why not this for HoI 3?
Because: Victoria 2 > HoI 3.
Sorry, but it's the harsh reality.
why not this for HoI 3?
Awesome!Balor said:I'll even promise that it is likely to be the most accurate map we've ever made for a game.
Please do not make a map the scale of HOI3 map. It will predetermine the game to failure as modern computers and human programming skills will not be able to handle it. No need for more hard evidence than HOI3.
The game really does not need more than 1000 land provinces, and for everyone to be happy... make it 2000 land provinces and a 500-1000 sea zones.
I'd rather have a game I can play and enjoy than countless land hexes that look the same as the next one, break down basic game concepts and in the end turn into nothing more than micro-clicky annoyance.
Bottom line. Don't ruin it before even starting development.
Paradox it will be nice if you could create the 7 not 5 Canary Islands in the Victoria 2 map. The capital will be in Las Palmas, they were very important to the sea trade of the British Empire in that time, and specially the city of Las Palmas due to the portuary infraestructure the Puerto de la Luz had for the trasportation of coal and other materials from the british colonies to Great Britain.
Here a pic of how it should be done in the map
I endorse this post. I think Victoria could use a few more province, but anything approaching the map of HOI3 is ludicrous.Please do not make a map the scale of HOI3 map. It will predetermine the game to failure as modern computers and human programming skills will not be able to handle it. No need for more hard evidence than HOI3.
The game really does not need more than 1000 land provinces, and for everyone to be happy... make it 2000 land provinces and a 500-1000 sea zones.
I'd rather have a game I can play and enjoy than countless land hexes that look the same as the next one, break down basic game concepts and in the end turn into nothing more than micro-clicky annoyance.
Bottom line. Don't ruin it before even starting development.
I endorse this post. I think Victoria could use a few more province, but anything approaching the map of HOI3 is ludicrous.
In fairness, it does make sense in a wargame in that it presents the player with more room to manoeuvre. But I agree that such a number of provinces would be completely unnecessary for V2I was always deeply concerned for the mental health of those who saw the 10,000 provinces "feature" of HoI3 as something to look forward to
I think alot of people will be very happy with the map we'll do for Victoria2.
I'll even promise that it is likely to be the most accurate map we've ever made for a game.
The preference to accuracy is probably due to the consumer. The HoI series is far more mainstream than Vicky. But on the flip side of that Vicky's consumers tend to be much, much more picky about accuracy. Compare HoI II to Vicky, even though Vicky is two years older its map is far more accurate that HoI II. But many of the consumers of HoI II will hardly notice.why not this for HoI 3?
One annoying thing regarding the number of provinces in old Vicky, especially in the US, was the high amount of BB you received by taking many, yet almost completely POP-empty, provinces.
One annoying thing regarding the number of provinces in old Vicky, especially in the US, was the high amount of BB you received by taking many, yet almost completely POP-empty, provinces.
Please do not make a map the scale of HOI3 map. It will predetermine the game to failure as modern computers and human programming skills will not be able to handle it.
I think that the problem of Hoi2 is graphics rather than the number of provinces.