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PanzerCorps

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Sep 6, 2012
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Enough is enough! I've had it with this monkey fighting lack of werewolf games on this monday-friday forum.

No, not werewolves on a plane. The airlines ARE the werewolves.
 
THE RULES

Each person will receive an alignment - that may be a goodie, an aligned baddie, or an unaligned baddie. The goodies win by eliminating all the baddies. The baddies win by reaching 1:1 parity with the goodies, however they may be split into separate competing packs. In such a case, a pack can only win by eliminating all others and being the last standing.

The game is split into two sections - Night and Day. For practical reasons, these take place at the same time, except for the first deadline, which only represents a night.

During the day, the village gathers and decides who to lynch, the person they think is most likely to be a baddie. During the night, the baddies decide who to kill, and special goodies and baddies will all send their orders to be executed.

Day actions are handled in the following order:
0-Cloak of Invisibility
1-Votes
2-PM Votes
3-Brutals

Nightly orders are handled in the following manner:
0-Cloak of Invisibility
1-Jester
2-Distiller
3-Infiltrator Scan
4-Sorcerer Scan
5-Seer Scan
6-Priest Scan
7-Alchemist
8-van Helsing
9-Zombie Hunter
10-Assassin/Hunter/Shadow
11-Thief
12-Robber
13-Guardian Angel
14-Doctor
15-Werewolf/Cultist
(If multiple hunt orders are sent from the same pack, the last one submitted is the one that counts unless otherwise specified by the sender. No matter how many werewolves or werewolf packs there are, only one attack takes place during the night, or none, if a pack forgets to send in an order.)
16-Padre
17-Spy
18-Information Broker


During the day, everyone(including the baddies) will meet together to discuss and decide who to lynch. When a player has decided whom to vote for, they type vote Player X in bold font and preferabbly larger font, this to ensure that your GM notices the vote. It is not allowed to edit a vote(though you can edit vote posts). If a player decide to change his vote, he types unvote Player X - vote Player Y. The "unvote" is there to help me count the votes. I will however count changed votes even without the "unvote", only somewhat slower and with a bigger risk of getting it wrong so please help the GM and use "unvote" when you change your votes.

Abstaining from voting without declaring absence a maximum of 3 times will result in being auto-lynched or subbed out, if a substitute player can be found.
Abstaining from voting without declaring absence a maximum of 2 times will result in becoming officially a "zombie", falling at the mercy of zombie hunters.

Once the game has started, no new playes may join except if substituting for a player who has missed 3 votes.

Spirits and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and preferrably not either of the GM colors either).

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Forged Private Messages (PMs) are allowed. Quoting or forging PMs from the GM is not allowed.
Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.
No discussion of PM numbers is allowed. When posting PMs in the thread, players are encourage to remove the numbers.



THE ROLES

Villager - Legacy Airline: Airlines that cater toward full service, they enjoy global brand recognition because of their large networks and consistent quality.
Each day, gets one vote.


Werewolf - Low-Cost Airline: A vision of feather horror, its monstrous flesh is disguised by the Changer of Ways to serve His plans. A sandwich on these carriers will cost you more than the flight, and the ride to their airport will take you longer than the flight length
Appear as villagers during the day. Can choose one person to hunt and kill during the night.


Seer - Qatar Airways: They serve you sushi on your flight to Japan and you get cameras to watch your own plane take off and land from the IFE system. Need I say more?
May scan one person per night. They will be told if that person is a werewolf or an unclaimed Apprentice (100% success). Any other role will appear as a regular villager to the seer.


Priest - Cathay Pacific Airlines: The business class of the flag carrier of Hong Kong is one of the most outstanding in the industry. Its amazing lounges, exceptional service, and satisfying meals place it ahead of many of its peers.
May scan one person per night. She will be told if that person is an Apprentice, a Cultist or a sorcerer (100% success). Any other role will appear as a regular villager to the priest.

Sorcerer - Ryanair: Such a deceptive airline. BIGGEST SCAMMER. They charge you for check in at airport. Me and my husband had to pay €120 just for checking in at the airport. I mean which airline charges for check-in? Moreover, you even have to pay for your cabin bags. We booked the flight for €77,,,
Works with the werewolves, and wins if they win. May scan one person per night. "Scanning" means they will receive a random review of said airline from TripAdvisor, with the name redacted.

Apprentice - Baltia Airlines: Baltia was founded in August 1989 with the aim of flying from New York City to the then-Soviet Union. As of 2020, it has not yet flown a single commercial flight in its 32-year history, nor generated any revenue outside of that raised from investors.
Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice will not be told that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Infiltrator scans can not detect Apprentices.

Guardian Angel - All Nippon Airways: Whilst I have never had a chance to fly them, they have airplanes that are painted like whales. How much cuter can you get?
Each night, may protect one person against a werewolf attack. Will not protect against hunter/assassin/shadow/etc shots.


Doctor - Japan Airlines: The hot to ANA's cute. Steely strong white livery design, with some sort of red feathered creature showing military might on the back. Their fleets, majestic in peacetime, would surely be terrifying in war time.
May protect one person each night but can't choose to protect the same person two nights in a row. In case of an attack, the doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. For the day in which they are recovering, the patient must follow Ghost Rules. The doctor does protect against hunter/assassin/shadow/etc shots.

Cultist - American Airlines: Not the carrier specifically, airlines from America in general (including Canada). They love charging you with legacy carrier fees while providing ultra low-cost carrier values of customer care and service. And they will beat you bloody if you try to take the seat you actually booked.
Works with the werewolves, and wins if the werewolves win. Cultists may start attached to a pack, or may start unattached, in which case they may attach with one once they make contact with them(Both Cultist and Wolf must confirm to the GM they want the attaching to happen - at which point the GM will send confirmation that it has happened, if it did). Once attached, a cultist will count for parity for their pack and can no longer switch packs unless all members of their packs are dead. If all the wolves in a game die, the cultists automatically lose the game.

van Helsing - Middle East Airlines: Of course.
Has a one-time super-scan ability which reveals all roles and traits of a targeted player, and has the equivalent ability of Hunter.


THE TRAITS

Padre - Qantas Airlines: "We saw a double sunrise,” Qantas Chief Executive Alan Joyce said after stepping off the flight [from Sydney to London], which followed a similar one from New York to Sydney last month.
May visit one person each night but can't visit the same person two nights in a row, if that person is hunted and killed by a werewolf or an assassin/hunter/shadow, the name of one of the perpetrators will be given to the padre.


Infiltrator - Travel Blogger Onboard: He will tell you about all the features of the flight.
Can scan a player to get one of the player's trait, excluding hidden traits. After scanning needs to wait one night to recharge.

Spy - Foreign Aviation Enthusiast:
He's read a lot about all these airlines... but if only he could express himself properly.
Can spy on a player to get a clue to one of the player's traits or the player's role. He will get a TripAdvsior review of an airline or feature representing said player, but with the names redacted first, and then ran through several layers of google translate. How many layers will be determined by rolling a D6.

One-Eye Open - Saudia: Oh you will fly with one eye open alright... because you will not be able to sleep for the whole flight.
Can choose on which nights to activate his ability. When activated, he has a 50% chance of surviving any werewolf or hunter/asssassin/shadow attack(if more than one hunt take place, has a 50% chance of surviving each one). When inactivated, will die to an attack BUT will take one of the aggressors with him.

Assassin - Jet Blue:
We all flew here on JetBlue... thank you!
Can send in a nightly order to kill someone, but only once. His name will be revealed in the update.

Shadow - WestJet:
Fun fact: It is actually impossible for anyone to tell you of any difference between this airline and JetBlue.
Can send in a nightly order to kill someone, but only once. Her name will not be revealed in the update.

Hunter - Southwest Airlines:
Also fun fact: I lost about 10$ trading Southwest Stock in 2022 and that was pretty much my whole experience with trading.
Has both the One-Eye Open and Shadow abilities, but once he uses up his shot he loses the One-Eye Open ability as well.

Robber - Ryanair again: Hehehe... Yes I'm having a lot of fun with these.
Once through the course of the game the robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/cultist). The robber will be given all the victim's traits, including hidden ones. The robber's role, however, will not change. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Robber was.

Thief - WOW Air: The CEO took people's money, refused to fly them anywhere, declared bankrupty leaving them stranded, and then used the money to invest in other projects and he is still a millionaire.
Once through the course of the game the thief can choose to kill a player and steal all their traits, including hidden ones. The thief's role, however, will not change. In the update it will be made public that a robbery has taken place during the night and who the victim was but not who the Thief was.

Distiller - Norwegian Airlines:
Fun fact: their airplanes' callsigns are REDNOSE. (Rudolph!)
Each night, the Distiller may choose to embroil the target into bureaucratic nightmare. The Distiller and the target are unable to perform any other action during the night. The target will only learn of the visit if he was stopped from performing a nightly activity. The distiller cannot block the same person two nights in a row. The target will not learn the Distiller's identity (because the bureaucrats will refuse to answer any calls or return any emails).

Brutal - United Airlines:
Of course.
If lynched or brutalized, has the power to immediately kill one person before being subdued.

Cursed - British Airlines: Technically a legacy carrier, but are they even really, these days?

Blessed - Lufthansa: Of all the European legacy carriers, they still feel the most like "legacy" carriers today.

Spiritually Attuned - EGYPTAIR: I mean, they like religion, I think.
A SA person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn what type of scan is used against them and if they do a 25% chance to learn of the actual scanning player's name.

Strongly Spiritually Attuned - Royal Air Maroc: Honestly I know nothing about them, other than their name and livery look cool and one day I would like to fly them to Morocco.
When being scanned, one of 3 things will happen: 50% chance of learning only that they are being scanned, 25% chance of learning the role of the person scanning them, and a 25% chance of learning the actual scanning player's name as well as their role.

Plotter - American Airlines, again:
You will think they have voted to carry you on their plane, but secretly they can change their mind to just not do that.
May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

Alderman - Qatar Airways:
Their name sure carriers a lot of weight in the airline industry...
Once activated (by PM to the GM) his vote is worth two votes for the duration of the game.

Seerish Powers* - Qatar Airways Economy Class:
It's a good airline... But you are booking the worst seat.
This player have some talent in seeing the future. Not enough to become a seer but enough to give him one single fully* functioning seer scan during the span of the game.

Priestly Powers* - Cathay Pacific Light Class: I'm not sure you even get a bag on this one, actually.
This player have some divine talent. Not enough to become a priest but enough to give him one single fully* functioning priest scan during the span of the game.

Sorcerous Powers* - EasyJet: Listen, I really don't think they're quite as bad.
This player have some dark magic talent. Not enough to become a sorcerer but enough to give him one single fully* functioning sorcerer scan during the span of the game.


Infiltrating Powers* - Air Burkina: Only real travel enthusiasts know about this one... I don’t always fly to Ouagadougou, but when I do, I prefer Air Burkina.
This player have some infiltrating talent. Not enough to become a infiltrator but enough to give him one single fully* functioning infiltrator scan during the span of the game.

Healing Powers - Peach Aviation: Regional Japanese carrier. You see the connection, yes? And their planes have cute pink livery.
This player has some healing talent. Not enough to become a doctor but enough to give him one single fully functioning doc protection during the span of the game.

Angelic Powers - Skymark Airlines: Etc etc... You know I am running out of ideas.
This player has some protecting talent. Not enough to become a Guardian Angel but enough to give him one single fully functioning Guardian Angel protection during the span of the game. That means that on one specific night, they can protect a number of territories equal to the number of territories that they currently hold, from a werewolf attack.


Spying Powers - Foreign Aviation Enthusiast, but with limited mobile data so he can only look up one airline: You know, I'm not sure making an airline themed game was a good idea.
This player has some spying talent. Not enough to become a Spy but enough to give him one single fully functioning Spy action during the span of the game.

Rivals:
These two people have a deep seated hate for each other. While the expedition demands attention, both of them are secretly planning the other's downfall.
Two players may start as rivals, in which case neither of them can win as long as the other remains alive. Rivals must be expedient in getting rid of their rival. Starting on Night 4, a rival has a 10% chance of dying at night if their rival is alive, increasing by 10% each night. So it will be 20% on Night 5, 30% on Night 6, etc... Until the rival is eliminated.

Cloak of Invisibility - Air New Zealand:
Whatever, it's not like anyone reads the flavour text anyway
A player possesing a cloak of invisibilty may once during the cause of the game become invisible, i.e. scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter/assasin attacks will miss and the player will even dodge the lynch mob making the runner up lynched instead of him etc. However wearing the cloak will also block any other actions of the wearer for that day/night cycle such as voting, scans, attacks and even counting for parity etc.

Pathological Liar - United Airlines:
For example, they'll tell you that you've booked a seat, but you'll actually not have a right to use it, hehe.
Can each day claim publically in the thread claim a role or trait (excluding hidden roles/traits - cursed, blessed, apprentice) from this post. Must then PM the GM quoting the post and claiming the use of the role/trait for the upcoming day/night cycle. Can only claim the same role/trait once for the cause of the game. For the Liar the following are considered the same role/trait: Seer/Seerish powers, Priest/Priestly powers, Infiltrator/Infiltrating powers, Sorcerer/Sorcerous powers, Spy/Spying powers, Doctor/Healing powers, GA/Angelic powers, Hunter/Assassin/van Helsing/Zombie hunter, Robber/Thief. A Liar claiming wolf will scan as a wolf but will not hunt. If a Liar claims Zombie he will be susceptible to zombie hunting that night.

Zombie - Etihad Airways:
You always think they've gone bankrupt, but they actually haven't just yet.
A person becomes a zombie by missing at least 1 vote, at which point they are susceptible to zombie hunter hunts.

Zombie hunter - Emirates Airlines:
The ones hunting the zombie to bankrupty, of course.
Can one time over the course of the game send in an order to kill a zombie.

Alchemist - All Nippon Airways: You know, there is a point to the repetition besides me being lazy and running out of ideas. It makes spy and sorcerer checks not quite as powerful.
Each night, may test the hypothesis that a player has a particular role or trait. During the cause of the game, may only make one test against each role or trait.

* Seer scans can detect but not claim unclaimed apprentices. Claimed apprentices appear as villagers.
* Priest and sorcerer scans can detect but not claim apprentices, they will not be told whether they are attached or not.

Roles and traits subject to change until game has started. All suggestions are welcome and appreciated.

Unusual/new roles/traits highlighted in purple.
A trait or role being in this list does not guarantee it will be in the game.

THE DEADLINE


The deadline for votes and other stuff is 20:00 GMT. Any vote showing the timestamp 20:00 will be accepted, one showing 20:01 however will NOT.

A lynched player is considered dead at the deadline(and must start following ghost rules then) - All other kills take place after the update has been posted.
 
Last edited:
Players list:

1- Arkasas, famed Monkey-Fighter #1!
2- CaptainGrimlock as the inverse ninja.
3- Ironhide G1 as Jay Jay the Jet Plane.

4- alxeu as an F35, Guardian Angel, lynched day 1
5- Sleepyhead as flight specialist Samuel L. Jackson
6- Wagonlitz, villager robber, hunted night 2
7- Avernite as Fokker
8- Chieron as a can of tomato juice
9- aedan777
10- MAWofdoom

11- Johho888, plotter werewolf, zombie hunted night 2
12- R.Graymarch, infiltrator werewolf, lynched day 2

13- Dedonus
14- Culann, villager alderman, hunted night 1
15- Capage, villager zombie hunter, hunted night 0
 
Last edited:
I will fight the monkeys for you, dear Panzer!
 
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Reactions:
If this is to be this forum’s last game of WW, then let’s go out with a bang!
I’m in as the inverse ninja.
 
IN as Jay Jay the Jet Plane.
 
In as an F-35.
 
Once through the course of the game the robber can choose to rob a player of all his traits and demote him to basic goodie/baddie role (villager/zealot).

Ah yes, the tradition of referencing nonexistent roles due to copy+pasting must be kept alive.

In as a can of tomato juice.
 
Ah yes, the tradition of referencing nonexistent roles due to copy+pasting must be kept alive.

In
as a can of tomato juice.

I actually recently tried to fix this, by separating the RP descriptions from the non-RP ones in the rules post, meaning that you always know which bits to replace and do not have to let RP names absurdly carry over between various games. I still missed the change between the two separate cultist role forms
 
In

The flavor role repetition is funny. If a Pathological Liar (United Airlines) claims Brutal (United Airlines) are they really lying?
 
I really, really shouldn’t…
But in…

so are we RP wise aircraft models, a specificera aircraft individual or an airline?
 
Why not all of the above?
 
I really, really shouldn’t…
But in…

so are we RP wise aircraft models, a specificera aircraft individual or an airline?

My intention was for it to be airlines but it seems people are going for aircrafts. Well it can still work, as people can openly be aircrafts that secretly belong to an airline.
 
My intention was for it to be airlines but it seems people are going for aircrafts. Well it can still work, as people can openly be aircrafts that secretly belong to an airline.
Well I would've, but you didn't include a role for KLM. So better to be an aircraft and avoid the question :p