nice update!
however i think this game really skews europe, and it shows with level 18 mil closing on the 1800's
Yeah, though the title of the game might have you given a slight clue to that too.
You know Avindian, I should let you know that reading your AAR has made me start a Japanese game in EU4 (as the first East Asian nation I've finally decided to play after hundreds of hours of the game!) And let me say, what a crushing victory at the end!
Why wouldn't it skew in favor of Europe? this was the era when Europe historically took off and started conquering/colonizing the rest of the world. Yet, it's always fun to play as a non-Western power, although I confess, the Eastern and Muslim factions are the only non-Western nations I have experience with since I've always said I should try one of the East Asian powers but never got around to doing it until now! Although getting behind the Europeans in military tech can be tough sometimes... :glare:
Great job Avindian!
Thanks for the kind words! I normally shy away from East Asia (except for Japan in Vicky 2) too, but it's been a rewarding a play through, and the first one I've finished in EUIV!
Go Lorraine!
If I had to guess why you made Portugal your rival, it was so you could embargo them without losing trade efficiency, because they were beginning to gain power in some centres you would prefer them out of. Guessing blindly is fun.
It's even more fun when I don't remember why I did it!
Maybe I should be really ahead of my time... I'll install scuttling charges on all of my ships!
Nothing like beating up your fellow unwesternized neighbours to forget that the Europeans could easily do the same to you.
I'm expecting a war with some Europeans soon. They need to help you sacrifice some ships.
I can give you this tiny hint: a war with a European is actually coming. That's all I say.
something interesting about mechanics of combat in EU IV (maybe completely irrelevant since you already know).
When choosing which unit you use there are defensive and offensive "pips". For a very long time I thought that when you are the attacker only the offensive pips count and when you're defender only the defensive pips count. That's not the way it works.
When in fight both pips count for purposes of calculation of casualties etc each round (there is some relatively simple formula (for mathematician)), so when you evaluate which unit is "better" you have to count ALL pips.
At some points there are really big differences in overall count of pips, so just be careful . For example the mil 9 units are effectively downgrade (I think they are at 9) over the unit you have access to before.
Another interesting thing is that on the military path there are some big JUMPS in STRENGTH, like you go from 11 pips (or something) to 20 pips. that's HUGE and should be exploited whenever you can .
The pips part I knew, but only after some investigation on my own. It's good to know about the jumps!
I haven't been able to catch up with this AAR until recently due to the exams, and now it seems it's coming to an end
Notetheless, it was a great read. I can't wait to see how it turns out.
(By the way, maybe the constant sinking of your ships is the AI's way of telling you to update your navy? )
There's another explanation too.
I find myself wondering... Are all the lost ships actually mistakes on your part, or is naval combat simply more costly in EU4? Reason I say this because in EU3 they tended to be all or nothing (as in, one fleet is sunk in its entirely and the other is untouched). Is that 'fixed' here?
the devs were constantly toying with it, originally it was actually very tough to sink ships, then they changed the priority of choosing targets so the fleeing ships were still shot on, so the losses became bigger.
I think the biggest problem avindian has that he uses like dip 1 ships against dip 20... so he has big losses.
That's a big part of it! We also have "forget about trade fleets during war time" and "send entire fleets to explore the sea instead of single ships" to consider.
That's one way of modernising your fleet
It "worked" for Russia IRL, didn't it?
Update is going to be coming out in a few hours, so keep your eyes peeled!