Added a checkbox to decisions to set whether or not you want to be notified about the decision being available to take
I like a lot of these changes, but this was the one that made me celebrate most
You were not alone in cheering this.
Added a checkbox to decisions to set whether or not you want to be notified about the decision being available to take
I like a lot of these changes, but this was the one that made me celebrate most
Will you make a new beta suborum bugreports area like you used to have for EU3 DW? The general bug reports forum is cluttered enough as it is.
I raised a bug report for this earlier today re 1.4 and 1.4.1, and have confirmed it still exists in 1.4.1.1:
Bug report thread with full details: Annexed/non-existent nations do not have doubled core timers.
Quick summary:
Example: 1444 start Day 1; Guyenne is non-existent so timer should be 300 years but lists as standard 150:
- 1.3.2 added a doubling of core expiry timers for nations that did not exist. It was accidentally missed out of the 1.3.2 changelog.
- 1.4 mentioned this change specifically in its changelog:
- #Cores - The cores of annexed nations now take twice as long to disappear
- But in 1.4, 1.4.1 and 1.4.1.1, core expiry times for nations that do not exist, including for nations that were annexed during a game, are the usual 50 / 150 years.
EDIT : Ignore this, seems like a conflict with a mod I was using, even caused a CTD before I disabled it. Guess mods and betas don't mix. :blush:
This is wad... the double core time for annexed nations wasn't really working the way we wanted. It's just changelog confusion.
- achievement_norwegian_wood is now valid if all provinces are owned by nation and/or subjects
This is wad... the double core time for annexed nations wasn't really working the way we wanted. It's just changelog confusion.
I noticed the AI is very shy of tropical provinces when it comes to colonization. Is this WAD that they don't colonize those until well into the 1700s (for one game at least) or should the malus of tropical be reduced a little?
Does this beta patch fix native AI sitting around not expanding at all? Like they wouldn't use their colonist and they wouldn't conquer neighbors for territory, meanwhile the player could expand all across north america.
After sitting in observer mode for 100 years. I noticed that native nations do in fact take neighbor provinces which is good. However none of them use their colonist still.
"No pirates in my carribean" should also be changed.What about "Master of India"?
"No pirates in my carribean" should also be changed.
- achievement_no_pirates_in_my_carribean now count vassals as well
- achievement_norwegian_wood is now valid if all provinces are owned by nation and/or subjects