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Victoria 3 - Dev Diary #115 - Graveyard of Empires

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Hello. This is Victoria, and today I will be covering the remainder of the Great Game-themed narrative content which is coming in Sphere of Influence and its accompanying update.

To avoid any confusion, I would like to clarify that none of the narrative content shown in this diary, nor the last diary, is gated behind the Great Game objective. The Great Game objective provides objective subgoals which grant points for certain journal entries and a score tracker which interfaces with much of this content for a more focused experience–it is not required to experience this content. All content within this diary, unless specified otherwise, is available both in sandbox mode or during the course of any objective.

Afghanistan

Afghanistan in 1836 is far from a united land. The slow collapse of the Durrani Empire has left it in a state of civil war for decades, with the primary claimants to the throne forming fiefdoms centred in Herat, Kabul, and Kandahar. In addition to this unfortunate internal situation, the Afghan states find themselves menaced by Persia’s expansionist ambitions from the West, the encroaching British East India Company from the East, and Russian influence from the North.

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All Afghan states start with the Afghan Reunification Journal Entry active. Whilst the primary contenders for reunifying Afghanistan are Herat, Kandahar, and Kabul, the minor khanates of Maimana and Kunduz also have this available, allowing for the formation of an Afghanistan under an Uzbek Khan.

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This journal entry allows all Afghan contenders to appeal to either Russia or Britain for military and diplomatic support in reunifying Afghanistan. If the relevant Great Power approves the contender’s request, they will be more inclined to support said contenders in diplomatic plays, and the contender will receive military bonuses in return for an obligation.

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Once unified, a freshly formed Afghanistan may choose to either pursue additional claims on Pashtun and Tajik homelands, at the cost of infamy, or stop its expansion whilst it’s ahead.

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Afghanistan’s unification content will be available to all players in the free update accompanying the release of Sphere of Influence.

Persia

Persia in 1836 is a country swelling with expansionist ambitions. The newly enthroned Mohammad Shah has consolidated his power, and wishes to annex the Principality of Herat as part of a grand ambition that would unify the Persian-speaking populace of Afghanistan with Persia and extend Persian influence throughout Central Asia.

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In Sphere of Influence, these expansionist ambitions are represented through the Eastern Frontier Journal Entry. This journal entry provides the tools needed to realise Persia’s expansionist interests, with buttons for approaching either Russia or Britain, as well as gaining claims on the remainder of Central Asia under certain conditions..

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If Persia occupies Herat, Britain will be warned, and will have the opportunity to demand that Persia withdraw from the region. If Britain sends the demand and Persia chooses to back down, this will represent a major humiliation setback in its expansionist ambitions. If Persia refuses to back down, Britain will become much more hostile towards Persia, and represent a major impediment to its future efforts.

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While expanding North and East, Persia will encounter the massive slave markets of Turkmenia and Uzbekistan, and be faced with the need to either free the slaves or allow them to remain in captivity.

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Additionally, Persia will have the opportunity to restore the great city of Merv, formerly one of the largest cities in the world before its desolation by Tolui Khan.

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If Persia is successfully able to complete this Journal Entry, it is almost certain to become a major power in its own right–one that may be able to become recognised, expel both Russia and Britain from Central Asia, and force an end to the Great Game.

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The above content for Persia is available for all owners of the Sphere of Influence expansion pack.

Korea

Korea, despite being far from Central Asia, was not untouched by the Great Game. In the mid-to-late nineteenth century, it began feeling the effects of European influence, causing unrest among the intellectual class and the peasantry. The philosophy of Donghak, or Eastern Learning, was intended to present a path to establishing a democratic and egalitarian society in Korea whilst simultaneously refusing encroachment by foreign powers.

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To represent Korea’s isolation from the world during this period of the Joseon Dynasty, Korea has been given the Isolationism law at game start. Once this law is replaced by a different trade law, a sufficient degree of turmoil builds up, and the effects of foreign influence begin to be felt in Korea, a new journal entry will appear. The Donghak Movement journal entry represents the hybrid religious-political peasant movements that occurred in Korea around the late 19th century. Whilst it is active, revolutions involving the Rural Folk will be greatly strengthened.

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There are two paths to removing the threat of a peasant rebellion–reducing the amount of radicals in Korea to a manageable level, or completing the demands that the movement offers the government. Whilst the Donghak movement is active, they may issue a petition to the government, demanding that Korea go back into isolation, permit religious tolerance, and reduce the power of the Yangban. Accepting the petition will please the Rural Folk and decrease the threat of imminent revolution, but failing to meet its demands within the time allotted will make the situation endlessly worse.

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If a movement involving the Rural Folk becomes revolutionary, the Journal Entry will fail, and massively escalate both the radicalism of the movement and the progress of the revolution. What would formerly have been mere civil unrest will transform into a near-guaranteed civil war–one which could run the risk of a foreign intervention which would be disastrous for Korea.

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If Korea has a civil war whilst a subject of China, China will be inclined to come to the defence of its loyal government–but a modernised Japan may also be inclined to intervene, and be much less predictable in its allegiance.

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As a bonus, Korea has also had several events pertaining to the Joseon monarchy added, allowing for the appearance of characters such as Gojong and the Empress Myeongseong.

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This content for Korea is available for all players who own the Sphere of Influence expansion pack.

The Caucasus

In Sphere of Influence, both of Russia’s opponents in the Caucasian War–Circassia and the Caucasian Imamate–receive journal entries to represent their role in the conflict. In the case of Circassia, this journal entry is completed by expelling the Russians from Kuban and achieving the borders claimed by the Circassian parliament.

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Upon either the expiration of the truce between Circassia and Russia–or Russia’s escalation of the war using its Caucasian War journal entry–Circassia receives an event representing the historical Parliament of Independence in 1861. This event offers the opportunity to either focus on modernising the military in preparation for a Russian invasion, or appealing to foreign powers for recognition and support.

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Foreign powers with an interest in the Caucasus region will receive the option to offer recognition to Circassia upon the conclusion of its war with Russia, as well as becoming more inclined to support it in a defensive war.

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The Caucasian Imamate has also received a journal entry covering its struggle for independence. Its attached modifier grants the Imamate benefits in terms of morale and defence on states it owns.

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Once Circassia’s starting leaders have died, the Imamate may use this journal entry to dispatch a leader to Circassia, fostering a formal alliance between both states.

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If the Imamate and Circassia reverse the course of their wars and expel Russian influence from the North Caucasus, the Russian government will no longer have the ability to exert influence within the region. It will be forced to either try to maintain its administration through a storm of radicalism, or pull out from the region. Depending on the social technologies that Russia has unlocked, the collapse of the Caucasus may take the form of the restoration of some of its traditional kingdoms, the appearance of modern nation-states, or the establishment of a unified Transcaucasia.

Pictured: The third option is unlocked by the Nationalism technology, and the fourth by Pan-Nationalism.
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Pictured: The result of the first option.

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Content for the Caucasian Imamate and Circassia is available to those who own the Sphere of Influence expansion pack.

Earning Recognition

The “Earning Recognition” Journal Entry permits an unrecognised major power to work towards the status of recognised nation. This journal entry replaces the currently existing Force Recognition wargoal–whilst defeating the Great Powers in wars still benefits an unrecognised nation immensely, it is not a one-and-done path to being regarded as an equal.

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Conditions which benefit the cause of recognition include defeating Great or Major powers in wars, having high vital statistics such as GDP per capita, standard of living, and literacy, enacting voting rights, and using the new Request Embassy diplomatic action on Great Powers.

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The Request Embassy Diplomatic Action is unique to this journal entry, and permits for requesting embassies in Great Powers. Each Great Power that is willing to accept an embassy will raise the progress towards Recognised status by 10%.

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Conditions which harm the cause of recognition include having poor vital economic indicators, being defeated in a war, and having certain regressive laws that demonstrate one’s nation to be an unreliable business partner.

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Earning Recognition will be available to all players as a part of the free update 1.7.

And that is all. Thank you for reading. Next week, Max will cover the new art of Sphere of Influence.
 
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This comment is reserved for developer replies!

I notice that the decision to appeal to Britain or Russia mentions that no one else should be appealing to them when you decide to do so.

Does that mean that Britain and Russia will be able to support only 1 Afghan contender each? Or will they still be able to support other aspiring Afghan rulers?

Also, are there any benefits to Britain to not supporting the Circassians, other than not angering Russia?

Earning Recognition sounds amazing! Does your choice of Great Power for the Treaty of Commerce and Navigation have any effect?
Britain and Russia may only support one Afghan contender each. In terms of Britain not supporting Circassia, there is no drawback outside of risk of conflict with Russia.
Lastly, there is no difference. What matters is that a Great Power sponsors you, not which one it is.

One question about the earning recognition JE, one of the requirements for advancing is defeating a major power in a war. Does that major power need to be recognized? Wouldn't Japan defeating China in a war help give it a lot of recognition like it did IRL in the first Sino Japanese War?
Only recognised Great Powers and Major Powers count for the purposes of gaining recognition through enforcing wargoals.

So the current setting will portray mass migration of Circassians to Ottoman Empire if they are defeated by russia, right?
This is addressed in the previous dev diary. The forced expulsion of Circassians to the Ottoman Empire occurs if Russia chooses certain options whilst at war with Circassia.

This looks great, and a fair bit more interesting than last week's DD, especially the revised recognition system.

Is there really no new content regarding Persia's claims on Russia in the Caucasus? Given the amount of alt-history content in last week's DD I was very much expecting something regarding the possibility of a resurgent Persia potentially pushing Russia completely out of the region, as it seems like an obvious "next step" after solidifying their control over the Iranian plateau and Central Asia.

I get that this is very manageable via normal gameplay systems, but it seemed like it would be a fun capstone for playing as Persia. I assume that they still have their starting claims on the southernmost Russian states?

Persia does indeed retain their starting claims on much of the southern Caucasus, yes.

I am for there being a different route to recognition than just forcing a war goal (which is ironically too easy if anything). However in no way should it be something that is related to anything living standards and literacy, especially in per capita terms.

It is one thing for a large and powerful country that is competing politically and economically to gain recognition and other for some small nation being recognized by board of states for providing well for their citizens. It also promotes the completely false idea that imperialist powers would simply cease their colonialism if the small nations in question were democratic and literate enough and were there to promote development and prosperity.
Just to clarify, unlocking this Journal Entry at all requires a nation to be categorised as an Unrecognised Major Power. A small nation is not going to be eligible for this Journal Entry unless it's competing extraordinarily well on an economic, diplomatic, and military level.

That's much better, thanks for the clarification. On other point, how many of the criteria needs to be filled for this journal entry to succeed? I think some of them like literacy requirement should be removed as it's too much of a first order variable. A certain level of literacy will be required anyway for higher SoL and GDP per capita so it shouldn't be counting towards recognition by itself. I would generally say things that are important for hard power such as military and navy should be much more relevant than things like SoL as well.
The best answer to this is "more positive than negative conditions, over a long enough period of time". Each positive condition advances the bar slightly, each negative condition makes it retreat. This balances to either a negative, positive, or neutral drift. Once the bar is full and the requirement to have sufficient relations with a Great Power satisfied, the Journal Entry is completed.

Is Persia still going to be a recommended tutorial nation? All this extra stuff might overwhelm new players a bit.
We have a task on our plate to re-evaluate and find another fitting country for the tutorial.
Do you have any good suggestions? :D

Are there any plans to release a beta version?

I think it would be difficult to include the contents of Sphere of Influence, so I would like the contents of the version 1.7 update to be released as a beta.
This should greatly improve bugs and game balancing issues.
I think this is a good suggestion, because I agree that it would reduce bugs and game balance issues when the patch went live. But PDS very rarely, if ever, have Open Betas for patches that are accompanied by a DLC. I suspect this is mainly because of the complexity of maintaining an Open Beta build that is completely separate from the DLC assets and script. The Paradox DLC model means that the two are normally intermingled. Perhaps they are worried that if they released an Open Beta with the DLC assets present but disabled, it would be an open invitation to piracy, since the pirates would have a temporary period of exclusivity. If that is a worry, then I think that it's an unnecessary one: it's just so much easier to buy games on Steam that essentially everybody who would ever consider buying it would wait. But I would undrstand if no one wants to be the first to take the risk.
I think that bugs may occur in the contents of SoI, so pure 1.7 would be kinda fine, let alone that they get nearly 2 more months to debug.
There is not going to be a beta for 1.7 or SoI.
It's a lot of work for us to maintain a beta and to make actual use of it too. In order to make use of the feedback you are providing, we need to read it, evaluate it, document it and put it into action. All of this takes time.
Even if we wanted to create a beta, now would also be way too late to start one. Usually you want to lock a build that is stable well in advance of a release to ensure you have something ready to go. Any time you have after you lock that build, you usually spend on fixing issues which you can then release in an optional day 1 patch. So we don't really have 6 weeks anymore before release :)
And as you mentioned, separating the 1.7 content from the SoI content would only make this harder if you're not prepared for this from the get-go.
If we decide to do another beta for a future update, it has to be planned well in advance and then you will also hear about it well in advance.

I'm pretty sure 99% of that impression is simply due to the unnatural quality of the lighting. I once had a look at the character editor, and the models actually look good!

It's only once the lighting is added that they seem weird:

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It looks as if there is a harsh light source aimed at the character's forehead, creating the blown-out part there as well as the shadows at the cheeks - which one might mistake for a five o'clock shadow. It is reminiscent of the lighting used in many Films Noirs (or, if you will, the early days of the pandemic, when everybody started using zoom with only a normal desk lamp aimed at their face).

These contrasty portraits suggest a single light source pointed at the forehead [EDIT: looking again, there's probably one light source at 11 o'clock high and another one at 3-5 o'clock high or so - but the main point still stands], which feels unnatural for the time frame of the game (with the exception of coal miners, maybe!).

Some fill lights, a virtual softbox or maybe moving the virtual light source further away would go a long way in making the portraits more natural.
Click to expand...
Hey there :)
We agree that the lighting is not great and we have a task on our plate for after 1.7 to take a look at this. I cannot give you an exact timeline at this point, but we are aware of it.


Thanks for all the suggestions for tutorial countries by the way :)
We are looking at Siam and Dai Nam as candidates! So it might very well end up being one of them (or not, not making any promises at this point).
 
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I notice that the decision to appeal to Britain or Russia mentions that no one else should be appealing to them when you decide to do so.

Does that mean that Britain and Russia will be able to support only 1 Afghan contender each? Or will they still be able to support other aspiring Afghan rulers?

Also, are there any benefits to Britain to not supporting the Circassians, other than not angering Russia?

Earning Recognition sounds amazing! Does your choice of Great Power for the Treaty of Commerce and Navigation have any effect?
 
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1. I love new color for Persia!
2. My thoughts after seeing this is also that this looks very immersive and we need more historical content delivered with this modus operandi. I hope to see further expansions covering Balkans (Great Wars mechanic maybe), China - and more content on unifications hopefully
 
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The “Earning Recognition” Journal Entry permits an unrecognised major power to work towards the status of recognised nation. This journal entry replaces the currently existing Force Recognition wargoal–whilst defeating the Great Powers in wars still benefits an unrecognised nation immensely, it is not a one-and-done path to being regarded as an equal.​

This sounds very promising! Force Recognition sometimes incentivized gamey solutions, so I look forward to trying out the new system!
 
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It all looks really nice!

I'm pleasantly surprised by the "get recognized" rework, a peaceful way to be accepted among the great powers has been a common request and I think the JE will make it a lot more interesting
 
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> the contender will receive military bonuses in return for an obligation
Oh god, this is bad.
The mechanics for army modernization (as part of westernisation) and limited foreign military assistance are sorely needed, but making those Afghanistan-specific is ridiculous.

Same can be said about Korean stuff. Of course, the free flow of trade affected the flow of ideas which disrupted the stability of inward-focused nations, but this is not something uniquely Korean and shouldn't only affect one country (generally, nothing ever should only work for just one country).

Thank god at least new recognition mechanics are universal.
 
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One question about the earning recognition JE, one of the requirements for advancing is defeating a major power in a war. Does that major power need to be recognized? Wouldn't Japan defeating China in a war help give it a lot of recognition like it did IRL in the first Sino Japanese War?
 
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1. I love new color for Persia!
2. My thoughts after seeing this is also that this looks very immersive and we need more historical content delivered with this modus operandi. I hope to see further expansions covering Balkans (Great Wars mechanic maybe), China - and more content on unifications hopefully
If you are open to using mods, there is a great mod for that region, the Greece, Byzantium and the Balkans Mod :)


This looks really nice! The Event pictures are amazing and I am really looking forward to the recognition journal entry (really nice that it is a feature of the free patch!
 
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Will there be any changes to game balance? Please consider empowering Great Powers, especially russia and USA, so that it's not that easy for the player to eclipse them. Having stronger AI competition is always more fun, and it would add a lot of meaning to diplomatic struggle you add in SoI!
 
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All of this is lovely! Finally we'll see some dynamic map outcomes in central asia!


Recognition being improved is awesome - but shouldn't foreign investment contribute to the progress bar?
 
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One question about the earning recognition JE, one of the requirements for advancing is defeating a major power in a war. Does that major power need to be recognized? Wouldn't Japan defeating China in a war help give it a lot of recognition like it did IRL in the first Sino Japanese War?
I think defeating Russia gave Japan recognition, not defeating China
 
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Is Persia still going to be a recommended tutorial nation? All this extra stuff might overwhelm new players a bit.
 
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Very cool, so Great Game is pretty much ongoing event - if we started 50 - 100 years later, then it would be represented by generic power bloc system.

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Now Vicky 2 people can call it westernization :D
That is be similar to Western countries.
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One question about the earning recognition JE, one of the requirements for advancing is defeating a major power in a war. Does that major power need to be recognized? Wouldn't Japan defeating China in a war help give it a lot of recognition like it did IRL in the first Sino Japanese War?
Unrecognized major powers are called just that, Unrecognized major powers. So a regular major power has to be recognized
 
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