This is an idea that has been suggested before, including in this thread by @Reedstilt, which offered an apt name for the origin.
To facilitate the function of this suggested new origin, I believe a fundamental change would need to be made to all empires by default, which is that the climate preference trait should always be displayed in the empire design.
The interface should probably also be tweaked to allow more space for trait listing.
Normally, the preference trait would be forced by the chosen planet type (except when altered by an origin, like Life-Seeded, Shattered Ring, or Void Dwellers), impossible to manually add or remove.
This however wouldn't be the case for empires with the Climate Crisis origin, which would be able to freely choose between any of the main 9 climate preferences at will in the trait menu, separately from their planet type.
The base homeworld habitability would be 50% (base 20% with +30% homeworld bonus), or 90% if you pick a planet type from the same climate group (60% with +30% homeworld bonus), like when pairing an Ocean planet with Continental preference to represent flooding. You would however be forbidden from using the same climate preference as the chosen planet type (cause then what's the point of picking this origin?).
The guaranteed worlds would be based on the climate preference rather that the chosen homeworld planet type, meaning that the planets in neighboring Chinorr systems would spawn as Tropical Worlds.
To facilitate the function of this suggested new origin, I believe a fundamental change would need to be made to all empires by default, which is that the climate preference trait should always be displayed in the empire design.
The interface should probably also be tweaked to allow more space for trait listing.
Normally, the preference trait would be forced by the chosen planet type (except when altered by an origin, like Life-Seeded, Shattered Ring, or Void Dwellers), impossible to manually add or remove.
This however wouldn't be the case for empires with the Climate Crisis origin, which would be able to freely choose between any of the main 9 climate preferences at will in the trait menu, separately from their planet type.
The guaranteed worlds would be based on the climate preference rather that the chosen homeworld planet type, meaning that the planets in neighboring Chinorr systems would spawn as Tropical Worlds.
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