Nice to see you got pleased. I was a bit afraid about the reception of lack of scripting, but it seems nobody take care of it.
About treasure chest, I've got a reflexion about it. It was impossible to make them spawn randomly, so I choose on myself to remove them. The bad effect is that starting heroes are really poor, but in return I allowed earlier spawn later.
About the graveyard, I've no control on it, like peasant house. I've searched hour a way to remove their spawn and replace it by customized settings, but that's simply unallowed in the current version of the editor.
About parties, I generally make them really diverse from standard game. In this map, I made a lot of time a party of 3 dwarves and cleric, or rogue/warrior/wizard/cleric, or only bowmen and elves plus a cleric. I find these combination far more efficient, because the heroes have more drawbacks than standard parties, but they are far more efficient in their way of killing. the 3 dwarves and cleric are simply unstoppable, but well their not adapted against werewolves. Personnal advice.
About map design, well the heights are a bit more harder than what I should have expected, but well it was created in objective of making scripted event, like a village of farmer near the fence and cropfields, or the sword in the lake. Later, I decided to don't do it due to the amount of work it represented. But possibly if I make a second map, I'll put some random secondary quest.
Nice to see a positive feedback. I'll probably work an another one. Or if someone love as it is, it's possible to create another map and copy paste the scripting of random creation and relocate a viwe area.
My only real problem is about tradezone and holygrounds. Really don't know how to deal with.
About treasure chest, I've got a reflexion about it. It was impossible to make them spawn randomly, so I choose on myself to remove them. The bad effect is that starting heroes are really poor, but in return I allowed earlier spawn later.
About the graveyard, I've no control on it, like peasant house. I've searched hour a way to remove their spawn and replace it by customized settings, but that's simply unallowed in the current version of the editor.
About parties, I generally make them really diverse from standard game. In this map, I made a lot of time a party of 3 dwarves and cleric, or rogue/warrior/wizard/cleric, or only bowmen and elves plus a cleric. I find these combination far more efficient, because the heroes have more drawbacks than standard parties, but they are far more efficient in their way of killing. the 3 dwarves and cleric are simply unstoppable, but well their not adapted against werewolves. Personnal advice.
About map design, well the heights are a bit more harder than what I should have expected, but well it was created in objective of making scripted event, like a village of farmer near the fence and cropfields, or the sword in the lake. Later, I decided to don't do it due to the amount of work it represented. But possibly if I make a second map, I'll put some random secondary quest.
Nice to see a positive feedback. I'll probably work an another one. Or if someone love as it is, it's possible to create another map and copy paste the scripting of random creation and relocate a viwe area.
My only real problem is about tradezone and holygrounds. Really don't know how to deal with.