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makaramus

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Apr 17, 2017
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Now I know you can claim almost every doctorine should have some kind of synergy but... come on this one is too obvious to miss :(
how can sea bound and astrology cannot have a synergy?
no ship speed modifier? no naval tech boost? anything?
 
Astrology is horoscopes and future predictions. Astronomy is celestial mechanics and navigation.
 
Astrologers still have to know the various constellations and keep track of the movement of planets. The distinction between astrology and astronomy is a relatively modern development. Within the game's timeframe the two would be considered different aspects of a single "science".
 
Sure, but "we view casting horoscopes as important"!="therefore we are better navigators." If they value celestial navigation, they presumably study the stars for that reason, regardless of how much emphasis they place on your birth sign. Furthermore, steering by the stars at sea is actually a lot less important for the coastal navigation that was 90% of what people did in those days (you don't want to sail across open ocean any more than necessary; you'd much rather be close enough to the coast to be able to land if something goes wrong). It was huge for e.g. Polynesians crossing the Pacific from atoll to atoll (who were experts on celestial navigation, although I'm not sure what if anything they did in the way of astrology); it was fairly irrelevant for sailing around the Mediterranean (where, again, you'd mostly hug the coast).

Besides, seabound just lets you navigate rivers, where celestial navigation is even less important.
 
Astrology is horoscopes and future predictions. Astronomy is celestial mechanics and navigation.
A modern differenciation that is not valid at all during the game's scope.


The true reasons why this is not in the game:
  1. There really aren't taht many synergies. We could easily imagine many more.
  2. Astrology in game is only focused on horoscopes and "magic character building". Not even the study of the stars (which is part of a character focus and the hermetic society you can join thanks to Astrology). Thematically, it doesn't work well with "Seabound", which is essentially raid-oriented
  3. Astrology would provide a boost to speed and long distance travel, both things that aren't meaningful in game.
 
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