• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LaTueur

Regent
9 Badges
Jul 29, 2014
100
25
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Age of Wonders III
  • Crusader Kings III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
5rzVk12.png

A mod which shouldn't be one, it should be in the basegame.

In short it's just fixes bugs in the basegame which got reported but somehow didn't get fixed (some are there since release, or at least for 3 years.)
It doesn't add new anything you, just fixes stuff.
Mainly just gathered stuff from PDX forum bug reports and found some during modding.

Changelog (worths reading):
  • You can't colonise Iceland from Afghanistan mainland
  • Ruby Bracelets are as cool as they should be
  • Aztec Syphilis will actually develop
  • Corrected capitals
  • Fixed double dynasties
  • Included Female Minor Titles Fix by mysmario
  • Included Animism Fix by Dragatus
  • Saoshyant bloodline works for Khurmazta
  • Safer check for playing as crusader beneficiary
  • Added missing Meliorism synergy for Civilized/Harmonious
  • Added another missing synergy
  • Grabbing out crown with Conclave checks the correct law
  • Moved a trigger to the correct place
  • You can't burn down the Irminsul if it isn't held by a Norse
  • Burning down Roma will keep the first temple
  • People won't be angry of Charlemagne after his coronization because he wasn't coronized properly
  • The AI will change centralisation, trying to make it as high as possi
    ble, unless it would go over vassal limit, also lower it when it's over vassal limit
  • The fourth saint's burial site isn't a portal which will take you to an endless journey
  • Hermetics won't have best outcome forever after one case
  • Not only bastards will get freckles
  • Fixed that mess called Papal War
  • Community of Saint Anthony is no longer a demarchy
  • You can become kind while forging a bloodline, even when you isn't
    already kind
  • Courtiers can no longer ask you to imprison yourself
  • Now not only courtiers who hate each other will become lovers
  • Sviatoslav can't get birth magicly
  • You will gain one cheap weapon, not two
  • Lucia of Sardinia is now a woman (again)
  • Tribal kinslayer can be removed
  • No longer gains money by giving earrings to your wife
  • Introduce heir won't end with nothing 90% of the time
  • During introduce heir, sexual preference is taken into account now
  • Now severly scarred people are respected in warrior lodges
  • You won't become secret Bon, when you supose to be secret Bon Reformed
  • Added missing secret society interests and Kailash Guardian check
  • Kailash Guardian is rewarded by warrior lodges
  • Extended sacrifice bonus for divine child
  • The top of the Hindu Monastic Order is as infertile as everyone else at the same rank
  • Hunting > Hunt
  • Chestpain fix (our error)
  • Added obj_create_treasury_desc missing pronoun
  • Fix CM.15007 Character goes old zunist, not reformed one
  • Added missing duchies from the Norway region
  • AI will try to make bloodlines
  • Fraticelli Papacy has Papal Succession
  • You won't envy coronations when you can't have one
  • Now you won't progress toward getting sacrifice bloodline, just because you are the religious head
  • You can try to treat chest pain more than one time
  • Eagle Warriors will no longer say "I'm not totally winning the war, so I need as muc help as possible. Now I'm losing so everything is fine, no more worry."
  • Now Franconia, Thuringia and Swabia work correctly
  • Now not all holy order leaders will start as catholics/noreligion
  • Now you will just smile when the pope's years old letter describing that you didn't use to do your holy duty during the crusade arrives if you already taken part or it's finished
  • Correct capital of Penthievre
  • Fixed some build time/cost modifier
  • You will no longer stuck travelling after coronized's death
  • When trying to expelle the Bektashi Order, you won't expelle the Hashshashin
  • Devil workshippers can no longer kill themselfs or priests abroad
  • During Furusiyya, you can lose all your bodyparts, not just your hand
  • Replaced clear_flags_with_prefix with clr_wonder_flag for wonders, be
  • Relic tombs can be active
  • Hermetics can have zodiac signs
  • You will no longer need to cheat on your wife with your wife to join the devil workshipper
  • Manifest Destinity will no longer give decadence to those who doesn't use it

Not Ironman compatible.
Not compatible with many mods, certainly not with big ones.
(May make compatible versions later.)

  • LajosTueur (me)
  • Aerotinge
  • mysmario
  • Dragatus
  • Many, many bug reporters

Github link: https://github.com/LaTueur/CK2-Community-Patch
(Help is welcome, please DM me.)
Steam link: https://steamcommunity.com/sharedfiles/filedetails/?id=1907549421
Direct download: https://www12.zippyshare.com/v/tDYCtGYr/file.html

Please, don't ask for bugfixes here.
Ask for them on official bug report thread.
PDX may see, and I will surely.
 
Last edited:
  • 2Like
Reactions:

junassa

General
52 Badges
May 10, 2017
1.914
1.016
  • Battle for Bosporus
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
I didn't know the holy order thing was a known bug. I just encountered it a few days ago so I thought it was a fluke.
 

Keizer Harm

Swamp German
40 Badges
Jan 28, 2013
2.719
3.958
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Sunset Invasion
  • Victoria 2

LaTueur

Regent
9 Badges
Jul 29, 2014
100
25
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Age of Wonders III
  • Crusader Kings III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
This sounds like a new feature, not a bugfix.
It's a bugfix. They could gain it through an event but when you reploaded, they lost it, because the traits' potential block didn't allow Hermetics. Just the changlog wasn't too specific.
 

chemist03

Emperador
34 Badges
Oct 17, 2015
11
0
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
One thing to fix as well is the long standing oversight of the elephant special unit being defined as "heavy_cavalry" instead of "knights". You can change this in 00_special_troops.txt in the special_troops folder in common.
 

junassa

General
52 Badges
May 10, 2017
1.914
1.016
  • Battle for Bosporus
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
@LaTueur Hey do you mind if I upload a mod that combines this with a bunch of other mods?
 

junassa

General
52 Badges
May 10, 2017
1.914
1.016
  • Battle for Bosporus
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order

redtide

Magister Ludi
57 Badges
Jun 19, 2010
479
68
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Crusader Kings II: Reapers Due
One thing to fix as well is the long standing oversight of the elephant special unit being defined as "heavy_cavalry" instead of "knights". You can change this in 00_special_troops.txt in the special_troops folder in common.
This is a good point, but note that doing so will cause War Elephants to trigger Heavy Cavalry tactics (like how Horse Archers trigger Light Cavalry tactics) unless you also change all "naked" troop checks in combat tactics triggers to bracketed checks against total troops:

i.e. a "naked" check of the form:
Code:
light_cavalry = 0.01

becomes a bracketed check of the form:
Code:
troops = {
    who = light_cavalry
    value = 0.01
}
 

chemist03

Emperador
34 Badges
Oct 17, 2015
11
0
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Colonel
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
unless you also change all "naked" troop checks in combat tactics triggers to bracketed checks against total troops
I noticed that too and applied a personal fix as well. It would be a good thing to fix for this community patch as well.
 

ajacksonian

Private
71 Badges
Sep 7, 2018
14
1
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Rajas of India
Will a future bugfix make it so the Great Pox only goes after Sunset Invasion? Having it fire before that is something missed by the devs and never fixed as there is one post-SI trigger but also an older one that never got removed.
 

schwarherz

CKPlus Triumvirate
77 Badges
Jun 3, 2012
2.023
574
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
Will a future bugfix make it so the Great Pox only goes after Sunset Invasion? Having it fire before that is something missed by the devs and never fixed as there is one post-SI trigger but also an older one that never got removed.
There's some evidence that Syphilis didn't actually originate in Americas. The remains of the people of Pompeii, for instance, show syphilitic symptoms.
 

Fitzjacob

Major
40 Badges
Jun 17, 2016
524
398
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury Pre-order
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
Will a future bugfix make it so the Great Pox only goes after Sunset Invasion? Having it fire before that is something missed by the devs and never fixed as there is one post-SI trigger but also an older one that never got removed.
I believe there are two seperate diseases in game: Great Pox (representing the so called French or Neapolitan disease) and the Aztec Disease (representing syphilis brought from America). As there is no definitive evidence as to where the disease originated and that separating it into two different ones is clearly an intended decision on the devs part rather than an oversight, I'd argue that it does not constitute a bug.
 

ajacksonian

Private
71 Badges
Sep 7, 2018
14
1
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Golden Century
  • Surviving Mars
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Empire of Sin
  • Europa Universalis 4: Emperor
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Stellaris: Nemesis
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Stellaris: Necroids
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Rajas of India
There's some evidence that Syphilis didn't actually originate in Americas. The remains of the people of Pompeii, for instance, show syphilitic symptoms.
The question is: where is the recorded evidence of it in textual accounts? There are a large number of diseases described in medical texts, yet syphilis (or a disease with its effects) doesn't substantially show up until the 15th century, and late 15th century at that. If a disease like the Great Pox ran as rampant among the nobility as it does in CKII we would have textual evidence of it across all of Europe. There are plenty of other diseases, epidemics and pandemics to go around that are historical that aren't in CKII but are recorded (mostly around war devastated regions suffering from malnutrition and the effects of decomposition of bodies). The fact that it may have existed in Pompeii or with some evidence in the mummified remains of Ancient Egypt doesn't mean it was a widespread disease: its effects are bad enough so that when it does show up it does get recorded in detail. Minor disorders via population, like diabetes are well recorded even though its effects are relatively minor and effect only a small percentage of the population. A disease like leprosy, known in the ancient world, is utterly horrific yet hits only a tiny percentage of the population.

This may not be an actual game bug, as such, yet when playing I'm struck that so much of the nobility at the highest levels get hit by the Great Pox that it brings into question where it was in our records. If its a feature, then I wish it had an 'off' switch.