I tried again my first attempt with a save load and failed two more time, each when the Baron of Logic was on the map. I tried a new game, at a much better position, north east, I had clean half of the map and explore 3/4 and was taking my time in a game already win... when the Baron of Logic came again... and I lost at day 90. I reload a save and hurry destroy all dens still on the map and clean it. I wait the Baron of Logic but get various waves of other other type until I stop this play. I got the Demon Advisor at same time than the Skeleton King, probably only few days between the two spawns but I saw the spawn of the Skeleton King and then notice a red dot coming to town, the Demon Advisor coming and that had destroyed a mage tower and a tradpost at border of the map. I beat them both but had no more dens on map, it was day 85/90.
Some feedback about the new version:
Overall very good job on a map already very good, the unexpected waves behavior is in fact very good and could be keep with only some adjustments related to difficulty management. The only real dark point of this version, for me, is the new dens guarding behavior.
Some feedback about the new version:
- Now dens aren't guarded or almost, not cool. The previous guarding behavior was much better and quite original.
- Some waves generated by dens seems have changed and all in all the changes seems cool.
- The special waves starting at day 70 is an excellent modification, and the rate that can be rather high is a good thing too. The only point is perhaps have few level of difficulty of the waves to, for example, not get the Baron at day 70. Eventually the Baron, Demon Advisor, and some custom waves with the highest difficulty could be generated only if very few dens are up, like 3 at max.
- I'm not sure that this is new special waves but I quote many new waves I hadn't seen before. That's rather cool.
- The generation of tradepost was very good and seems even better, but once I quote a Rogues house with no tradepost under it.
- The generation of temples seems improved but I feel we could get some more and some closer with no guard a bit like tradepost.
- I quote you can lost your castle and continue play. Not sure if it's good or not.
- I quote the graveyard is a friendly building so you can set a defense flag on it. Well in fact I found this cool.
- The random generation of gold at startup seems to work very well now. At my second game I got 8k and get elf guild rather soon (skip various improvements for that).
Overall very good job on a map already very good, the unexpected waves behavior is in fact very good and could be keep with only some adjustments related to difficulty management. The only real dark point of this version, for me, is the new dens guarding behavior.