A lot of threads have been going around talking about how construction is overpowered, or that the exponential growth curve is too steep. Many solutions are tossed around, usually around weakening construction sectors. I think this is getting the culprit wrong. The real culprit is taxes.
It's not difficult to raise taxes on ~30%+ of national income, this is highly historically inaccurate and furthermore for much of this period states simply lacked the technology or bureaucracy to collect these kinds of taxes, and even today such tax levels are only seen in social democracies. Ingame you can tax at 30%, but most countries only levied 5-10%. This is why growth rates are so massive. Instead, if you want to grow your economy, you should have to rely on your investment pool far more.
I think a system with the following qualities would be more appropriate:
1. Decouple taxes from each other. You should be able to levy different rates on different types of income independent of each other.
2. Choosing to levy a tax should impact your taxation capacity. It should be harder to tax income or dividends then land, consumption or poll taxes. Tariffs should be free and low bureaucracy countries should rely on them.
3. Changing tax rates should require a special law of some kind to pass (perhaps much faster then a standard law procedure). It should be very hard to reach really high tax rates if you're not a socialist state. Make it easier in certain situations (eg a war). Different IGs should support/oppose different taxes. Intelligentsia support all taxes, Rural folk oppose poll and land tax, Industrialists oppose dividend taxes but support poll taxes etc.
4. Allow some other ways to raise revenue, for example government monopolies (Russia had a government monopoly on alcohol, China on Salt), this would allow you to place certain industries under government shares long before you get access to planned economy. Perhaps it would require authority (like consumption tax).
By making it harder to collect large amounts of tax, it would be much more difficult for players to grow their economy exponentially.
It's not difficult to raise taxes on ~30%+ of national income, this is highly historically inaccurate and furthermore for much of this period states simply lacked the technology or bureaucracy to collect these kinds of taxes, and even today such tax levels are only seen in social democracies. Ingame you can tax at 30%, but most countries only levied 5-10%. This is why growth rates are so massive. Instead, if you want to grow your economy, you should have to rely on your investment pool far more.
I think a system with the following qualities would be more appropriate:
1. Decouple taxes from each other. You should be able to levy different rates on different types of income independent of each other.
2. Choosing to levy a tax should impact your taxation capacity. It should be harder to tax income or dividends then land, consumption or poll taxes. Tariffs should be free and low bureaucracy countries should rely on them.
3. Changing tax rates should require a special law of some kind to pass (perhaps much faster then a standard law procedure). It should be very hard to reach really high tax rates if you're not a socialist state. Make it easier in certain situations (eg a war). Different IGs should support/oppose different taxes. Intelligentsia support all taxes, Rural folk oppose poll and land tax, Industrialists oppose dividend taxes but support poll taxes etc.
4. Allow some other ways to raise revenue, for example government monopolies (Russia had a government monopoly on alcohol, China on Salt), this would allow you to place certain industries under government shares long before you get access to planned economy. Perhaps it would require authority (like consumption tax).
By making it harder to collect large amounts of tax, it would be much more difficult for players to grow their economy exponentially.
- 87
- 30
- 9
- 3