexualities around the age of 10 and once set, it will not change. It’s worth noting that we don’t model sexual and romantic attraction separately in the game, so a character’s sexuality sets both their sexual and romantic preferences.

budding_attraction.png


We do however differentiate between sexual preference and sexual behavior in-game. A character’s sexuality in and of itself can never be criminal, but certain sexual acts can be. For example, if a Faith’s “View on Same-Sex Relations” is not set to “Accepted”, two men who have sex will get the “Sodomite” Secret (no matter their sexuality). While the AI doesn’t pursue romance or sex with someone they’re not attracted to, the player can sometimes choose to act against their sexual preference (albeit with a penalty, and it can never lead to a lover relationship). This means a player’s heterosexual male character could get the “Sodomite” Secret if they seduce a homosexual or bisexual man.

We have two Game Rules related to sexuality: “View on Same-Sex Relations” and “Sexuality Distribution”. The former is very similar to the “View on Gender” rule I mentioned above; it can change all Faith’s “View on Same-Sex Relations” from their historical defaults to “Accepted”. The latter can change how common each sexuality is. The settings are “Default” which means Heterosexuality is the most common sexuality, “Equal” which makes all four sexualities equally common, and one setting each for Homosexuality, Bisexuality, and Asexuality which makes them the most common sexuality instead of Heterosexuality.

accepted_same_sex_relationships.png



Faiths

As the dev diaries of the last couple of weeks have shown we have given Faiths a lot of attention, and as you might already know, all Faiths will be unlocked at game start. The dynamic Faith system has allowed us to add plenty of variation at release; we hope you’ll find that each Faith has its own flavor and quirks.

Even better, we now have more distinctions between different non-Christian Faiths, especially in Africa and India! African Paganism from CK2 has been replaced with at least six new Faiths; Roog, Bori, Siguism, Akom, Waaqism, and Kushitism, all with their own Tenets and flavor. For example, the Bori have a long history of matriarchs and worship the spirits. As they believe in spirit possession and that spirits can be either feminine or masculine, they are accepting of same-sex relations. The Siguics, on the other hand, worship their ancestors and believe that twins are blessed.

religion.png


Hinduism has been split into seven different Faiths. In addition to expanding upon and fleshing out the four main traditions of Hinduism (Vaishnavism, Shaivism, Shaktism and Smartism), CK3 also sees the addition of less well-known Hindu traditions such as Krishnaism and Advaitism. Buddhism has five Faiths, Jainism three, and many Religions across the map have received similar diversification. We have also added a Dualism Religion with seven different Faiths, for example Manicheanism, Mandeanism, and Sabianism.

india.png


And as you can create your own Faiths, you will be able to create the kind of society you want to play in. As I have mentioned, some things can be preset through Game Rules, but the challenge of changing the world to your liking can be a really satisfying experience.

For example, we have the Game Rules “Faith Acceptance” which makes religious wars and disagreements a thing of the past, and “Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery. For the rest, how many Faiths can you spot in the screenshot?

how_many_faiths.png



Ethnicities and Cultures

We have expanded the amount of portrait asset sets from the two in the CK2 base game to a grand total of seven in CK3! On release, there will be a visual distinction between Western Europe, Northern Pagans, the Middle East/North Africa, Byzantium, the Steppe, Sub-Saharan Africa, and India. We will also have an even greater number of ethnicities, so you will see variations within these seven groups.

Thanks to the new portrait system, ethnicities now blend seamlessly. When two characters of different ethnicities have a child, the children will look a bit like both parents. More on this in a later Development Diary!


The End

That’s all for this week, friends! Unfortunately, Virvatuli will not be around to answer your questions this time, as she has set out on a new adventure after four years at Paradox. But the rest of the team will be around, of course, so ask away!

Take care of yourselves and each other <3
 
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Interesting; that's a lot of developer time on creating imaginative options for alternate realities. It definitely has a fantasy rather than historical feel to it.

Is that not the way all Paradox games work? We would not be playing the game if there were no "alternate realities." Instead, we would be stuck watching history replay itself over and over and over again, with no way to influence events.

The real Number, whatever it is, doesn’t care about politics, it is just a number, that’s what I’m trying to say. And while one can’t truly separate oneself from their political opinion, they can always try to.
And I am merely advocating for making a decision based on information, not politics.

You are prevaricating. You are not naming a number, but you are advocating for a lower number of instances of nonheterosexuality. You have said that you do not want too many because too many are "unrealistic," or a "political" decision. We have evidence of sexual acts between people of the same sex throughout European history, but the concept of identifying yourself based upon your sexuality is a late 19th century construct. The developers are using that framework because it is the one that is most familiar to their modern audience who has little academic background in these issues. It is important to recognize that past cultures looked at sexual acts differently than we did, and such acts were far more common than was recorded because of cultural norms. As such, it is important to realize that it is going to be more likely than you are probably assuming would be correct, and it should not be that rare to come across someone who has such a secret.

Edited to fix some grammar errors.
 
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About “View on Gender” Tenet, aren't it somewhat lack flexibility? Just 3 options, while CK2 had wider "specter" (islam was less restrictive than "agnatic clans" , for example). In real life ther was, and is, such oddities like mostly female clergy in otherwise patriarchal society (Korean shamanism), gender equal church with noblewoman's trained in martial metters for self defense (and some became prominent warriors), yet government was strictly male (feudal Japan), or society where male exclusive clan chief ("liege", sorta) was elected by female exclusive elders ("vassals", kinda) (Irocise). I think gender roles in clergy, military and government should be viewed separately.
Besides, many stereotypically patriarchal societies (Europe and Middle East) in fact had quite a lot female warriors and military commanders.
 
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It's probably a randomly generated thing,so when the player character becomes ten years old they randomly get assigned a sexuality.
Right. And the probabilities are set by the game rule; the default is 89/5/5/1 for Straight/Gay/Bi/Ace, but there are options for a more even split or a different majority. There's also an intentionally very rare event that lets you choose.

Sexuality is not determined by religion or culture, although character responses will be.

nd
 
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As there is asexuality in the game now...

There is something to avoid Lustful Asexuals? I mean, "I'm horny at nothing at particular" seems a bit weird to me. Or would it represent aromantic people, with sexual but not romantic attraction?
"I'm not attracted to men or women, but those are some sexy, sexy shoes..."
 
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It would be great if the conversion dialogue shown in the OP could be changed for Buddhist realms, no actual Buddhist would EVER say "embrace Siddharta", since that was just the personal name of the Buddha BEFORE he attained enlightenment (and so it would be utterly meaningless to "embrace" him). Buddhists would say "embrace the Buddha's teachings" or "agree to follow the path of the Buddha".
 
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Will homosexual characters be able to take an opposite gender consort to produce an heir with full equality for sexuality or will that be restricted to bisexual characters? What about asexual characters?

I presume in default settings in Catholic realms for example homosexual characters will still be expected to marry someone of the opposite gender, but will it be just the same small reduction to fertility it was in CK2?
People will still get married to the opposite sex even if they're not attracted to them, yes.
Lack of attraction mainly affects things like seduction, romance, becoming a lover, and such. Being your spouse's lower boosts fertility, so that's something a homosexual character would not be likely to obtain.
 
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I missunderstood your reasoning for partially political, because of “tokenism” being mentioned, please accept my appology.
It just got me worried that a political angle might be taken on this, which I would consider to be a bad choice. I don’t suspect You or the Devs of being political about it I was just worried about the possibility politics might influence decision making, but than again that was triggered partially by missunderstanding your post.
The subject is inherently political. A conservative position on it is not somehow less political than a more liberal one.

nd
 
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About “View on Gender” Tenet, aren't it somewhat lack flexibility? Just 3 options, while CK2 had wider "specter" (islam was less restrictive than "agnatic clans" , for example). In real life ther was, and is, such oddities like mostly female clergy in otherwise patriarchal society (Korean shamanism), gender equal church with noblewoman's trained in martial metters for self defense (and some became prominent warriors), yet government was strictly male (feudal Japan), or society where male exclusive clan chief ("liege", sorta) was elected by female exclusive elders ("vassals", kinda) (Irocise). I think gender roles in clergy, military and government should be viewed separately.
Besides, many stereotypically patriarchal societies (Europe and Middle East) in fact had quite a lot female warriors and military commanders.
To add to this,i noticed something ironic. Iroquois was female dominated culture, but didn't have tradition of female warriors. At all. Apparently the same true for saami of this time period (or so i heard). On the other hand, some African kingdoms (most notably Dagoba) had all-female royal guard (in dagoban case later greatly expanded into large portion of whole military) specifically because women couldn't inherit, therefore female guards was more trustworthy.In other words, examples of completely opposite of what we have in the game :D Such things, probably, can be handled via culture , or special innovations.

And, there probably should be events for members of not dominant gender to became knight/commander, as this happened in real life.
 
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index.php


Regarding gender view in faiths, I see that the dominated versions are very rigid. You already answered a question about making exceptions for knights, but I'm more interested in claim inheritance.

I don't think there's any argument that actual Medieval Catholicism was "Male Dominated," but AFAIK there were still cases of pressing cognatically inherited claims. First example that springs to my mind is Svend II of Denmark who fought for the throne based on a claim inherited through his maternal uncle and grandfather. Will something like that even be possible in CK3's historical faiths if women do not inherit claims?

Women do not get implicit claims if the Male Dominated tenet is active, and vice versa, but they will still inherit claims just like anyone would. An implicit claim is a new type of claim in CK3 where a child has the claim even while their parent is alive. The tooltip is unclear on this, and it has been clarified!
 
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Reality isn’t political though. I agree it is an extremely difficult topic to tackle because the topic is a frequent subject of current politics. Decision making though should be separated as best as possible from either political side.

EDIT: By reality I mean the exact numbers, which although perhaps exactly unknown are independent of politics. My wording was quite unlucky.
No, reality is extremely political. All politics involves decisions about the real world and relies on information about the real world.

nd
 
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Cool! Would it be possible in-game to split-out bits of the male/female dominated sections?
  • E.g. Being Female dominated, but only men are allowed to fight - or both men and women may fight - as commanders/knights?
Basically leading to partial equality or a complex/messy realm where men can do some things and only women may do others (like only women may rule, but only men may be priests or vice versa).

And to clarify, you mention how characters determine their sexuality & gender - does this have bearing on what they are allowed to do, too? e.g. as an edge-case, if a woman wanted to identify as a man, could she secretly enter knightly training?

“Randomized Faiths” which gives everyone in the world a random Faith. For those of you who are sensitive to border gore, please proceed with caution as the following screenshot contains graphic imagery.
Does this also mean the shattered worlds/randomised realms feature from holy fury will be in ck3 on release (even if it's without the animal-easter-egg mode)? That was easily my favourite mode.
 
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I'm not sure, that has some awkward implications. Realizing a difference in your gender identity isn't as easy as clicking a button on the actions panel, no matter how divorced that may be from what actually happens to the character in-universe. And the idea of an event firing saying, "You suddenly feel like you might not be [physical sex] as you were raised... [Yes/No]" is downright ridiculous. Maybe if you included it as a hidden-from-the-world modifier coded into characters...

Also, I think the original comment was more about women disguising as men to do things like join the army.

My bad, I meant gender identity or gender presentation. In this specific case it's only about presentation, and being able to subvert restrictions placed upon women/men in the game that way. It is indeed a very hard subject to breach in the form of game mechanics, and since it's not a subject we want to make light of and/or misrepresent in the game we decided to not try to squeeze it in "just because".
 
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My reading of this is that on a per-character basis, sexuality is not modelled as 'heterosexual unless marked otherwise', but that if you use the default rule, a large majority of characters will be set to be heterosexual.
This, yes. We wanted to avoid the common trend of heterosexuality being assumed as a default rather than than simply being the most common.
So except for being more common, heterosexual attraction is treated identically to the other sexualities in the game.
 
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Cool! Would it be possible in-game to split-out bits of the male/female dominated sections?
  • E.g. Being Female dominated, but only men are allowed to fight - or both men and women may fight - as commanders/knights?
Basically leading to partial equality or a complex/messy realm where men can do some things and only women may do others (like only women may rule, but only men may be priests or vice versa).

And to clarify, you mention how characters determine their sexuality & gender - does this have bearing on what they are allowed to do, too? e.g. as an edge-case, if a woman wanted to identify as a man, could she secretly enter knightly training?


Does this also mean the shattered worlds/randomised realms feature from holy fury will be in ck3 on release (even if it's without the animal-easter-egg mode)? That was easily my favourite mode.

The granularity of the View on Gender doctrine will be limited on release, but things such as who is allowed to be a knight is decided in script, so it will be easy to mod if you want to tweak it!

Currently, we do not support changing gender identification :(
 
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but isn't action like pretend to be or act like another sex pretty common occurrence in history?
even more in legend and story
will there be a mechanic or atleast some event for that eventually?

Currently we have no events or actions that can influence your gender identity. We've discussed it, and it would be so cool, but it's currently not in the scope of what we can do before release.
 
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In CK2 we had lovely event illustrations, but the drawback was the lack of variation when it came to characters. In CK3 we use our gorgeous character models to bring the events to life, which will showcase the rich diversity of the cast of your playthrough in the event windows.

I'm not sure I agree that this will "bring the events to life" more than the paintings we have in CK2. I've gotten more used to the 3D models and actually really like them now, but this just feels like making every single event picture a variation of "relevant characters stand in front of a loosely relevant background image", which makes them way more boring, no matter how much character diversity there is.

Oh and also, please let the treasury and artifacts / wearable items make a return, that has some really amazing possibilities with the 3D models, like really seeing the difference between different tiered armor or weapons etc.
 
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A very exciting dev diary!

One thing that I noticed was that Shaivism and Vaishnavism had adjectival forms of Shaivist and Vaishnaist. I am Hindu, and I’ve only ever seen Shaivite and Vaishnavite used as the adjectival forms for these branches. Luckily this is a Paradox game, so this can be easily adjusted via mods, but it would be great if they could be modified in the game itself. :)

Thanks for the note! If I remember correctly we had to make up adjectives for some faiths since we found little information during our research, so pointers like these are very welcome.
 
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