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Ironhide G1

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Werewolf CCLVI: Girls und Panzer

"They use live rounds during the matches, but they are used with an emphasis on the participant's safety." ~Akiyama Yukari

Despite winning the National Tankery (Shensha-do) Tournament and saving their school, the bureaucrats at MEXT will stop at nothing to see Oarai Girl's Academy fail and be shut down. Will they be able to bring down the Champion School in their battle against the Shimada-Style All Stars University Team, or will Oarai pull through and save their school from being closed down?
 
Rules
Welcome to the game of Werewolf, a fun game where you get to slaughter your fellow Paradoxians in cold blood! Theatricality and deception are powerful tools, and must be used wisely if victory is to be achieved! The GM should be included on all pertinent PMs. If you have any questions, send me a PM!

Also, shout out to marty99 and Panzer Commander, whose roles and traits and rules I have stolen
quite blatantly, with some modifications.

THE BASICS:

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain. After only one pack remains, all baddies (werewolves and fanatics) are counted towards parity.

The game is split in two sections, Night and Day. The Night happens after the deadline on each day, and orders for Night are given before the deadline.bThe game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Day actions are handled in the following order:
0-Cloak of Invisibility
1-Votes
2-PM Votes
3-Brutals

Nightly orders are handled in the following order:

0. Cloak of Invisibility
1. van Helsing
2. Seer
3. Sorcerer
4. Priest
5. Hunter
6. Council
7. Thief
8. Werewolf (If multiple attack orders are sent from the same pack, the last order submitted is the one that counts).
9. Spy

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferably at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).


The deadline for nightly orders as well as voting is 20:00 GMT. Posts submitted 19:59 will count while posts submitted 20:00 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color.


Forged Private Messages (PMs) from players are allowed.
If you want to try anything you are unsure of, then ask the GM first, no exceptions. If I think something you did is against the spirit of the rules, then you get autokilled.


THE ROLES:
The GM will decide what roles will be used and how many of each there will be. The following are the only roles that are guaranteed to be in this game:

Oarai Student (Villager): A student of Oarai Girl's School, or a transfer from one of the other School. Good. Has no special abilities.

All Stars University Team Tanker (Werewolf): Opposing Oarai , the All Stars University Team is made up of the best Tankery participants from the collegiate scene. You've been selected by MEXT to destroy Oarai's hopes and dreams. Evil. Can choose to hunt one person at night. More specific hunting rules might be given to the werewolves but will not be public knowledge.

The rest of the roles may or may not be used in the game.


Student Council President (Seer): The person with a scarily high amount of authority over Oarai but is dedicated to seeing their school survive. Good. May scan someone on occasion to see if they are a Werewolf or an apprentice.

Student Council PR Representative (Priest): An important member of the tankery department, who despite her inadequecy at tankery acts as the subcommander of the Oarari team- but none can question her dedication to the school. Good. Has the ability to scan for cultists, apprentices and sorcerers. Note that the van Helsing will scan as a cultist to the Priest.


Commander (van Helsing): The commander of Oarai's Tankery, who singularly led her team to victory at Nationals. Good. Has a one-time super-scan ability which reveals all roles and traits, and has the equivalent ability of both One-Eye Open and Hunter. Once his hunter shot is used, he loses his One-Eye Open trait. Scans as a cultist to the Priest.

MEXT Agent (Sorcerer): A student hired by MEXT to observe and bring down the Oarai School. Baddie - Has the ability to scan for cultists, wolves, priests, seer and apprentices. Also, can use his powers of sorcery to protect one person from a lynching each day. He must send in orders for his protection before the start of the day (i.e., the day before). He can never protect the same person twice in a row and can never protect himself. If the person he is protecting is voted to be lynched, that lynch target will disappear right before he is to be hanged, but will reappear in the Tavern the following day and thus cannot be hunted during the night OR take any nightly actions.

Shimada Sympathiser (Cultists): Former Those who wish to see the Nishizumi Tankery style brought to its knees, and for the Shimada style to become supreme. Baddie; work with the wolves and count for parity if attached to a pack, cultists will start attached to a pack. Can only win if its pack wins and dies if the last wolf in the pack dies.

BOCO Fan (Guardian Angel): Through the Power of BOCO, they can give people the power to stand up to any challenge. Don't ask questions. Sends in a protection order once per night. Should the selected person be attacked by Werewolves, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice in two nights.

Automotive Club Member (Doctor): No matter the damage, they always seem to get the tanks back in running shape. Sends in a protection order once per night. Should the selected person be attacked by Werewolves, the GM will roll a dice, and the selected person has a fifty percent chance of surviving the attack, and a fifty percent chance of death. Should they survive, they will not be allowed to post, vote or talk about the game in any medium with the players (much as if they were not playing/dead) during the day after the hunt. If the Doctor is attacked whilst a patient is recovering, they will both be killed. The patient, upon waking up after a day without posting, will remember the name of one of the werewolves that attacked them. They will not be told who saved them.

THE TRAITS


Morals Committee (Village Council Member): member Responsible for the moral guidance of the Oarai Girl's Academy, the Morals Committee has tools to ensure the students follow the rules. The Council will consist of several members- each member will know the names of the rest. The Council may have several finite miscellaneous powers it can use, maximum one per night. For it to work, an absolute majority of all those who voted must vote for the same target. If the council goes below two players, the unused powers are rendered null and void.

Brutal: Prone to bursts of extreme anger, upon being lynched or brutalised, they may kill one person in addition to themselves.


Carbon Coated (Blessed): "The insides of the tank are coated with carbon, so we'll be fine. Don't worry!". If the blessed person is hunted by werewolves during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

Bad Student (Cursed): Unfortunately, this student's bad grades leave them vulnerable to blackmail from MEXT. Upon being hunted by werewolves, they will become a werewolf of the pack that hunted them, and lose their previous role. They will survive. The wolves will be informed of the cursed player when they are hunted. The Seer, Priest, and van Helsing, and any apprentices of them cannot be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a werewolf when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

Rival: The Player has a rival. The player only wins if said rival is dead at end of game, and they are on the winning side. In a quest to find some kind of meaning in life, these players have decided they must kill each other. Both players will be aware of the name of the other rival, but will not know their role.


Radio Operator (One-Eye Open): Always on top of the enemies location, they are used to keeping a sharp eye on things. If this person is attacked in the night, he will manage to kill one his assailants before dying. Holders of this trait will not be aware of it at game start.

Gunner (Hunter): Operating a tank gun has perks in learning to eliminate targets. Has a one-time ability to shoot someone dead in the night. Their name will be revealed if they choose to do so.

Freshman (Apprentice): These Freshmen look to their Senpais for guidance and direction, and have proven quite promising . If an apprentice is scanned by a scanning role, i.e. seer, priest or sorcerer, they become claimed by said role. If their master who scanned them dies, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits, except apprentice, when that happens. A sorcerer's apprentice, whatever their role, is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Will not be told they are apprentices at game-start.

Reconnaissance Gatherer (Spy): Great at getting information on the other team's wherabouts. If a player has the Spy trait, he will have the ability to spy on another player, revealing clues to the role of that player, but never the role itself. Some clues may be useless, others not. The spy may spy on the same player again to try to obtain more information.

Nishizumi Sixth-Sense (Spiritually Attuned): Due to years of rigorous training in the Nishizumi style, the ability to sense incoming danger. If scanned, will sense so. Has a 50% chance to tell the role but not the name of the scanner, a 25% chance to tell the role and the name of the scanner, or 25% for no further result.

History Club Member (Seerish powers): Study of history has given this student a certain knowledge of behavior. Once per game, may scan a player. He will be told if they are a werewolf or apprentice, and if they are neither he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not.

Volleyball Club Member (Priestly powers): The power of guts and volleyball can solve anything. Once per game, may scan a player. He will be told if they are a cultist, sorcerer, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not.

Transfer Student (Sorcerous powers): This bot has dirt on some people, enough to get quite a bit of leverage over them. Once per game, may scan a player. He will be told if they are a seer, priest, cultist, or apprentice, and if they are not he will be told they are simply a villager. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not.

Wealthy (Plotter): This student comes from a wealthy family, and can use their connexions to get things dong discreetly. May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Loader (Alderman): An experienced loader can help the tank crew get off shots more quickly. Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.

Nishizumi Shell-Dodging Ability (Cloak of Invisibility): "People rarely get hit during these matches". A player possessing a cloak of invisibility may once during the cause of the game become invisible, i.e. scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter/assassin attacks will miss and the player will even dodge the lynch mob making the runner up lynched instead of him etc. However wearing the cloak will also block any other actions of the wearer for that day/night cycle such as voting, scans, attacks and even counting for parity etc.

Adaptable (Pathological Liar): One who isn't bound by the book and keeps opponents on their toes. Can each day claim publicly in the thread claim a role or trait (excluding hidden roles/traits - cursed, blessed, apprentice) from this post. Must then PM the GM quoting the post and claiming the use of the role/trait for the upcoming day/night cycle. Can only claim the same role/trait once for the cause of the game. For the Liar the following are considered the same role/trait: Seer/Seerish powers, Priest/Priestly powers, Sorcerer/Sorcerous powers, and Hunter/van Helsing. A Liar claiming wolf will scan as a wolf but will not hunt. If a Liar claims Zombie he will be susceptible to zombie hunting that night.

Continuation High School Student (Robber): They only want to "borrow" your tanks. Once through the course of the game the thief can choose sa player and steal all their traits, including hidden ones. The robber's role, however, will not change. In the update it will be made public that a robbery has taken place during the night but not who the robber was or who was robbed. The robbed person will be notified of the fact that they have been robbed.

THE RULES:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so by pm.
§1D. - Failure to vote on three occasions will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in coloured text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour. But not this color, for that is the GM color, and he shall strike you down with lightning if you use it.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is allowed. Except for the role pm.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - Any cases of re-voting without un-voting will be ignored until a person has unvoted.
§8D. - Do not edit votes after posting them. If you make a mistake, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes that player is adversely affecting the game, for example through failure to fulfill voting obligations or deliberate violation of the rules. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
 
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Dramatis Personae
Dramatis Personae

Winners:

2.
Wagonlitz as a Girl, the Continuation High School Student All Stars University Team Tanker (Robber Werewolf)
7. Captain Grimlock as the Antonov A-40, the Brutal Loader All Stars University Team Tanker (Brutal Alderman Werewolf)
8. Alxeu 2.0 (formerly Yvanoff) as Katyusha, the Wealthy Transfer Student Shimada Sympathiser on the Oarai Public Morals Committee (Plotter Cultist with Sorcerous Powers)

Losing Survivors:

3.
Aedan777 the adaptable Oarai Student (Pathological Liar Villager)
12. Capage the Student Council PR Representative with Nishizumi Sixth-Sense (Spiritually Attuned Priest)
14. Sleepyhead as Thomas the Tank Engine the Volleyball Club Member Oarai Student (Villager with used Priestly Powers)

Former Players:

1.
PanzerCorps as a Panzer Corps, the Loader MEXT agent with a rival (Alderman Sorcerer with a rival), hunted night 0
15. nepechri the Loader Oarai Student (Alderman Villager), lynched day 1
5. Arkasas as a Commander the Student Council President (seer) , hunted night 1

9.
alxeu the Freshman Gunner Oarai Student (apprentice hunter villager), lynched day 2
10.
MAWofDoom the Wealthy Oarai Student with rival (plotter villager with a rival), hunted night 2
13. yakman the History Club Member Oarai Student (Villager with used Seerish Powers), lynched day 3
6. the_hdk the Radio Operator Oarai Student on the Oarai Public Morals Committee (One Eye Open Villager on the Village Council), lynched day 3
4. Avernite as a Panzer IV, the Commander on the Oarai Public Morals Committee (Van Helsing on the Village Council), lynched day 3
11. Dedonus the Freshman Oarai Student (Villager Apprentice), hunted night 3



The Events so Far:


PanzerCorps wins the shamvote and a special prize!
PanzerCorps the Loader MEXT agent with a rival (Alderman Sorcerer with a rival) was hunted in the night.

nepechri the Loader Oarai Student (Alderman Villager) was lynched.
Arkasas the
Student Council President (seer) was hunted.

alxeu the Freshman Gunner Oarai Student (apprentice hunter villager) was lynched
MAWofdoom the
Wealthy Oarai Student with rival (plotter villager with a rival) was hunted.

yakman the History Club Member Oarai Student (Villager with used Seerish Powers) was lynched
the_hdk the Radio Operator Oarai Student on the Oarai Public Morals Committee (One Eye Open Villager on the Village Council) was lynched
Avernite the Commander on the Oarai Public Morals Committee (Van Helsing on the Village Council) was lynched

Dedonus the Freshman Oarai Student (Villager Apprentice) was hunted during the night.

Votecounts:

nepechri: 4
sleepyhead (71)
alxeu (Avernite 58->78)
Avernite (Yakman 59->81)
Arkasas (92)

Arkasas: 3
Wagonlitz (Yakman 64 ->nepechri 90->unvote 96 ->Capage 99->103)
Aedan777 (MAWofdoom 60->105)
nepechri (Aedan777 76-> Yakman 95->106)

MAWofdoom: 2
Yvanoff (Sleepyhead 70->74)
Capage (Yvanoff 82->nepechri 83->100)

the_hdk: 2
Dedonus (61)
Captain Grimlock (69)

Yakman: 1
the_hdk (Wagonlitz 68 ->75)

Avernite: 1
Yakman (62)

alxeu: 1
MAWofdoom (77)

Not Voted: 0 :cool:

alxeu: 4
the_hdk (121)
Captain Grimlock (Wagonlitz 135 > 140)
Avernite (Dedonus 118 > 162 aedan > 205)
Sleepyhead (aedan 128 > Capage 149 > 176 aedan > 213)

Sleepyhead: 3
Aedan (160)
Wagonlitz (Grimlock 120 > Yvanoff 151 > Aedan 179 > 180)
Alxeu (Capage 143 > Yvanoff 170 > 184)

Capage: 2
Yakman (Grimlock 123 > Yvanoff 168 > 178)
Dedonus (139 Alxeu > 192)

Captain Grimlock: 1
MAWofdoom (133)

Dedonus: 1
Yvanoff (129)

MAWofdoom: 1
Capage (130)

Not voted: 0

Yakman: 3
Captain Grimlock (260)
Sleepyhead (264)
Wagonlitz (Yakman 266 > the_hdk 297 >314)

the_hdk: 3

aedan777 (298)
Dedonus (alxeu 2.0 268 >301)
Avernite (alxeu 2.0 238 > yakman 245 >310)

Avernite: 3
Yakman (242)
the_hdk (256)
Alxeu 2.0 (Capage 255 > Yakman 279 >302->PM)

Alxeu 2.0: 1
Capage (252)

Not Voted: 0
 
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In
 
In as a Commader.
 
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In as the Antonov A-40.
 
I’m in if you want or need another, though I still can’t promise a whole lot of activity from me.
 
  • 1Like
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In
 
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In