This thread is expanded and rearranged form of my thoughts about improving Uzbek in EU4. The original thread you can find here.
This is not a duplicate post, the previous thread was more in form of an inquiry, this one is a suggestion.
Shaybanids - after the fall of Timurids they became the most powerful dynasty of Central Asia. That's a real shame their tags have no flavour whatsoever then! Now, I'm not an expert on the subject, but even I could see some inexactness in how Uzbek has been portraied. I don't blame devs for this because the topic is quite vague and, as I've mentioned in that other thread, there isn't even a Wikipedia page about Uzbek khanate in neither English nor Swedish. After dwelling into cyrillic depths of Russian Wikipedia, here are my thought on how to spice the Uzbeks up:
1. Setup
2. Events
There are a few events for Uzbek, Bukhara and Sibir that I feel should be added into the game. They would mostly revolve around Uzbek losing control over Sibir and emergence of the Kazakhs.
3. National Ideas
Very few hordes have their own ideas - the only one that comes to my mind are the Timurids and Jurchens. I really don't like when so many countries share ideas, no matter how good they are - and horde ideas are very nice! Nevertheless, in my opinion every country deserves their own set(or at least give one idea set to a few - Hannoverian ideas could be shared by Brunswick and Luneburg!), so here they are:
The main point in design of these ideas is simple: Uzbek is for players who decided to stay as a Horde(half of their first idea renders useless after reforming) and conquer as much land with as little problem as possible, meanwhile Bukhara consists of great bonuses to encourage people to form the tag and recompansate unavoidable loss of Sibir.
I have a feeling I might've made these ideas a little bit too overpowered - if you have any suggestions on how should they be changed, please let me know!
That's all for now! Perhaps someday in not-so-far-future I'll come back here with ideas and events for Sibir and Kazakh.[/spoiler]
This is not a duplicate post, the previous thread was more in form of an inquiry, this one is a suggestion.
Shaybanids - after the fall of Timurids they became the most powerful dynasty of Central Asia. That's a real shame their tags have no flavour whatsoever then! Now, I'm not an expert on the subject, but even I could see some inexactness in how Uzbek has been portraied. I don't blame devs for this because the topic is quite vague and, as I've mentioned in that other thread, there isn't even a Wikipedia page about Uzbek khanate in neither English nor Swedish. After dwelling into cyrillic depths of Russian Wikipedia, here are my thought on how to spice the Uzbeks up:
1. Setup
- Dynasty ruling Uzbek in 1444 should be renamed to Ozbeg. Reason behind the change is presented in the thread linked above. tl;dr: Shaybanids shall emerge later.
- Timurids and Uzbek should become historical rivals.
- In 1444 the capital of Uzbek Khanate was in Chimgi Tura, not in Orda-Bazar which seems to have been used as a Mint. The actual capital is placed in Tyumen(#1075), which by the way...
- ... Should be dynamically renamed to Chimgi-Tura. Tyumen is name of a fort built there by Russians in 1580s, after the city was burnt. The province itself could receive a slight boost in lines of +1 base tax.
- As we are on the topic of wrong names - Ostyaki(#2427) as a province name makes no sense. Ostyaki is a plural form of Ostyak - the province is basically named "Ostyaks" but in Russian. I don't have any replacing name but for sensibility I'd at least remove "i" from the name.
- Since we can consider Kypshak as the mint of the khanate, goods produced in this province could be changed as well. Most of coins produced there were either silver or copper - there isn't silver in the game so it's pretty logical for Kypshak to have copper as produced goods. Its dev could be cut a bit, say: 4/7/4 from current 6/6/6.
- Boost Syghnak's development slightly. It is to become Uzbek's capital in a few years, therefore its starting development combined with events should put it at least close to Kypshak's current development.
- At the moment, there are no forts in entire Uzbek. Adding at least one in either Synghak,
TyumenChimgi-Tura or Kypshak should be considered. - There should be NO Kazakh cores at the game's start - the concept of Kazakh is yet to emerge in 1444. We could go even further and remove Kazakh culture from the start date - the culture would emerge from provinces conquered by Kazakhs.
- Timurids should start with cores on all the provinces south of Syr Darya River owned by Uzbek(Transoxania and Khiva areas).
- Uzbek and Timurids should start with an 8 years truce.
2. Events
There are a few events for Uzbek, Bukhara and Sibir that I feel should be added into the game. They would mostly revolve around Uzbek losing control over Sibir and emergence of the Kazakhs.
- Moving capital south:
triggered by:
-country is Uzbek
-capital is not Syghnak
-year is 1445 or later
MMTH: 12 months
Description: "Chimgi-Tura was named the capital of Uzbek khanate upon the conquest of Western Siberia in the year 1428. With our newest acquisitions in the south appeared an opportunity to choose one of the newly conquered cities as the new capital - having the center of our country so close to the enemy lands would surely increase our capability of raiding their lands, but would probably lessen our rule over the north."
Decisions:
+"It's time to move south!"
[-lose 3 development in Chimgi-Tura
-all provinces with Sibir cores get +50% autonomy
-capital changes to Synghak
-gain 7 development in Syghnak
-set country flag shy_moved_south_flag]
+"North is too valuable!"
[-gain 3 development in Chimgi-Tura
-all provinces in Khiva and Transoxania areas get +50% autonomy
-Kypshak gets +25% autonomy
-get +5 unrest in all provinces in Khiva, Arys and Transoxania areas
-get +5 unrest in Alty-Kuduk, Dzhaman-Kuduk and Turkestan
- Departure of Sibir:
triggered by:
-country is Uzbek or Bukhara
-has flag shy_moved_south_flag
-capital is not in the West Siberia region
-either year is 1465 or later, or Abu'l-Khayr has died
MTTH: 36 months
Description: "Each year our authority over the people of Sibir is getting smaller. Let's face it - if we don't do anything about them right now, we're gonna lose Siberia!"
Decisions:
+"Let their people go!"
[-gain 1/0/1 base development in the capital
-gain 1 development in 2 random provinces
-release Sibir with member of Ozbeg dynasty as their khan
-lose cores on provinces owned by Sibir
-get 15 years truce with Sibir
-get +50 relations with Sibir]
+"I'll send all the rebels to... wait a moment."
[-huge rebel stacks spawn in Chimgi-Tura, Ostyak and Irtesh
-Sibir gains cores on every province in Western Siberia owned by Uzbek
-get +10 unrest in every owned province in Western Siberia]
And one additional event for Sibir concerning their relations with Uzbek later in the game. - Bond back with the southern Ozbegs:
triggered by:
-country is Sibir
-Uzbek or Bukhara exists
-Uzbek or Bukhara has Shaybanid dynasty on their throne
-year is 1561 or later
-borders Russia or their vassal
-Uzbek or Bukhara doesn't own Sibir's cores
-Sibir doesn't own Uzbek's or Bukhara's cores
-relations between Uzbek or Bukhara and Sibir are better than +25
-IS NOT a rival of Uzbek or Bukhara
MTTH: 24 months
Description: "Ever since we left the khanate of Uzbek our relations with them were almost non-existant. Now, in the time of need we turn back to our roots, asking our cousins for help."
Decisions:
+"We need to come back!"
[Uzbek/Bukhara receives an event in which they can accept or not. If they don't accept they will suffer -50 relations penalty, if they help:
-relations between the countries incrfease by +75
-Sibir's ruler changes to a Shaybanid with 4/4/5 stats
-get royal marriage with Bukhara/Uzbek
-get +1 stability
-lose 10 prestige
+"We don't need any help!"
[-get 15 prestige]
- Muhammad Shaybani
triggered by:
-country is Uzbek
-year is 1500
-Uzbek is ruled by the Ozbeg dynasty
MTTH: 20 months
Description: "Muhammad Shaybani was an Uzbek ruler famous for his betrayal of Timurid khan in battle of Chirciq River in 1488 and uniting the Uzbek tribes. In year 1500 he gained control over Transoxania with cities of Bukhara and Timurid capital - Samarkand. Bukhara became his country's new capital - he and his descendants would title themselves as khans of Bukhara. After Shiban, he is known as another khan that 'Shaybanid' dynasty name comes after."
Decisions:
+"Truly, an appropriate heir!"
[-Muhammad Shaybani Shaybanid(5/4/6) becomes an heir. He's designed to be a 3/5/4/2 general
-gain 20 legitimacy]
+"Truly, an appropriate advisor!"
[-50% chance of getting level 3 Army Reformer "Muhammad Shaybani" for 1/3 of price
-50% chance of getting level 3 Commandant "Muhammad Shaybani" for 1/3 of price]
- [Disaster?] Emergence of the Kazakhs:
triggered by:
-country is Uzbek
-year is 1455 or later
-Chagatai and Yarkand are not controlled by a player(if they are, the cores appear in all the provinces with Kazakh culture in current build and culture simply appears in Karamegdan, Almaty and Karaz. The event itself will then spawn Kazakh rebels across the Uzbek)
MTTH: 24 months
Description: "Around the year 1456 a group of tribesmen led by Janybek Khan and Kerey Khan left Khanate of Uzebk and turned to the land of Seven Rivers, where they decided to fund a new country. The event was considered a treason, the people who fled were named Kazakhs which probably meant "the deserters". The event started the Kazakh uprising, lasting until 1465.
Decisions:
+"TRAITORS!"
[-Kazakh appears in Karamegdan, Almaty and Karaz with 20k soldiers.
-Kazakh receives cores on Kazakhstan and Balchasj areas
-Kazakh gains cores on Lower Ishim, Aksary, Kerey and Shegendyk
-Uzbek starts war with Kazakh]
+"Let them be... for now."
[-Kazakh appears in Karamegdan, Almaty and Karaz with 20k soldiers.
-Kazakh receives cores on Kazakhstan and Balchasj areas
-Kazakh gains cores on Lower Ishim, Aksary, Kerey and Shegendyk
-get +10 unrest in every province with Kazakh core as long asKazakh exists or as long as the tag is Uzbek
-get rebel stacks periodically by events in provinces with Kazakh cores until as long as Kazakh exists or as long as the tag is Uzbek]
To get this event better: there should be no Kazakh cores at the game's start, or not even their culture. In this case that's how I'd split cultures in the pre-Khazakhi Central Asia: http://imgur.com/LHmSd4y
Adding Kazakh events would probably require some province reshaping, for example this is how Kazakh Khanate looked like upon its foundation.
If the event "Emergence of Kazakhs" ends with Kazakhs cutting the Uzbeks off Sibir while it kept on being owned by the Uzbek, SHY would be forced to release Sibir.
- The Emirate of Bukhara:
triggered by:
-country is Bukhara
-year is 1747 or later
-at least one of the following must be true:
>ruling dynasty is neither Shaybanids nor Ozbegs
>legitimacy is lower than 60
MTTH: 36 months
Description: "By the XVIII Khanate of Bukhara has found itself in a deep crisis - khans had less and less power, lost war to Persia resulted in subjugation of the Khanate. The situation was quickly exploited by the ataliq Muhammad Rahim Bi - tutor of Abulfayz Khan's son. After Persian Shah's death he murdered both khan and his son. For the next 40 years ataliqs would choose puppet khans with no de facto power, who would 'rule' in the emirs' name. In 1785, after death of the last puppet khan, Shah Murad bin Daniyal Bey proclaimed the emirate of Bukhara."
Decisions:
+"Give power to the Emirs!"
[-government type changes to theocracy
-gain 100 devotion
-lose 1 stability
-emir with stats of at least 4/3/3 becomes a ruler]
+"Only the Khan can rule Bukhara!"
[-government type changes to absolute monarchy
-gain 2 stability
-gain 60 legitimacy
-big clergy rebel stacks appear in the capital and another highly developped province]
3. National Ideas
Very few hordes have their own ideas - the only one that comes to my mind are the Timurids and Jurchens. I really don't like when so many countries share ideas, no matter how good they are - and horde ideas are very nice! Nevertheless, in my opinion every country deserves their own set(or at least give one idea set to a few - Hannoverian ideas could be shared by Brunswick and Luneburg!), so here they are:
Traditions: recover army morale +10% ; land attrition -25%
Ideas:
Ideas:
- Traditions of the White Horde: Yearly Horde Unity +0,5 ; aggressive expansion: -10%
"Our borders are reminescent of those of White Horde - with our legacy we can claim to be the successors of Jochi Khan and therefore of all of the Western Mongol Empire!" - Punish the Khazakhs: Discipline +5%
"These cowards who fled south of Balkhash were but a thorn in the side of our army - without them Uzbek hordes will be much more efficient!" - Coins from Kypshak: National tax modifier +10%
"Kypshak is the biggest monetary center in the Uzbek Khanate. Silver and copper coins produced there fuel coffers of the Khan almost as actively as raids." - Know your enemy: Land Leader Maneuver +1
"Khans of Uzbek usually began their military careers in foreign, usually hostile, armies. Leading these armies not only gave us field experience but also knowledge of our foes' tactics." - Defeat the Timurids: Siege Ability +15%
"For generations Shaybanids and Timurids were fighting over dominance of Central Asia. As their 'empire' crumbles down our might can only grow."
- Muslim heritage: Missionary Strenght +2%
"Uzbek Khanate takes its name ofter Öz Beg - the longest reigning khan of the Golden Horde. He was also the one who converted the empire to islam. Next khans of the White Horde and now Uzbek have held strong onto their beliefs. Strenght of belief renders onto the power of imams in the khanate - some of the higher ranked claim to be descendants of the prophet himself!" - People of the western great steppes: National Manpower +25%
"Khanate of Uzbek spans from western Siberia to the banks of Amu Darya. Its lands are home to many groups of people who will fight in the name of khan, willingly or not."
Traditions: Cavalry Combat Ability +20% ; Looting Speed +33%
- Unite the Uzbek tribes: Land Forcelimit Modifier +25%
"Shaybanids always had an ambition of uniting the Uzbek tribes under their rule. The greatest advancements in this mission were made during the reign of Abu'l-Khayr and his son. Conquest of Bukhara by Muhammad Shaybani in 1500 marks the end of his dynasty's struggle - the tribes were finally united." - Dominate the Transoxania: Yearly Legitimacy/Devotion +1
"Mawarannahr, the region between Amu Darya and Syr Darya rivers is home to rich history, culture... and cities. Khanate of Bukhara is undisputed ruler of these lands - no one even dares to question our claim!"
- Back on the Road Again: Trade Steering +10% ; Caravan Power +20%
"By acquiring Bukhara and Samarkand we've put ourselves on the world's trade map - every important trade route goes through our territory and we will make use of it!" - Settle down: monthly autonomy change -0,05%
"Nomadic life, however exciting it is, turned out to be ineffective compared to settled rule. Surely it's easier to pick one capital instead of changing it every 20 years. It's time replace the saddle with the throne, from which we shall centralise the rule over our country!" - The Bukhara Library: idea cost -10%
"The reign of Abd al-Aziz Khan saw a construction of Library of Bukhara labaled as 'Having no Equal'. The Library saw the inception of many talented scholars and works of art." - The ataliqs: Tolerance of the True Faith +2
"Emirs always played a very important role in rule over Bukhara. XVIII century saw a great boost in their influence, especially among tutors of heirs to the Bukharan throne, leading to formation of emirate of Bukhara." - Bukharan education: technology cost -5%
"Khanate of Bukhara undertook an extensive public education system. The education started with 2 years of elementary school at the age of six. After that the student could go to madrasah, where he would take part in 3 step learning, 7 years each, which equals 23 years of studying."
The main point in design of these ideas is simple: Uzbek is for players who decided to stay as a Horde(half of their first idea renders useless after reforming) and conquer as much land with as little problem as possible, meanwhile Bukhara consists of great bonuses to encourage people to form the tag and recompansate unavoidable loss of Sibir.
I have a feeling I might've made these ideas a little bit too overpowered - if you have any suggestions on how should they be changed, please let me know!
That's all for now! Perhaps someday in not-so-far-future I'll come back here with ideas and events for Sibir and Kazakh.[/spoiler]
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