I think, Vicky definitely MUSTN'T has as much provinces as hoi3.
Current map with some tweakings and perhaps some additions would be enough.
Current map with some tweakings and perhaps some additions would be enough.
I'd go with HoI 3 number - it has quite enough provinces that my hometown is in (and it's about 20.000 people). When playing minor nations, i prefer the 'feel' of still having plenty provinces to move in, rather than just several.
Sute]{h;10035975 said:I second borrowing from the clio map. Also the engine cannot handle 10k provinces. It is still practically impossible to play a game of HoI3 because the game slows down to something unplayable after 30 min. or so.
the number of provinces in HOI3 isn't the reason for the slowdown.
What's the reason in that case? I'm not too familiar with the game, but I think that generating weather conditions for each province every day is a major drain on resources. I could do without weather, by the way. Something simple like EU3 three types of winter checked monthly would be more than enough for my taste.
my take on this is simple, as i'm sure many of you already know:
give goa back!
Sute]{h;10035975 said:I second borrowing from the clio map. Also the engine cannot handle 10k provinces. It is still practically impossible to play a game of HoI3 because the game slows down to something unplayable after 30 min. or so.
IIRC, wasn't one of the reasons they cited for HOI3's humongous amount of provinces that it would avoid the stacking-lots-of-divisions-along-the-entire-border thing, and, overall, hinder trench warfare (a massive defence line from the Channel to Switzerland being harder to make)?
Which is good for World War 2, but might be a tad bit counter-intuitive for the Great War, or a Western Front-analogue.
My take on this is simple, as I'm sure many of you already know:
GIVE GOA BACK!