Werewolf CXCIII:The Siege of Minas Tirith

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    Real Strategy Requires Cunning

Ironhide G1

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ROTK-Minas-Tirith.jpg

Minas Tirith, the Tower of the Guard, stood gleaming white in the sun. Built by Anarion as the Tower of Setting Sun, becoming the seat of Kings after Osgiliath was destroyed in the kin strife. Now, Gondor is in decline. The Kings are dead, the line of Anarion is extinguished. The Line of Isildur is lost to the north in the legends of history. In the East, a new power grows. The claws of Sauron reach over east of the Great River. Orcs multiply, and war is ready. It is the breath before the storm.

Werewolf CXCIII:The Siege of Minas Tirith

Battle_of_Minas_Tirith.jpg

Welcome to the game of Werewolf. No other experience will twist your mind and force you to look into the deep recesses of your own soul like the anarchy and chaos of this game. All are welcome to join, but beware: that haunting melody of laughter you hear dancing on the wind can quickly turn into the ferocious growl of a beast from Hell.

The Setting:
It is March 10, 3019, Third Age, Arda, the Dawnless Day. Sauron has sent forth a black cloud to cover the sun so his orc armies can march and destroy Minas Tirith. Fear is very prevalent among the city of the Guard. A scant force barely holds the west bank of Osgiliath. Scouts report a massive force is marching forth from Minas Morgul. There are reports of black ships coming from Umbar, forces march north from Harad. Faramir and his rangers have already been driven from Ithilien. Things look grim for the guards of Minas Tirith. Rohan was already bogged down in a war against Isenguard, and far away. But the worst news is- there are reports of spies among you, loyal to the Dark Tower of Baradur. Can you find them out in time before the city is overrun by the forces of Darkness?

THE SETUP

The players represent the guard of the city of Minas Tirith where each member has a role that is kept secret. Most of them are just plain, ordinary Soldiers of Gondor, but there are some traitors lurking in their midst. The goal of the Soldiers of Gondor is to eliminate all of the traitors, while the goal of the traitors (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the soldier of Gondor, thereby winning the game). Of course only one group of traitors can remain. After only one pack remains, all traitors are counted towards parity.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the traitors decide among themselves who to eat and special abilities are used. The Werewolves and the "special soldiers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:

1. Captain of Guard
2. Palantir Holder
3. Black Art Sorcerer
4. Scout
5. Hunter
6. City Council
7. Traitors
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts.
8. Witness
9. Spy

During the Day, the Soldiers of Gondor (including the traitors, who are under disguise) meet together to decide who is the traitor and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferably at least size 3 (or clear from other text), this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 02:00 GMT Post submitted 02:00 will count while posts submitted 02:01 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color.

Forged Private Messages (PMs) from players are allowed.
If you want to try anything you are unsure of, then ask the GM first, no exceptions. If I think something you did is against the spirit of the rules, then you get autokilled.


THE ROLES

The GM will decide what roles will be used and how many of each there will be. The following are the only roles that are guaranteed to be in this game:


Soldier of Gondor(Villager): Good. Has no special abilities.

Traitor(Werewolf): Evil. Can choose to hunt one person at night. More specific eating rules might be given to the werewolves but will not be public knowledge.

The rest of the roles may or may not be used in the game.

Palantir Holder(seer): May scan someone on occasion to see if they are a Werewolf or an apprentice. Depending on the size of the game, the seer may have an apprentice at the start of the game. If that is the case they may not scan for another apprentice while their original apprentice lives.

Captain of Guard(van Helsing): Goodie. Has a one-time super-scan ability which reveals all roles and traits, and has the equivalent ability of both One-Eye Open and Hunter. Scans as a cultist to the Priest.

Scout(Priest): Has the ability to scan for cultists, apprentices and sorcerers. Note that the van Helsing will scan as a cultist to the Priest.

Black Art Sorcerer: Baddie - Has the ability to scan for cultists, wolves, priests, seer and apprentices.
Also, can use his powers of sorcery to protect one person from a lynching each day. He must send in orders for his protection before the start of the day (i.e., the day before). He can never protect the same person twice in a row and can never protect himself. If the person he is protecting is voted to be lynched, that lynch target will disappear right before he is to be hanged, but will reappear in the city the following day and thus cannot be hunted during the night.


Revolutionaries(Cultists): Work with the wolves and count for parity if attached to a pack, cultists will start attached to a pack. Can only win if its pack wins and dies if the last wolf in the pack dies.

Headmaster of Houses of Healing (Guardian Angel): Sends in a protection order once per night. Should the selected person be attacked by Werewolves, they will survive, and the update will tell the village no hunt occurred during the night. The Guardian Angel, aka GA, can never protect themselves, nor can they protect the same person twice in two nights.

Healer of the House of Hearing Doctor: Sends in a protection order once per night. Should the selected person be attacked by Traitors, the GM will roll a dice, and the selected person has a fifty percent chance of surviving the attack, and a fifty percent chance of death. Should they survive, they will not be allowed to post, vote or talk about the game in any medium with the players (much as if they were not playing/dead) during the day after the hunt. If the Doctor is attacked whilst a patient is recovering, they will both be killed. The patient, upon waking up after a day without posting, will remember the name of one of the traitors that attacked them. They will not be told who saved them.


Traits:

Brutal: Prone to bursts of extreme anger, upon being lynched or brutalized, they may kill one person in addition to themselves.

Blessed: If the blessed person is hunted by traitors during the night, they will lose their trait, but survive. The update will say that no kill occurred during the night. Holders of this trait will not be aware of it at game start.

Cursed: Upon being hunted by traitors, they will become a traitor of the pack that hunted them, and lose their previous role. They will survive. The traitor will be informed of the cursed player when they are hunted. The Seer, Priest, and van Helsing, and any apprentices of them cannot be cursed. If a cursed apprentice becomes seer, they will stay cursed, and may change from a seer to a traitor when hunted. The update will say no kill occurred during the night. Cursed players will not be aware they are cursed at game start.

Rival: The Player has a rival. The player only wins if said rival is dead at end of game, and they are on the winning side. In a quest to find some kind of meaning in life, these players have decided they must kill each other.

One-Eye Open: This person sleeps with a knife under their pillow. If this person is attacked in the night, he will manage to kill one his assailants before dying.

Hunter: Has a one-time ability to shoot someone dead in the night. Their name will be revealed if they choose to do so.

Witness: This restless sleuth is always looking around for something out of the ordinary. By asking by PM, the witness may see the nightly hunt and record the name of one of the traitorous attackers. The chance of the witness recording the name of one of the traitors is the day number multiplied by 10% (ie. 0 night 0, 10% night one, 70% night 7, etc). Whether the ability is successful or not, upon asking to use their witness powers they lose their trait.

Apprentice: If an apprentice is scanned by a scanning role, they become claimed by said role. If their master who scanned them dies, the apprentice will succeed them and gain their role (and lose any other they had at the time). They will not lose any of their traits, except apprentice, when that happens. A sorcerer's apprentice, whatever their role, is considered a baddie and will count for parity, and hence baddie victory, with any pack. A claimed apprentice, if there is one at the start, will be told his master's name and role. A scanner can have multiple apprentices, and if he is killed, the apprentice that was claimed first succeeds him, and the second (and any more) apprentices will become apprentices of the new scanner. Will not be told they are apprentices at game-start.

Spy: If a player has the Spy trait, he will have the ability to spy on another player, revealing clues to the role of that player, but never the role itself. Some clues may be useless, others not. The spy may spy on the same player again to try to obtain more information.

Spiritually Attuned: If scanned, will sense so. Has a 50% chance to tell the role but not the name of the scanner, and a mutually exclusive 25% chance to tell the role and the name of the scanner.

Seerish powers: Once per game, may scan a player. He will be told if they are a traitor or apprentice, and if they are neither he will be told they are simply a soldier of Gondor. After the trait is used, it is lost. He will not be told if an apprentice has been claimed or not. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait.

Priestly powers: Once per game, may scan a player. He will be told if they are a cultist, sorcerer, or apprentice, and if they are not he will be told they are simply a soldier of Gondor. After the trait is used, it is lost. He will not be told whether an apprentice is claimed or not. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait.

Sorcerous powers: Once per game, may scan a player. He will be told if they are a seer, priest, cultist, or apprentice, and if they are not he will be told they are simply a soldier of Gondor. After the trait is used, it is lost. He will not be told if an apprentice is claimed or not. Should multiple players use this trait on one night, only one will occur, but those whose do not succeed will not lose the trait.

City Council Member: The Council consist of certain number of members at start - each member will know the names of the rest. The Council may have several finite miscellaneous powers it can use, maximum one per night. For it to work, an absolute majority of all those who voted must vote for the same target.

THE RULES

§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so by pm.
§1D. - Failure to vote on three occasions will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in green text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour. But not this color, for that is the GM color, and he shall strike you down with lightning if you use YELLOW.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is allowed. Except for the role pm.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting I WILL COUNT THE NEW VOTE, but I don't appreciate having to do it.
§8D. - Do not edit votes after posting them. If you make a mistake, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes that player is adversely affecting the game, for example through failure to fulfill voting obligations or deliberate violation of the rules. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
 

Ironhide G1

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Player Roster
1. Cliges as C.S. Lewis, the Blessed Black Arts Sorceror with and unused hunter shot
2. JermanTK as Jaen the B*****d, the Soldier of Gondor
3. Velasco as Ed Sheeran Easternling traitor
4. Jacksonian Missionary as Elf at Battle of Helms Deep the Soldier of Gondor Spy
5. General Marshall as Éowyn, Rider of Rohan, the Headmaster of Houses of Healing and councilmember
6. K-59 the councilmember apprentice turned black arts sorceror
7. Rovsea the witness Soldier of Gondor
8. Health as a knight of Dol Amroth the Spiritually Attuned Haradrim Traitor
9. Hazbot as Radagast, the Seventh Doctor, the scout
10. deathbywombat as an Easterling mercenary, the city council Soldier of Gondor.
11. Audren as Beregond the Captain of the Guard and councilmember
12. Wagonlitz the Easternling Traitor
13. Black_Griffin as Mirimon, Ranger of Ithilien, the Soldier of Gondor with a Rival
14. Kaisersohaib, subbed by Jacksonian Missionary, the cursed Soldier of Gondor turned Easterling traitor
15. Aedan777 the Easternling Revolutionary with sorcerous powers

16. billy bob the Palantir Holder hunter with a rival
17. De Chatillion as A random guy who's yelling and crying all the time the Haradrim Traitor
18. KF25 the blessed apprentice
19. Sleepyhead as a mountain troll the cursed Soldier of Gondor
20. DeathNoteForCutie the cultist with sorcerous powers


Victors
General Marshall as Éowyn, Rider of Rohan, the Headmaster of Houses of Healing and councilmember
Audren as Beregond, the Captain of the Guard and councilmember
billy bob, the Palantir Holder hunter with a rival

Sleepyhead as a mountain troll, the cursed Soldier of Gondor


Order of events
Green=Goodie
Blue=Important Goodie
Purple=Black Arts Sorceror
Red=Easternling Pack
Orange=Haradrim Pack

deathbywombat the city council villager was hunted

Cliges: 6
JermanTK (102)
Hazbot (122)
Audren (138)
Rovsea (aedan777 128>205)
De Chatillion (Sleepyhead 100>210)
Wagonlitz (billy bob 129>209)

Rovsea: 4
Velasco (120)
Sleepyhead (127)
Cliges (138)
DeathNoteForCutie (164)

De Chatillion: 4
Jacksonian Missionary (101)
Health (121)
k-59 (Wagonlitz 155>182)
Aedan777 (Health 105>212)

billy bob:1
Black_Griffin (104)

Black_Griffin: 1
billy bob (115)

DeathNoteForCutie: 1
Gen. Marshall

kaisersohaib: 1
KF25 (KF25 158 ->161)

Not voted: 1
Kaisersohaib

Cliges the Blessed Black Arts Sorceror with and unused hunter shot is lynched
Wagonlitz the Easternling Traitor was "shot" by billy bob
Jacksonian Missionary the Soldier of Gondor spy was hunted

K-59: 9
Audren (kaisersohaib 245>321)
aedan777 (De Chatillion 257>232)
De Chatillion (kaisersohaib 270>325)
billy bob (328)
Hazbot (kaisersohaib 274>330)
JermanTK (Velasco 283>338)
General Marshall (De Chatillion 262>352)
Rovsea (De Chatillion 310>253)
Health (Jerman 239>Velasco 286>De Chatillion 347> 359)

De Chatillion: 3
Black_Griffin (252)
KF25 (312)
DeathNoteForCutie (315)
Velasco (Health 288>330)

JermanTK: 2
Kaisersohaib (241)
Sleepyhead (272)

Velasco:1
K-59 (Jerman 271>292)

Not voted: :)

K-59 the councilmember apprentice turned black arts sorceror was lynched.
No hunt occurred during the night.

De Chatillion: 8
Audren [395]
DeathNoteForCutie [Kaisersohaib 391>397]
billy bob [400]
Gen. Marshall [Kaisersohaib 384>401 ]
JermanTK [Kaisersohaib 390>402]
aedan777 [Hazbot 382>403]
Rovsea [Gen. Marshal 388>413]
KF25 [415]

DeathNoteForCutie: 2
Sleepyhead [385]
De Chantillion [392]

Kaisersohaib: 1
Health [383]

Black_Griffin: 1
Hazbot [386]

Not Voted: 3
Velasco
Black_Griffin
Kaisersohaib

De Chatillion the Haradrim Traitor was lynched
JermanTK the soldier of Gondor was hunted.

Health: 7
Audren (Kas 432>464)
Rovsea (465)
DeathNoteForCutie (Kas 462>466)
KF25 (Kas 463>467)
Hazbot (Kas 433>468)
aedan777 (Black_Griffin 447>469)
billy bob (471)

Kaisersohaib: 1
Black Griffin (439)

Velasco: 3
Health (437)
Kaisersohaib (443)
Sleepyhead (445)

DeathNoteForCutie: 1
Gen. Marshall (Rovsea 434>449)

Not Voted:
Velasco

Health the Spiritually Attuned Haradrim traitor was lynched.
DeathNoteForCutie the cultist with sorcerous powers dies off.

Velasco the Easternling traitor was shot by Audren.

KF25: 4
Sleepyhead (488)
Audren (501)
Hazbot (503)
Gen. Marshall(506)

Black_Griffin: 4
Aedan777 (504)
KF25 (513)
Rovsea (Hazbot 502>522)
billy bob (KF25 518>523)

Kaisersohaib: 1
Black_Griffin (492)

Not Voted: 1
Kaisersohaib

Rovsea: 4
Gen. Marshall(539)
aedan777 (541)
Audren (547)
billybob (582)

Jacksonian Missionary: 1
Sleepyhead (538)

Gen. Marshall: 1
Jacksonian Missionary (542)

billy bob: 1
Rovsea(Gen. Marshall 576>585)

Not Voted: :)

Rovsea the Witness Soldier of Gondor was lynched
Jacksonian Missionary (Kaisersohaib) the cursed Soldier of Gondor turned Easterling traitor was shot by the city council
Aedan777 the Easternling Revolutionary with sorcerous powers succumbs to defeat.
 
Last edited:

EnvyDemon

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In
 

Velasco

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In as Ed Sheeran
 

Jacksonian Missionary

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In as an Elf from the Battle of Helms Deep :p
 

Gen. Marshall

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That deadline is atrocious. In if you don't mind me never being on at deadline, though.
 

Ironhide G1

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k-59

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Hmm, good set of traits roles. Good deadline for me most days.

In

The deadline for nightly orders as well as voting is 02:00 GMT Post submitted 02:00 will count while posts submitted 02:01 will not.
I quote this so players who don't read the rules carefully know that this game is different form normal, not because I have any issue with the difference.
 

EnvyDemon

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I quote this so players who don't read the rules carefully know that this game is different form normal, not because I have any issue with the difference.

That's not a rule in most games? I thought that you had to get your orders in before deadline normally.
 

k-59

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That's not a rule in most games? I thought that you had to get your orders in before deadline normally.
Huh have you never tried to snipe??? No, most games have :59 votes count and :00 not count.
 

Ironhide G1

Sergeant
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That's not a rule in most games? I thought that you had to get your orders in before deadline normally.

Most games its 59. This counts 00 too. Only votes at 02:01 will not count
 

Jacksonian Missionary

Recovering Werewolf Addict
1 Badges
Jul 20, 2015
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I also highly recommend that @Ironhide G1 allow @madchemist to be his "consultant". While I would like for him to play, he has offered and I feel his assistance will help this game go much more smoothly
 

Health

Major
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In as a knight of Dol Amroth.
 

EnvyDemon

Do Not Click Palmyra
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Huh have you never tried to snipe??? No, most games have :59 votes count and :00 not count.

Oh I see now lol.

So votes will work at 2:00.
 

Ironhide G1

Sergeant
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Audren

the Gravedigger
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IN as Beregond, soldier of Gondor
 

Ironhide G1

Sergeant
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