I believe democratic authorities should have legislatures. Obviously, this would come with an internal politics update. How should it work though? There are many ways of dividing a legislature by factions or parties. Ways such as, first past the post, single transferable vote, ranked voting, etc. However, since this is Stellaris it should be kept simplified. I say the proportions of the legislature be determined by faction support as it doesn't require any new system to be developed or anything like that.
I also think other authorities should have cabinets/advisory boards/councils or whatever. How they would be determined though I'm not as sure. Perhaps with Oligarchy for example, determined by your government type, your council of advisors could be all scientist leaders, or all your generals, or admirals, or governors. Though I'm not entirely sure about the need for non-democratic authority types to have such bodies.
Anyways back to democratic legislatures. What would the point of them be? I think the point of them would be to determine or deepen the process of changing policies. For example, let's say a nation has 100 pops and 3 factions. Let's say the three factions are Egalitarian, Xenophile, and Pacifist, with support of 42%, 35%, and 23% respectively. Whenever one goes to change a policy the chance of the change passing would be determined by the legislature's faction make-up with a little bit of chance thrown in. Furthermore, crises or tough times for your country would affect the chances of that change passing. For example, let's say your nation is being beaten in a war. In that example, the switch to a militarized economy would be more popular. On the other hand, if your nation is at peace or easily winning a war with no need for a boost in the military industries then a shift towards military production would be unpopular and less likely to be passed.
In our made-up nation, only one faction takes peace and war as their chief concern so their perspective and vote can be predetermined most of the time. However, the other two factions are concerned with equality and equity between pops of the empire and pops of different species. Thus their vote would more likely be influenced by more factors in mind. For example, let's say our example nation is at war with an authoritarian slave empire. Although pops of the pacifist ethos likely see the adversary nation as deplorable and the war as a just cause, they still denounce the use of violence and will vote against militarization and government support of the war industry. However, the egalitarian and xenophile pops approve of the war not because it is war as a militarist or authoritarian might, but because the war fights inequality and xenophobia. Thus a higher percentage of the main two representatives would vote for a change in economic policy towards the military-industrial complex. Again though not all of them would approve as this is unrealistic; as I said chance is thrown in.
I believe the best way to implement this "legislature vote" is a way similar to how democratic rulers are elected. A temporary screen appears that you can view and it shows information about the process. Information such as total representatives, percentages of reps in factions, percentages of yay and nay, time until the vote is over, etc.
Some people may say this is unnecessary or too complicated or annoying and to that, I say Stellaris at its heart is a roleplaying game. This addition I have illustrated not only increases roleplay potential but also makes the game more interesting. It also allows the game to deepen and expand. An example of this could be espionage to influence factions or elections or votes.
I also think other authorities should have cabinets/advisory boards/councils or whatever. How they would be determined though I'm not as sure. Perhaps with Oligarchy for example, determined by your government type, your council of advisors could be all scientist leaders, or all your generals, or admirals, or governors. Though I'm not entirely sure about the need for non-democratic authority types to have such bodies.
Anyways back to democratic legislatures. What would the point of them be? I think the point of them would be to determine or deepen the process of changing policies. For example, let's say a nation has 100 pops and 3 factions. Let's say the three factions are Egalitarian, Xenophile, and Pacifist, with support of 42%, 35%, and 23% respectively. Whenever one goes to change a policy the chance of the change passing would be determined by the legislature's faction make-up with a little bit of chance thrown in. Furthermore, crises or tough times for your country would affect the chances of that change passing. For example, let's say your nation is being beaten in a war. In that example, the switch to a militarized economy would be more popular. On the other hand, if your nation is at peace or easily winning a war with no need for a boost in the military industries then a shift towards military production would be unpopular and less likely to be passed.
In our made-up nation, only one faction takes peace and war as their chief concern so their perspective and vote can be predetermined most of the time. However, the other two factions are concerned with equality and equity between pops of the empire and pops of different species. Thus their vote would more likely be influenced by more factors in mind. For example, let's say our example nation is at war with an authoritarian slave empire. Although pops of the pacifist ethos likely see the adversary nation as deplorable and the war as a just cause, they still denounce the use of violence and will vote against militarization and government support of the war industry. However, the egalitarian and xenophile pops approve of the war not because it is war as a militarist or authoritarian might, but because the war fights inequality and xenophobia. Thus a higher percentage of the main two representatives would vote for a change in economic policy towards the military-industrial complex. Again though not all of them would approve as this is unrealistic; as I said chance is thrown in.
I believe the best way to implement this "legislature vote" is a way similar to how democratic rulers are elected. A temporary screen appears that you can view and it shows information about the process. Information such as total representatives, percentages of reps in factions, percentages of yay and nay, time until the vote is over, etc.
Some people may say this is unnecessary or too complicated or annoying and to that, I say Stellaris at its heart is a roleplaying game. This addition I have illustrated not only increases roleplay potential but also makes the game more interesting. It also allows the game to deepen and expand. An example of this could be espionage to influence factions or elections or votes.
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