Can we have some screenshots? Like goblin attacks?
Woo that seems a goodbye! Myself it's still refreshing plays. Perhaps I'll mix more future plays of this map with mods or attempts to do some small mod.Day of the Bay has been a great learning experience....
Thanks for the screenshots. Those screenshots look scary though.
If you compare the two .mi versions you'll see there isn't much difference in attacks definitions coming from dens. Few fix has been done to lower some spawn like demons and imps and a bit bears but otherwise attacks are most often the same and in fact with a rate increased in the new version.Once again a boring map, cleansed on day 60.... I think the problem is lack of attacks. In the old version dragons, imps, ghosts, wolves, serpents etc. all came rushing your town, making for a challenge.
With this new version your town is perfectly safe. No more attacks,...
Lol let hope you won't regret it after not being a bit drunk anymore.I know my map suXX really, but I've made it in objrctive of other people making similar map, which not happened.
Today I'm probably to much drunk, but I'll explain you some the primcipe I use, whith my drun k speaking!
...
Well guys, niow you know my secrets, !
Well, last game they were 4 elemental seats. However; only 1 was on the map; a fire one on the far side of the map. It and it's single Fire Elemental guardian were quickly defeated on day 50.When you first start the quest pay attention to the lairs that spawn next to your castle and quickly disappear.
Well, aside from not sucking I think this has more to do with some people not wishing to revert to the older version of MFKS2. I know I'll give mapmaking a try if there was a good editor in the latest version, and my map would definitely go and suck more than yours...I know my map suXX really, but I've made it in objrctive of other people making similar map, which not happened.
Meh, it was and still is a bug. I am glad it's gone. I had 4 wolf dens my last game, and the 20 or so guardians around it were more than enough. I would have dreaded the amount there would have been with the old bug. All in all; lair destruction STILL has to be done by in general by ranged attackers to which defenders are oblivious. Especially with the Ice Wizards. Only Wizards, Rangers, Elves and such can get in a hit at all, and are vital to that lairs destruction. Melee attackers get crippled and killed, if they haven't instantly fleed already.For me it was a very good feature that you complain about and then has been removed.
That could be hazard but I don't remember have get a difficult play with any version of the map when I start north east.Okay, nvm... this time the waves were there. They started around day 40, featuring undead, bearman, ogres and elementals. Decided not to destroy any lairs (besides one Dark Portal who kept making my heroes flee, and killed them when it was flagged ). Placed a Temple to Dauros on that spot, reinforced with 2 Dwarven Towers. It wasn't enough. They broke through and ruined my town on day 88, helped by a dragon wave on day 82. I was already loosing at that point though.
This time started south-west, instead of of north-east. That might have helped too in difficulty, together with that Dark Portal blocking my exploration.
All in all; much more fun than the previous 2 games, even with getting crushed much much sooner.
Cool let try the new version!So I've made an update.
What's new? Delay for evolution of monster dens couldn't be infinite anymore. This make the first wolfes, skellies and serpent attack much much sooner, allowing you to meet them for experience. Also, some dens have an alternate spawn program : In some games, your wolfes will be much numerous, but wandering instead of attacking your city. I also tried to ensure the special attack do not start to early if you don't have cleaned the map of all lair. I can not check the quantity different of 0, because of the limitations which oblige not to test existing building, but existing building of one type (i.e. lair of minotaur). Also, normally some lair will not spawn to close of their neighboor. also dragon lair are kept by serpent.