Lepsius - The Return of Archaeology
In "Lepsius - The Return of Archeology" you will go on expeditions to exotic lands, dig up valuable artifacts, find mysterious clues about ancient cultures and improve your research and prestige by building museums. Through the sands of Egypt to the fertile Mesopotamia, to the Greek shores and mountains of the Andes to the deep jungles of Yucatán, you will try to increase your nation's standing in the world through fabulous archaeological discoveries – and unearth valuable treasures along the way.
The goal is not only to reflect the atmosphere of the time, but also to offer an interesting way to collect prestige and research points in a "practical" way.
So far the following game mechanics are integrated:
• Historical excavation sites as a modifier on the map.
• The excavation sites won’t be on the map from the start; instead, they are accessible after a certain historical event has happened. For example, the excavation site in Yucatán will be shown on the map after the Stephens&Catherwood expedition.
• Not all excavation sites are accessible to everyone. Basically, they are reserved for the great powers, but some can also be accessed by major powers. Technologies also play a role. After all, without the necessary research into new medical measures, you can hardly set off into the jungle!
• Three new technologies affecting archaeological achievements and access to dig sites: Antiquarianism, Early Archaeology, and Modern Archaeology. Some archeologically advanced powers already have the first technology at the start of the game.
• Possibility to organize expeditions (decision). There are 8 different expedition destinations.
• More than 200 new events, mostly concerning expeditions.
• The player can find small artifacts so far and create a total of four different collections (Egyptian, Mesopotamian, Aegean, Pre-Columbian). The larger the collection, the more prestige.
• Major artifacts are rare but have a significant importance for your museum; find historical artifacts like the Bust of Nefertiti, the Epic of Gilgamesh or the Treasure of Priam!
• Encounter Narrative event chains: Investigate abandoned Mayan pyramids or raise your country's flag atop the Pyramid of Cheops!
• Discover great archaeological sites like the Tomb of Tutankhamun or the Tower of Babylon and accumulate prestige for your nation.
• If you own a collection, you can found an Archaeological Museum in the capital (decision) and than build it. A museum allows you to visit your different collections and prepare prestigious exhibitions.
• Archaeologists. This is a new skill with three levels (normal, experienced, famous). Good archaeologist will provide better results when doing expeditions and excavations.
• And much more: discovery and reconstruction of the Ishtar Gate, adventures in fantastic locations and six different achievements, just to name a few...
• Overall, Lepsius adds 215 Events, 20 Journal Entries, 20 Decisions and 115 Modifiers to the game.
Le Verrier - Reach for the Stars
In "Le Verrier - Reach for the Stars" you can set up your own observatories and explore the mysteries of the universe. Watch meteor showers, photograph the moon, and spot the Great Comets of the 19th Century - one of which might have a countryman's name if you're an astronomer. Challenge yourself to change the way we look at our solar system when you discover two new planets, Neptune and Pluto!
Le Verrier features the following game content:
• Four new technologies: Classical Physics, Astronomy, Electromagnetism and Modern Physics
• A new building: the Observatory with three different production methods. An observatory finds new astronomical objects every year and triggers astronomical events.
• 8 possible astronomical events, such as meteor showers, nebulae, asteroids or new stars.
• The more astronomical objects discovered, the greater the chance that you will discover the previously unknown planets Neptune and Pluto first.
• At the start of the game, astronomy does not distinguish between planets and asteroids; at the beginning of the game there are 11 planets, four of which lose their planetary status.
• You have the ability to influence Ceres, which was historically downgraded to an asteroid (and was upgraded back to a dwarf planet a few years ago), continues to be recognized as a planet.
• After exploring the camera, you can photograph the moon and create an accurate map of Earth's companion.
• Astronomers as a new skill. It's a very, very rare ability that can only be unlocked through events.
• Great Comets: Anyone who has an astronomer has the option of naming one of the five Great Comets of the 19th Century after them.
• Organizes two astronomical congresses based on the Carte du Ciel (to exchange star charts) and the Great Debate (to determine the shape and size of the universe).
• An event chain dedicated to Albert Einstein!
• Historical events such as the discovery of the Mars canals or the Big Bang theory.
• Three achievements: The Unknown Planet (Neptune), Planet X (Pluto) and Save Ceres!
• Altogether "Le Verrier" adds 60 new events, 4 journal entries, 6 decisions and 25 modifiers.
Elgar - The Sound of the Victorian Age
"Elgar - The Sound of the Victorian Age" is more than a mere addition of historical pieces of music. The music changes according to the era and gives the player a feeling of change similar to technologies and economic development. Elgar isn't a music mod, it's a music culture mod - and includes the ability to hire famous composers for your country, commission new works, and witness the premieres of masterpieces.
Elgar contains:
• 70 pieces of historical music.
• Five musical epochs, in which an average of 12 pieces of music play in the period in which they also had their premiere.
• An audible musical evolution over a century to enhance the atmosphere for each era.
• A character piece for each of the 7 major western nations (GBR, FRA, RUS, AUS, GER, ITA, USA) and a specific march as a war piece.
• Total freedom in the game rules whether you want the mixed soundtrack (Victoria 3 & Elgar), the historical soundtrack (Elgar only), or the original soundtrack (Victoria 3 only).
• Two new goods (musical instruments and music) and four new production methods, including instrument production, orchestra and ballet.
• Music as a new need for your pops.
• Nine new technologies that greatly expand the cultural and social sphere.
• Mutually exclusive technologies that shape a nation's cultural (not just musical) path. Some nations tend towards Impressionism, others towards Expressionism or Art Noveau.
• The nation which invents one of these three technologies first will be known as the "cradle" of this art style and get a specific modifier.
• Ten "travelling composers" that you can bind to your nation in the medium or long term: Donizetti, Berlioz, Liszt, Wagner, Grieg, Brahms, Delius, Mahler, Rachmaninoff and Prokofiev.
• Great Composers may compose one to three historical masterpieces in your service.
• Build and expand an opera house as the center of your musical cultural life.
• Events on historical composers from many different nations: for example Georges Bizet for France, Giuseppe Verdi for Italy, Edward Elgar for Great Britain, Johann Strauss for Austria or Pjotr Tchaikovsky for Russia. The rule of thumb is: the composers you hear should also appear in the game in some way for the most part! At the moment, there are 45 composer events from Argentinia to Russia!
• As a smaller power, you may hire your own composer and make him the chief conductor of your opera house; he may conduct, compose or go on a concert tour.
• Decisions and events like the Beethoven festival, the War of Romantics or the Founding of historical Conservatories. With a composer, you may build your own National Conservatory.
• Random events when a Great Composer visits your country: will there be a great premiere or a scandal?
• Four new achievements: try to make a latin american nation the heart of Impressionism or gather five different Great Composers as Switzerland!
• "Elgar" adds 240 new events, 6 new journal entries, 15 decisions and 100 modifiers.
Gaudí - Architecture is Art
"Gaudí - Architecture is Art" adds new monuments to the game - but not only. Because monuments now need years to decades to be able to be completed and adverse circumstances can delay the construction. In addition, Gaudí adds to the game the possibility to completely devote a nation's architecture to the Art Deco style.
Gaudí offers:
• 6 new monuments: Cologne Cathedral, Gotthard Railway, Cristo Redentor, Mole Antonelliana, Vienna Ringstrasse, Summer Palace and Sagrada Família.
• Decisions, Events and Journal Entries regarding construction of one of these monuments: you may encounter problems and possibilities. Some IGs may oppose your plans, others may help you.
• Some monuments will take longer than others: whereas Cristo Redentor will be possible in less than 10 years, Cologne Cathedral will take roughly 40 years and the Sagrada Família ... well, the possibility is high that you will never see it complete!
• The Burning of the Summer Palace.
• Saxon Palace as deactivated building at game start. Can be activated by a polish nation.
• Art Associations in the spirit of the Vienna Secession.
• Players chosing Art Nouveau/Art Deco in the tech tree may try to modernize their architecture in the luxurious style of Art Deco and getting a special bonus; this will counterweight the mediocre music tradition a nation gets when choosing this direction.
• Radio stations and a decision to found a Broadcasting Corporation.
• Bauhaus for a nation which decides to get Expressionism/New Objectivity.
• Alfred Escher as a historical character when playing with Switzerland.
• Three new achievements: Kulturnation and Segundo Siglo de Oro, will test all your Morgenröte skills in the fields of archaeology, astronomy, music and architecture. The third one, Rapture ... well, it has to do with Art Deco.
• "Gaudí" adds 170 new events, 24 new journal entries, 14 decisions and 84 modifiers.
Curtiss - The Golden Age of Flight
In "Curtiss - The Golden Age of Flight" everything revolves around aviation: whether it's airplanes, blimps or balloons, the sky is the last limit! Modernize your nation with airports and airlines, set records with your balloonists and go on a research trip to the North Pole with your zeppelin!
It's all possible with Curtiss:
• A completely new side branch in the "Military" technology branch with six new inventions. In addition to the army and navy, aviation is now also available. From Montgolfier balloons and carrier pigeons to seaplanes and modern aviation.
• A new building: the airport as the center of civil aviation (adapted from DarthYa'll's "Civil Aviation and Airfields").
• New character traits: balloonists (in three levels), pilots and flying aces. Pilots can also emerge randomly in war missions and become flying aces after repeated deployments at the front.
• Airlines with an influential tycoon who is constantly trying to expand his company. The bigger the airline, the more advantages for your country.
• Zeppelin expeditions to the North Pole. Undertake research trips, build polar stations, gain new knowledge about geography, meteorology and biology of the arctic and be the first to cross the pole in an airship!
• A new diplomatic action to open up airspace for your airlines and zeppelin expeditions.
• The wonderful world of balloons: hire balloonists and set records!
• Follow in the footsteps of Charles Lindbergh and take the first solo flight across the Atlantic to revolutionize aviation.
• Upgrade your private airline to the highest tier, giving your country the power to build the world's largest plane (and make it fly).
• Upgrade your private or government airline and build a giant blimp to travel the world (and make sure it doesn't crash).
• Compete in the famous Schneider Trophy seaplane race and make sure this precious trophy stays in your country.
• Four historical pilots and balloonists: Richthofen, Piccard, Lindbergh (ECCHI) and D'Annunzio (ECCHI).
• Other events, decisions and journal entries, such as the possibility of founding a pilot school, historical events relating to Graf Zeppelin and Henry Fabre and an adventure in Tibet.
• Seven achievements related to aviation and aerial adventures.
• A total of more than 160 new events, 13 journal entries, 7 decisions and 100 modifiers.
Dubois - Wonders of Nature
The "Dubois" project opens the door to natural history sciences. Whether fossils, biological specimens or exotic animals: everything a Victorian researcher's heart desires is on offer. Reconstruct dinosaurs, increase your oceanographic knowledge, discover the "Wallace line", be the first to invent the theory of evolution and train academics to continue your scientific adventure.
• Specialize your universities in three subject areas: Technical-Mathematical, Natural History or Humanistic-Anthropological and promote successful graduates to helpful professors for your expeditions, collections and scientific progress.
• Animal habitats around the world with 30 collectible animals.
• Collect animals in your own dominions, buy them from friends and allies, catch them or catch them on a heia safari in Africa.
• Build a zoo to exhibit exotic animals and either improve your population's standard of living or your research. Enlarge your zoo via Decisions and thus your standing in the world as a global power.
• Visit your zoo and look at the animals. Easter eggs included.
• Two new technologies: Theory of Evolution and Paleontology.
• Collect biological specimens on expeditions to the Pacific or Africa and create a botanical garden or scientific specimen collection.
• Organizes expeditions to the Pacific to find rare plants, animals, and fossils, conduct oceanographic research, or observe astronomical phenomena such as solar eclipses.
• Scientific discoveries such as the theory of evolution, the discovery of the Wallace lineage, the discovery of Java Man or the discovery of the Challenger Deep are open to you.
• Two types of formations: Normal formations and Great formations. Fossils can be found in both, and dinosaur bones in Great Formations.
• Create a paleontological collection, find bones and reconstruct dinosaurs.
• Find special fossils like Neanderthal, Archeopteryx, Taung Child and Java Man.
• Paleontologists and naturalists as new traits and academics with special abilities to capture animals, find specimens or dig up fossils.
• Historical events on Darwin, Owen, Mendel and Humboldt.