Hi!
First of all, I absolutely love this mod and HIP in general, it's an incredible addition to the game.
I have a question about taxation during warfare - whenever I am at war, whether levies are raised or not, Feudal and Church taxation drop to zero (City taxes tend to remain). Is this intended? I can't find mention of it in the changelog or other documentation.
Thanks!
If you're a primary participant in a war, and you have at least one army somewhere not on friendly soil, you'll get a temporary malus to how much your vassals pay in taxes until the end of the war. This was a [admittedly stopgap] measure to increase the cost / risk / challenge of war, as so fervently requested on these forums in the past.
It is merely a negative offset to your other laws which affect vassal taxation (i.e., the Obligations & Focus sliders for all 4 vassal classes-- feudal, republican, theocratic, and tribal), so if they're already not paying you much in taxes (i.e., feudal is the case here by default, since they pay jack in taxes at the default setting and still not all that much ever-- cities yield lots of tax both by default law settings and by design, so they'll tend to keep paying something, in contrast), you won't get anything from them when in such a personal war.
To counteract this, any of these would help:
- stockpile cash more carefully before undertaking a war
- establish better demesne income
- increase vassal obligations
- trade-off less levies for more taxes (vassal focus laws)
- business focus
- friendly prosperity faction
- lower Imperial Decay (if relevant)
I appreciate the effect quite a bit, myself, although I hope to be able to make war more risky in more clever ways in the future with the advent of some new scripting features.